raze/source/common/platform/win32/i_mainwindow.cpp

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#include "i_mainwindow.h"
#include "resource.h"
#include "startupinfo.h"
#include "gstrings.h"
#include "palentry.h"
#include "st_start.h"
#include "i_input.h"
#include "version.h"
#include "utf8.h"
#include "v_font.h"
#include "i_net.h"
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#include "engineerrors.h"
#include <richedit.h>
#include <shellapi.h>
#include <commctrl.h>
#ifdef _M_X64
#define X64 " 64-bit"
#elif _M_ARM64
#define X64 " ARM-64"
#else
#define X64 ""
#endif
MainWindow mainwindow;
void MainWindow::Create(const FString& caption, int x, int y, int width, int height)
{
static const WCHAR WinClassName[] = L"MainWindow";
HINSTANCE hInstance = GetModuleHandle(0);
WNDCLASS WndClass;
WndClass.style = 0;
WndClass.lpfnWndProc = LConProc;
WndClass.cbClsExtra = 0;
WndClass.cbWndExtra = 0;
WndClass.hInstance = hInstance;
WndClass.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ICON1));
WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
WndClass.hbrBackground = NULL;
WndClass.lpszMenuName = NULL;
WndClass.lpszClassName = WinClassName;
/* register this new class with Windows */
if (!RegisterClass((LPWNDCLASS)&WndClass))
{
MessageBoxA(nullptr, "Could not register window class", "Fatal", MB_ICONEXCLAMATION | MB_OK);
exit(-1);
}
std::wstring wcaption = caption.WideString();
Window = CreateWindowExW(
WS_EX_APPWINDOW,
WinClassName,
wcaption.c_str(),
WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_CLIPCHILDREN,
x, y, width, height,
(HWND)NULL,
(HMENU)NULL,
hInstance,
NULL);
if (!Window)
{
MessageBoxA(nullptr, "Unable to create main window", "Fatal", MB_ICONEXCLAMATION | MB_OK);
exit(-1);
}
}
void MainWindow::HideGameTitleWindow()
{
if (GameTitleWindow != 0)
{
DestroyWindow(GameTitleWindow);
GameTitleWindow = 0;
}
}
int MainWindow::GetGameTitleWindowHeight()
{
if (GameTitleWindow != 0)
{
RECT rect;
GetClientRect(GameTitleWindow, &rect);
return rect.bottom;
}
else
{
return 0;
}
}
// Sets the main WndProc, hides all the child windows, and starts up in-game input.
void MainWindow::ShowGameView()
{
if (GetWindowLongPtr(Window, GWLP_USERDATA) == 0)
{
SetWindowLongPtr(Window, GWLP_USERDATA, 1);
SetWindowLongPtr(Window, GWLP_WNDPROC, (LONG_PTR)WndProc);
ShowWindow(ConWindow, SW_HIDE);
ShowWindow(ProgressBar, SW_HIDE);
ConWindowHidden = true;
ShowWindow(GameTitleWindow, SW_HIDE);
I_InitInput(Window);
}
}
// Returns the main window to its startup state.
void MainWindow::RestoreConView()
{
HDC screenDC = GetDC(0);
int dpi = GetDeviceCaps(screenDC, LOGPIXELSX);
ReleaseDC(0, screenDC);
int width = (512 * dpi + 96 / 2) / 96;
int height = (384 * dpi + 96 / 2) / 96;
// Make sure the window has a frame in case it was fullscreened.
SetWindowLongPtr(Window, GWL_STYLE, WS_VISIBLE | WS_OVERLAPPEDWINDOW);
if (GetWindowLong(Window, GWL_EXSTYLE) & WS_EX_TOPMOST)
{
SetWindowPos(Window, HWND_BOTTOM, 0, 0, width, height, SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE);
SetWindowPos(Window, HWND_TOP, 0, 0, 0, 0, SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOSIZE);
}
else
{
SetWindowPos(Window, NULL, 0, 0, width, height, SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOZORDER);
}
SetWindowLongPtr(Window, GWLP_WNDPROC, (LONG_PTR)LConProc);
ShowWindow(ConWindow, SW_SHOW);
ConWindowHidden = false;
ShowWindow(GameTitleWindow, SW_SHOW);
I_ShutdownInput(); // Make sure the mouse pointer is available.
