raze/source/common
2023-04-23 10:36:38 +02:00
..
2d - initialize all special tiles to their intended type before starting the game. 2022-12-11 19:43:58 +01:00
audio - added new CHANF_SINGULAR flag plus a handler for CHANF_LOCAL in Duke. 2023-04-16 17:35:22 +02:00
console - removed bad include. 2023-02-11 12:36:31 +01:00
cutscenes - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
engine - added a large bunch of script exports. 2023-04-16 17:35:15 +02:00
filesystem - backend update from GZDoom. 2023-03-26 11:45:25 +02:00
fonts - backend update from GZDoom. 2023-04-15 11:51:31 +02:00
menu - clear menuDelegate in case of an error in MENUDEF parsing. 2023-01-20 17:10:25 +01:00
models - backend update from GZDoom. 2023-03-26 11:45:25 +02:00
objects - backend update from GZDoom. 2023-03-26 11:45:25 +02:00
platform - Fix issue with memset calls from 0eba341ac1. 2023-04-05 07:39:31 +10:00
rendering - Duke: fixed bad init of hitag in initspriteforspawn 2023-04-15 19:53:04 +02:00
scripting - added a large bunch of script exports. 2023-04-16 17:35:15 +02:00
startscreen - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
statusbar - Change viewport aspect calculation from 6aa94a9b8e to be a reciprocal multiplication. 2023-02-06 19:58:08 +11:00
textures - no more picnum in spawn CCMD 2023-04-23 10:36:38 +02:00
thirdparty - fixed last commit 2023-04-01 12:27:48 +02:00
utility - Exhumed: Initial setup of new statusbar sequence exports, starting with DrawStatusSequence(). 2023-04-21 21:13:12 +10:00