//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef __input_h__ #define __input_h__ #include "compat.h" BEGIN_PS_NS enum { kButtonJump = 0x1, kButtonOpen = 0x4, kButtonFire = 0x8, kButtonCrouch = 0x10, kButtonCheatGuns = 0x20, kButtonCheatGodMode = 0x40, kButtonCheatKeys = 0x80, kButtonCheatItems = 0x100, }; // 32 bytes struct PlayerInput // TODO consider adjusting this for demo compatibility { int xVel; int yVel; // short nAngle; fix16_t nAngle; uint16_t buttons; short nTarget; // uint8_t horizon; fix16_t horizon; int8_t nItem; int h; char i; char field_15[11]; }; void InitInput(); void WaitNoKey(int nSecs, void (*pFunc) (void)); int WaitAnyKey(int nSecs); void UpdateInputs(); void ClearSpaceBar(short nPlayer); void GetLocalInput(); extern PlayerInput sPlayerInput[]; extern int nNetMoves; END_PS_NS #endif