// Make sure the progress bar isn't visible.
DeleteStartupScreen();
FlushBufferedConsoleStuff();
}
// Shows an error message, preferably in the main window, but it can use a normal message box too.
void MainWindow::ShowErrorPane(const char* text)
{
auto widetext = WideString(text);
if (Window == nullptr || ConWindow == nullptr)
{
if (text != NULL)
{
FStringf caption("Fatal Error - " GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime());
MessageBoxW(Window, widetext.c_str(),caption.WideString().c_str(), MB_OK | MB_ICONSTOP | MB_TASKMODAL);
}
return;
}
if (StartWindow != NULL) // Ensure that the network pane is hidden.
{
I_NetDone();
}
if (text != NULL)
{
FStringf caption("Fatal Error - " GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime());
auto wcaption = caption.WideString();
SetWindowTextW(Window, wcaption.c_str());
ErrorIcon = CreateWindowExW(WS_EX_NOPARENTNOTIFY, L"STATIC", NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, 0, 0, 0, 0, Window, NULL, GetModuleHandle(0), NULL);
if (ErrorIcon != NULL)
{
SetWindowLong(ErrorIcon, GWL_ID, IDC_ICONPIC);
}
}
ErrorPane = CreateDialogParam(GetModuleHandle(0), MAKEINTRESOURCE(IDD_ERRORPANE), Window, ErrorPaneProc, (LONG_PTR)NULL);
if (text != NULL)
{
CHARRANGE end;
CHARFORMAT2 oldformat, newformat;
PARAFORMAT2 paraformat;
// Append the error message to the log.
end.cpMax = end.cpMin = GetWindowTextLength(ConWindow);
SendMessage(ConWindow, EM_EXSETSEL, 0, (LPARAM)&end);
// Remember current charformat.
oldformat.cbSize = sizeof(oldformat);
SendMessage(ConWindow, EM_GETCHARFORMAT, SCF_SELECTION, (LPARAM)&oldformat);
// Use bigger font and standout colors.
newformat.cbSize = sizeof(newformat);
newformat.dwMask = CFM_BOLD | CFM_COLOR | CFM_SIZE;
newformat.dwEffects = CFE_BOLD;
newformat.yHeight = oldformat.yHeight * 5 / 4;
newformat.crTextColor = RGB(255, 170, 170);
SendMessage(ConWindow, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&newformat);
// Indent the rest of the text to make the error message stand out a little more.
paraformat.cbSize = sizeof(paraformat);
paraformat.dwMask = PFM_STARTINDENT | PFM_OFFSETINDENT | PFM_RIGHTINDENT;
paraformat.dxStartIndent = paraformat.dxOffset = paraformat.dxRightIndent = 120;
SendMessage(ConWindow, EM_SETPARAFORMAT, 0, (LPARAM)&paraformat);
SendMessageW(ConWindow, EM_REPLACESEL, FALSE, (LPARAM)L"\n");
// Find out where the error lines start for the error icon display control.
SendMessage(ConWindow, EM_EXGETSEL, 0, (LPARAM)&end);
ErrorIconChar = end.cpMax;
// Now start adding the actual error message.
SendMessageW(ConWindow, EM_REPLACESEL, FALSE, (LPARAM)L"Execution could not continue.\n\n");
// Restore old charformat but with light yellow text.
oldformat.crTextColor = RGB(255, 255, 170);
SendMessage(ConWindow, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&oldformat);
// Add the error text.
SendMessageW(ConWindow, EM_REPLACESEL, FALSE, (LPARAM)widetext.c_str());
// Make sure the error text is not scrolled below the window.
