raze/source/exhumed/src/ps_input.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __input_h__
#define __input_h__
#include "compat.h"
BEGIN_PS_NS
enum {
kButtonJump = 0x1,
kButtonOpen = 0x4,
kButtonFire = 0x8,
kButtonCrouch = 0x10,
kButtonCheatGuns = 0x20,
kButtonCheatGodMode = 0x40,
kButtonCheatKeys = 0x80,
kButtonCheatItems = 0x100,
};
// 32 bytes
struct PlayerInput // TODO consider adjusting this for demo compatibility
{
int xVel;
int yVel;
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// short nAngle;
fix16_t nAngle;
uint16_t buttons;
short nTarget;
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// uint8_t horizon;
fix16_t horizon;
int8_t nItem;
int h;
char i;
char field_15[11];
};
void InitInput();
void WaitNoKey(int nSecs, void (*pFunc) (void));
int WaitAnyKey(int nSecs);
void UpdateInputs();
void ClearSpaceBar(short nPlayer);
void GetLocalInput();
extern PlayerInput sPlayerInput[];
extern int nNetMoves;
END_PS_NS
#endif