SendMessage(ConWindow, EM_LINESCROLL, 0, SendMessage(ConWindow, EM_GETLINECOUNT, 0, 0));
// The above line scrolled everything off the screen, so pretend to move the scroll
// bar thumb, which clamps to not show any extra lines if it doesn't need to.
SendMessage(ConWindow, EM_SCROLL, SB_PAGEDOWN, 0);
}
BOOL bRet;
MSG msg;
while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
{
if (bRet == -1)
{
MessageBoxW(Window, widetext.c_str(), WGAMENAME " Fatal Error", MB_OK | MB_ICONSTOP | MB_TASKMODAL);
return;
}
else if (!IsDialogMessage(ErrorPane, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
void MainWindow::ShowProgressBar(int maxpos)
{
if (ProgressBar == 0)
ProgressBar = CreateWindowEx(0, PROGRESS_CLASS, 0, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, 0, 0, 0, 0, Window, 0, GetModuleHandle(0), 0);
SendMessage(ProgressBar, PBM_SETRANGE, 0, MAKELPARAM(0, maxpos));
LayoutMainWindow(Window, 0);
}
void MainWindow::HideProgressBar()
{
if (ProgressBar != 0)
{
DestroyWindow(ProgressBar);
ProgressBar = 0;
LayoutMainWindow(Window, 0);
}
}
void MainWindow::SetProgressPos(int pos)
{
if (ProgressBar != 0)
SendMessage(ProgressBar, PBM_SETPOS, pos, 0);
}
// DialogProc for the network startup pane. It just waits for somebody to click a button, and the only button available is the abort one.
static INT_PTR CALLBACK NetStartPaneProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (msg == WM_COMMAND && HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == IDCANCEL)
{
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PostMessage(hDlg, WM_COMMAND, 1337, 1337);
return TRUE;
}
return FALSE;
}
void MainWindow::ShowNetStartPane(const char* message, int maxpos)
{
// Create the dialog child window
if (NetStartPane == NULL)
{
NetStartPane = CreateDialogParam(GetModuleHandle(0), MAKEINTRESOURCE(IDD_NETSTARTPANE), Window, NetStartPaneProc, 0);
if (ProgressBar != 0)
{
DestroyWindow(ProgressBar);
ProgressBar = 0;
}
RECT winrect;
GetWindowRect(Window, &winrect);
SetWindowPos(Window, NULL, 0, 0,
winrect.right - winrect.left, winrect.bottom - winrect.top + LayoutNetStartPane(NetStartPane, 0),
SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER);
LayoutMainWindow(Window, NULL);
SetFocus(NetStartPane);
}
// Set the message text
std::wstring wmessage = WideString(message);
SetDlgItemTextW(NetStartPane, IDC_NETSTARTMESSAGE, wmessage.c_str());
// Set the progress bar range
NetStartMaxPos = maxpos;
HWND ctl = GetDlgItem(NetStartPane, IDC_NETSTARTPROGRESS);
if (maxpos == 0)
{
SendMessage(ctl, PBM_SETMARQUEE, TRUE, 100);
SetWindowLong(ctl, GWL_STYLE, GetWindowLong(ctl, GWL_STYLE) | PBS_MARQUEE);
SetDlgItemTextW(NetStartPane, IDC_NETSTARTCOUNT, L"");
}
else
{
SendMessage(ctl, PBM_SETMARQUEE, FALSE, 0);
SetWindowLong(ctl, GWL_STYLE, GetWindowLong(ctl, GWL_STYLE) & (~PBS_MARQUEE));
SendMessage(ctl, PBM_SETRANGE, 0, MAKELPARAM(0, maxpos));
if (maxpos == 1)
{
SendMessage(ctl, PBM_SETPOS, 1, 0);
SetDlgItemTextW(NetStartPane, IDC_NETSTARTCOUNT, L"");
}
}
}
void MainWindow::HideNetStartPane()
{
if (NetStartPane != 0)
{
DestroyWindow(NetStartPane);
NetStartPane = 0;
LayoutMainWindow(Window, 0);
}
}
void MainWindow::SetNetStartProgress(int pos)
{
if (NetStartPane != 0 && NetStartMaxPos > 1)
{
char buf[16];
mysnprintf(buf, countof(buf), "%d/%d", pos, NetStartMaxPos);
SetDlgItemTextA(NetStartPane, IDC_NETSTARTCOUNT, buf);
SendDlgItemMessage(NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, min(pos, NetStartMaxPos), 0);
}
}
bool MainWindow::RunMessageLoop(bool (*timer_callback)(void*), void* userdata)
{
BOOL bRet;
MSG msg;
if (SetTimer(Window, 1337, 500, NULL) == 0)
{
I_FatalError("Could not set network synchronization timer.");
}
while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
{
if (bRet == -1)
{
KillTimer(Window, 1337);
return false;
}
else
{
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// This must be outside the window function so that the exception does not cross DLL boundaries.
if (msg.message == WM_COMMAND && msg.wParam == 1337 && msg.lParam == 1337)
{
throw CExitEvent(0);
}
if (msg.message == WM_TIMER && msg.hwnd == Window && msg.wParam == 1337)
{
if (timer_callback(userdata))
{
KillTimer(Window, 1337);
return true;
}
}
if (!IsDialogMessage(NetStartPane, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
KillTimer(Window, 1337);
return false;
}
void MainWindow::UpdateLayout()
{
LayoutMainWindow(Window, 0);
}
// Lays out the main window with the game title and log controls and possibly the error pane and progress bar.
void MainWindow::LayoutMainWindow(HWND hWnd, HWND pane)
{
RECT rect;
int errorpaneheight = 0;
int bannerheight = 0;
int progressheight = 0;
int netpaneheight = 0;
int leftside = 0;
int w, h;
GetClientRect(hWnd, &rect);
w = rect.right;
h = rect.bottom;
if (GameStartupInfo.Name.IsNotEmpty() && GameTitleWindow != NULL)
{
bannerheight = GameTitleFontHeight + 5;
MoveWindow(GameTitleWindow, 0, 0, w, bannerheight, TRUE);
InvalidateRect(GameTitleWindow, NULL, FALSE);
}
if (ProgressBar != NULL)
{
// Base the height of the progress bar on the height of a scroll bar
// arrow, just as in the progress bar example.
progressheight = GetSystemMetrics(SM_CYVSCROLL);
MoveWindow(ProgressBar, 0, h - progressheight, w, progressheight, TRUE);
}
if (NetStartPane != NULL)
{
netpaneheight = LayoutNetStartPane(NetStartPane, w);
SetWindowPos(NetStartPane, HWND_TOP, 0, h - progressheight - netpaneheight, w, netpaneheight, SWP_SHOWWINDOW);
}
if (pane != NULL)
{
errorpaneheight = LayoutErrorPane(pane, w);
SetWindowPos(pane, HWND_TOP, 0, h - progressheight - netpaneheight - errorpaneheight, w, errorpaneheight, 0);
}
if (ErrorIcon != NULL)
{
leftside = GetSystemMetrics(SM_CXICON) + 6;
MoveWindow(ErrorIcon, 0, bannerheight, leftside, h - bannerheight - errorpaneheight - progressheight - netpaneheight, TRUE);
}
// The log window uses whatever space is left.
MoveWindow(ConWindow, leftside, bannerheight, w - leftside, h - bannerheight - errorpaneheight - progressheight - netpaneheight, TRUE);
}
// Lays out the error pane to the desired width, returning the required height.
int MainWindow::LayoutErrorPane(HWND pane, int w)
{
HWND ctl, ctl_two;
RECT rectc, rectc_two;
// Right-align the Quit button.
ctl = GetDlgItem(pane, IDOK);
GetClientRect(ctl, &rectc); // Find out how big it is.
MoveWindow(ctl, w - rectc.right - 1, 1, rectc.right, rectc.bottom, TRUE);
// Second-right-align the Restart button
ctl_two = GetDlgItem(pane, IDC_BUTTON1);
GetClientRect(ctl_two, &rectc_two); // Find out how big it is.
MoveWindow(ctl_two, w - rectc.right - rectc_two.right - 2, 1, rectc.right, rectc.bottom, TRUE);
InvalidateRect(ctl, NULL, TRUE);
InvalidateRect(ctl_two, NULL, TRUE);
// Return the needed height for this layout
return rectc.bottom + 2;
}
// Lays out the network startup pane to the specified width, returning its required height.
int MainWindow::LayoutNetStartPane(HWND pane, int w)
{
HWND ctl;
RECT margin, rectc;
int staticheight, barheight;
// Determine margin sizes.
SetRect(&margin, 7, 7, 0, 0);
MapDialogRect(pane, &margin);
// Stick the message text in the upper left corner.
ctl = GetDlgItem(pane, IDC_NETSTARTMESSAGE);
GetClientRect(ctl, &rectc);
MoveWindow(ctl, margin.left, margin.top, rectc.right, rectc.bottom, TRUE);
// Stick the count text in the upper right corner.
ctl = GetDlgItem(pane, IDC_NETSTARTCOUNT);
GetClientRect(ctl, &rectc);
MoveWindow(ctl, w - rectc.right - margin.left, margin.top, rectc.right, rectc.bottom, TRUE);
staticheight = rectc.bottom;
// Stretch the progress bar to fill the entire width.
ctl = GetDlgItem(pane, IDC_NETSTARTPROGRESS);
barheight = GetSystemMetrics(SM_CYVSCROLL);
MoveWindow(ctl, margin.left, margin.top * 2 + staticheight, w - margin.left * 2, barheight, TRUE);
// Center the abort button underneath the progress bar.
ctl = GetDlgItem(pane, IDCANCEL);
GetClientRect(ctl, &rectc);
MoveWindow(ctl, (w - rectc.right) / 2, margin.top * 3 + staticheight + barheight, rectc.right, rectc.bottom, TRUE);
return margin.top * 4 + staticheight + barheight + rectc.bottom;
}
void MainWindow::CheckForRestart()
{
if (restartrequest)
{
HMODULE hModule = GetModuleHandleW(NULL);
WCHAR path[MAX_PATH];
GetModuleFileNameW(hModule, path, MAX_PATH);
ShellExecuteW(NULL, L"open", path, GetCommandLineW(), NULL, SW_SHOWNORMAL);
}
restartrequest = false;
}
// The main window's WndProc during startup. During gameplay, the WndProc in i_input.cpp is used instead.
LRESULT MainWindow::LConProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
return mainwindow.OnMessage(hWnd, msg, wParam, lParam);
}
INT_PTR MainWindow::ErrorPaneProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_INITDIALOG:
// Appear in the main window.
mainwindow.LayoutMainWindow(GetParent(hDlg), hDlg);
return TRUE;
case WM_COMMAND:
if (HIWORD(wParam) == BN_CLICKED)
{
if (LOWORD(wParam) == IDC_BUTTON1) // we pressed the restart button, so run GZDoom again
{
mainwindow.restartrequest = true;
}
PostQuitMessage(0);
return TRUE;
}
break;
}
return FALSE;
}
LRESULT MainWindow::OnMessage(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_CREATE: return OnCreate(hWnd, msg, wParam, lParam);
case WM_SIZE: return OnSize(hWnd, msg, wParam, lParam);
case WM_DRAWITEM: return OnDrawItem(hWnd, msg, wParam, lParam);
case WM_COMMAND: return OnCommand(hWnd, msg, wParam, lParam);
case WM_CLOSE: return OnClose(hWnd, msg, wParam, lParam);
case WM_DESTROY: return OnDestroy(hWnd, msg, wParam, lParam);
default: return DefWindowProc(hWnd, msg, wParam, lParam);
}
}
LRESULT MainWindow::OnCreate(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
HWND view;
HDC hdc;
HGDIOBJ oldfont;
LOGFONT lf;
TEXTMETRIC tm;
CHARFORMAT2W format;
HINSTANCE inst = (HINSTANCE)(LONG_PTR)GetWindowLongPtr(hWnd, GWLP_HINSTANCE);
// Create game title static control
memset(&lf, 0, sizeof(lf));
hdc = GetDC(hWnd);
lf.lfHeight = -MulDiv(12, GetDeviceCaps(hdc, LOGPIXELSY), 72);
lf.lfCharSet = ANSI_CHARSET;
lf.lfWeight = FW_BOLD;
lf.lfPitchAndFamily = VARIABLE_PITCH | FF_ROMAN;
wcscpy(lf.lfFaceName, L"Trebuchet MS");
GameTitleFont = CreateFontIndirect(&lf);
oldfont = SelectObject(hdc, GetStockObject(DEFAULT_GUI_FONT));
GetTextMetrics(hdc, &tm);
DefaultGUIFontHeight = tm.tmHeight;
if (GameTitleFont == NULL)
{
GameTitleFontHeight = DefaultGUIFontHeight;
}
else
{
SelectObject(hdc, GameTitleFont);
GetTextMetrics(hdc, &tm);
GameTitleFontHeight = tm.tmHeight;
}
SelectObject(hdc, oldfont);
// Create log read-only edit control
view = CreateWindowExW(WS_EX_NOPARENTNOTIFY, L"RichEdit20W", nullptr,
WS_CHILD | WS_VISIBLE | WS_VSCROLL |
ES_LEFT | ES_MULTILINE | WS_CLIPSIBLINGS,
0, 0, 0, 0,
hWnd, NULL, inst, NULL);
HRESULT hr;
hr = GetLastError();
if (view == NULL)
{
ReleaseDC(hWnd, hdc);
return -1;
}
SendMessage(view, EM_SETREADONLY, TRUE, 0);
SendMessage(view, EM_EXLIMITTEXT, 0, 0x7FFFFFFE);
SendMessage(view, EM_SETBKGNDCOLOR, 0, RGB(70, 70, 70));
// Setup default font for the log.
//SendMessage (view, WM_SETFONT, (WPARAM)GetStockObject (DEFAULT_GUI_FONT), FALSE);
format.cbSize = sizeof(format);
format.dwMask = CFM_BOLD | CFM_COLOR | CFM_FACE | CFM_SIZE | CFM_CHARSET;
format.dwEffects = 0;
format.yHeight = 200;
format.crTextColor = RGB(223, 223, 223);
format.bCharSet = ANSI_CHARSET;
format.bPitchAndFamily = FF_SWISS | VARIABLE_PITCH;
wcscpy(format.szFaceName, L"DejaVu Sans"); // At least I have it. :p
SendMessageW(view, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&format);
ConWindow = view;
ReleaseDC(hWnd, hdc);
view = CreateWindowExW(WS_EX_NOPARENTNOTIFY, L"STATIC", NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, 0, 0, 0, 0, hWnd, nullptr, inst, nullptr);
if (view == nullptr)
{
return -1;
}
SetWindowLong(view, GWL_ID, IDC_STATIC_TITLE);
GameTitleWindow = view;
return 0;
}
LRESULT MainWindow::OnSize(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (wParam != SIZE_MAXHIDE && wParam != SIZE_MAXSHOW)
{
LayoutMainWindow(hWnd, ErrorPane);
}
return 0;
}
LRESULT MainWindow::OnDrawItem(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
HGDIOBJ oldfont;
HBRUSH hbr;
DRAWITEMSTRUCT* drawitem;
RECT rect;
SIZE size;
// Draw title banner.
if (wParam == IDC_STATIC_TITLE && GameStartupInfo.Name.IsNotEmpty())
{
const PalEntry* c;
// Draw the game title strip at the top of the window.
drawitem = (LPDRAWITEMSTRUCT)lParam;
// Draw the background.
rect = drawitem->rcItem;
rect.bottom -= 1;
c = (const PalEntry*)&GameStartupInfo.BkColor;
hbr = CreateSolidBrush(RGB(c->r, c->g, c->b));
FillRect(drawitem->hDC, &drawitem->rcItem, hbr);
DeleteObject(hbr);
// Calculate width of the title string.
SetTextAlign(drawitem->hDC, TA_TOP);
oldfont = SelectObject(drawitem->hDC, GameTitleFont != NULL ? GameTitleFont : (HFONT)GetStockObject(DEFAULT_GUI_FONT));
auto widename = GameStartupInfo.Name.WideString();
GetTextExtentPoint32W(drawitem->hDC, widename.c_str(), (int)widename.length(), &size);
// Draw the title.
c = (const PalEntry*)&GameStartupInfo.FgColor;
SetTextColor(drawitem->hDC, RGB(c->r, c->g, c->b));
SetBkMode(drawitem->hDC, TRANSPARENT);
TextOutW(drawitem->hDC, rect.left + (rect.right - rect.left - size.cx) / 2, 2, widename.c_str(), (int)widename.length());
SelectObject(drawitem->hDC, oldfont);
return TRUE;
}
// Draw stop icon.
else if (wParam == IDC_ICONPIC)
{
HICON icon;
POINTL char_pos;
drawitem = (LPDRAWITEMSTRUCT)lParam;
// This background color should match the edit control's.
hbr = CreateSolidBrush(RGB(70, 70, 70));
FillRect(drawitem->hDC, &drawitem->rcItem, hbr);
DeleteObject(hbr);
// Draw the icon aligned with the first line of error text.
SendMessage(ConWindow, EM_POSFROMCHAR, (WPARAM)&char_pos, ErrorIconChar);
icon = (HICON)LoadImage(0, IDI_ERROR, IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_SHARED);
DrawIcon(drawitem->hDC, 6, char_pos.y, icon);
return TRUE;
}
return FALSE;
}
LRESULT MainWindow::OnCommand(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (ErrorIcon != NULL && (HWND)lParam == ConWindow && HIWORD(wParam) == EN_UPDATE)
{
// Be sure to redraw the error icon if the edit control changes.
InvalidateRect(ErrorIcon, NULL, TRUE);
return 0;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}
LRESULT MainWindow::OnClose(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
PostQuitMessage(0);
return DefWindowProc(hWnd, msg, wParam, lParam);
}
LRESULT MainWindow::OnDestroy(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (GameTitleFont != NULL)
{
DeleteObject(GameTitleFont);
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}
void MainWindow::PrintStr(const char* cp)
{
if (ConWindowHidden)
{
bufferedConsoleStuff.Push(cp);
}
else
{
DoPrintStr(cp);
}
}
void MainWindow::FlushBufferedConsoleStuff()
{
for (unsigned i = 0; i < bufferedConsoleStuff.Size(); i++)
{
DoPrintStr(bufferedConsoleStuff[i]);
}
bufferedConsoleStuff.Clear();
}
void MainWindow::DoPrintStr(const char* cpt)
{
wchar_t wbuf[256];
int bpos = 0;
CHARRANGE selection = {};
CHARRANGE endselection = {};
LONG lines_before = 0, lines_after = 0;
// Store the current selection and set it to the end so we can append text.
SendMessage(ConWindow, EM_EXGETSEL, 0, (LPARAM)&selection);
endselection.cpMax = endselection.cpMin = GetWindowTextLength(ConWindow);
SendMessage(ConWindow, EM_EXSETSEL, 0, (LPARAM)&endselection);
// GetWindowTextLength and EM_EXSETSEL can disagree on where the end of
// the text is. Find out what EM_EXSETSEL thought it was and use that later.
SendMessage(ConWindow, EM_EXGETSEL, 0, (LPARAM)&endselection);
// Remember how many lines there were before we added text.
lines_before = (LONG)SendMessage(ConWindow, EM_GETLINECOUNT, 0, 0);
const uint8_t* cptr = (const uint8_t*)cpt;
auto outputIt = [&]()
{
wbuf[bpos] = 0;
SendMessageW(ConWindow, EM_REPLACESEL, FALSE, (LPARAM)wbuf);
bpos = 0;
};
while (int chr = GetCharFromString(cptr))
{
if ((chr == TEXTCOLOR_ESCAPE && bpos != 0) || bpos == 255)
{
outputIt();
}
if (chr != TEXTCOLOR_ESCAPE)
{
if (chr >= 0x1D && chr <= 0x1F)
{ // The bar characters, most commonly used to indicate map changes
chr = 0x2550; // Box Drawings Double Horizontal
}
wbuf[bpos++] = chr;
}
else
{
EColorRange range = V_ParseFontColor(cptr, CR_UNTRANSLATED, CR_YELLOW);
if (range != CR_UNDEFINED)
{
// Change the color of future text added to the control.
PalEntry color = V_LogColorFromColorRange(range);
// Change the color.
CHARFORMAT format;
format.cbSize = sizeof(format);
format.dwMask = CFM_COLOR;
format.dwEffects = 0;
format.crTextColor = RGB(color.r, color.g, color.b);
SendMessage(ConWindow, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&format);
}
}
}
if (bpos != 0)
{
outputIt();
}
// If the old selection was at the end of the text, keep it at the end and
// scroll. Don't scroll if the selection is anywhere else.
if (selection.cpMin == endselection.cpMin && selection.cpMax == endselection.cpMax)
{
selection.cpMax = selection.cpMin = GetWindowTextLength(ConWindow);
lines_after = (LONG)SendMessage(ConWindow, EM_GETLINECOUNT, 0, 0);
if (lines_after > lines_before)
{
SendMessage(ConWindow, EM_LINESCROLL, 0, lines_after - lines_before);
}
}
// Restore the previous selection.
SendMessage(ConWindow, EM_EXSETSEL, 0, (LPARAM)&selection);
// Give the edit control a chance to redraw itself.
I_GetEvent();
}
static DWORD CALLBACK WriteLogFileStreamer(DWORD_PTR cookie, LPBYTE buffer, LONG cb, LONG* pcb)
{
uint32_t didwrite;
LONG p, pp;
// Replace gray foreground color with black.
static const char* badfg = "\\red223\\green223\\blue223;";
// 4321098 765432109 876543210
// 2 1 0
for (p = pp = 0; p < cb; ++p)
{
if (buffer[p] == badfg[pp])
{
++pp;
if (pp == 25)
{
buffer[p - 1] = buffer[p - 2] = buffer[p - 3] =
buffer[p - 9] = buffer[p - 10] = buffer[p - 11] =
buffer[p - 18] = buffer[p - 19] = buffer[p - 20] = '0';
break;
}
}
else
{
pp = 0;
}
}
auto& writeData = *reinterpret_cast<std::function<bool(const void* data, uint32_t size, uint32_t& written)>*>(cookie);
if (!writeData((const void*)buffer, cb, didwrite))
{
return 1;
}
*pcb = didwrite;
return 0;
}
void MainWindow::GetLog(std::function<bool(const void* data, uint32_t size, uint32_t& written)> writeData)
{
FlushBufferedConsoleStuff();
EDITSTREAM streamer = { (DWORD_PTR)&writeData, 0, WriteLogFileStreamer };
SendMessage(ConWindow, EM_STREAMOUT, SF_RTF, (LPARAM)&streamer);
}
// each platform has its own specific version of this function.
void MainWindow::SetWindowTitle(const char* caption)
{
std::wstring widecaption;
if (!caption)
{
FStringf default_caption("" GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime());
widecaption = default_caption.WideString();
}
else
{
widecaption = WideString(caption);
}
SetWindowText(Window, widecaption.c_str());
}