raze/source/common/cutscenes/movieplayer.cpp

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/*
** movieplayer.cpp
**
**---------------------------------------------------------------------------
** Copyright 2020 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "types.h"
#include "screenjob.h"
#include "i_time.h"
#include "v_2ddrawer.h"
#include "animlib.h"
#include "v_draw.h"
#include "s_soundinternal.h"
#include "animtexture.h"
#include "gamestate.h"
#include "SmackerDecoder.h"
#include "playmve.h"
#include <vpx/vpx_decoder.h>
#include <vpx/vp8dx.h>
#include "filesystem.h"
#include "vm.h"
#include "printf.h"
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#include <atomic>
#include <cmath>
#include <zmusic.h>
#include "filereadermusicinterface.h"
class MoviePlayer
{
protected:
enum EMovieFlags
{
NOSOUNDCUTOFF = 1,
FIXEDVIEWPORT = 2, // Forces fixed 640x480 screen size like for Blood's intros.
NOMUSICCUTOFF = 4,
};
int flags;
public:
virtual void Start() {}
virtual bool Frame(uint64_t clock) = 0;
virtual void Stop() {}
virtual ~MoviePlayer() = default;
virtual FTextureID GetTexture() = 0;
};
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
// A simple filter is used to smooth out jittery timers
static const double AudioAvgFilterCoeff{std::pow(0.01, 1.0/10.0)};
// A threshold is in place to avoid constantly skipping due to imprecise timers.
static constexpr double AudioSyncThreshold{0.03};
class MovieAudioTrack
{
SoundStream *AudioStream = nullptr;
int SampleRate = 0;
int FrameSize = 0;
int64_t EndClockDiff = 0;
public:
MovieAudioTrack() = default;
~MovieAudioTrack()
{
if(AudioStream)
S_StopCustomStream(AudioStream);
}
bool Start(int srate, int channels, MusicCustomStreamType sampletype, StreamCallback callback, void *ptr)
{
SampleRate = srate;
FrameSize = channels * ((sampletype == MusicSamples16bit) ? sizeof(int16_t) : sizeof(float));
int bufsize = 40 * SampleRate / 1000 * FrameSize;
AudioStream = S_CreateCustomStream(bufsize, SampleRate, channels, sampletype, callback, ptr);
return !!AudioStream;
}
void Finish()
{
if(AudioStream)
S_StopCustomStream(AudioStream);
AudioStream = nullptr;
}
uint64_t GetClockTime(uint64_t clock)
{
// If there's no stream playing, report the frame clock adjusted by the audio
// end time. This ensures the returned clock keeps incrementing even after
// the audio stopped.
if(!AudioStream || EndClockDiff != 0)
return clock + EndClockDiff;
auto pos = AudioStream->GetPlayPosition();
int64_t postime = static_cast<int64_t>(pos.samplesplayed / double(SampleRate) * 1'000'000'000.0);
postime = std::max<int64_t>(0, postime - pos.latency.count());
if(AudioStream->IsEnded())
{
// If the stream just ended, get the difference between the frame clock and
// the audio end time, so future calls keep incrementing the clock from this
// point. An alternative option may be to allow the AudioStream to hook into
// the audio device clock, which can keep incrementing at the same rate
// without the stream itself actually playing.
EndClockDiff = postime - clock;
}
return static_cast<uint64_t>(postime);
}
SoundStream *GetAudioStream() const noexcept { return AudioStream; }
int GetSampleRate() const noexcept { return SampleRate; }
int GetFrameSize() const noexcept { return FrameSize; }
};
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class AnmPlayer : public MoviePlayer
{
// This doesn't need its own class type
anim_t anim;
TArray<uint8_t> buffer;
int numframes = 0;
int curframe = 1;
int frametime = 0;
int nextframetime = 0;
AnimTextures animtex;
const TArray<int> animSnd;
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int frameTicks[3];
public:
bool isvalid() { return numframes > 0; }
AnmPlayer(FileReader& fr, TArray<int>& ans, const int *frameticks, int flags_)
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: animSnd(std::move(ans))
{
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memcpy(frameTicks, frameticks, 3 * sizeof(int));
flags = flags_;
buffer = fr.ReadPadded(1);
fr.Close();
if (ANIM_LoadAnim(&anim, buffer.Data(), buffer.Size() - 1) < 0)
{
return;
}
numframes = ANIM_NumFrames(&anim);
animtex.SetSize(AnimTexture::Paletted, 320, 200);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool Frame(uint64_t clock) override
{
int currentclock = int(clock * 120 / 1'000'000'000);
if (currentclock < nextframetime - 1)
{
return true;
}
animtex.SetFrame(ANIM_GetPalette(&anim), ANIM_DrawFrame(&anim, curframe));
frametime = currentclock;
int delay = 20;
if (curframe == 1) delay = frameTicks[0];
else if (curframe < numframes - 2) delay = frameTicks[1];
else delay = frameTicks[2];
nextframetime += delay;
bool nostopsound = (flags & NOSOUNDCUTOFF);
for (unsigned i = 0; i < animSnd.Size(); i+=2)
{
if (animSnd[i] == curframe)
{
auto sound = FSoundID::fromInt(animSnd[i+1]);
if (sound == INVALID_SOUND)
soundEngine->StopAllChannels();
else
soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, nostopsound? CHANF_UI : CHANF_NONE, sound, 1.f, ATTN_NONE);
}
}
if (!nostopsound && curframe == numframes && soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, INVALID_SOUND)) return true;
curframe++;
return curframe < numframes;
}
void Stop() override
{
bool nostopsound = (flags & NOSOUNDCUTOFF);
if (!nostopsound) soundEngine->StopAllChannels();
}
~AnmPlayer()
{
buffer.Reset();
animtex.Clean();
}
FTextureID GetTexture() override
{
return animtex.GetFrameID();
}
};
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class MvePlayer : public MoviePlayer
{
InterplayDecoder decoder;
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MovieAudioTrack audioTrack;
bool failed = false;
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bool StreamCallback(SoundStream*, void *buff, int len)
{
return decoder.FillSamples(buff, len);
}
static bool StreamCallbackC(SoundStream *stream, void *buff, int len, void *userdata)
{ return static_cast<MvePlayer*>(userdata)->StreamCallback(stream, buff, len); }
public:
bool isvalid() { return !failed; }
MvePlayer(FileReader& fr) : decoder(SoundEnabled())
{
failed = !decoder.Open(fr);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool Frame(uint64_t clock) override
{
if (failed) return false;
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if (!audioTrack.GetAudioStream() && decoder.HasAudio() && clock != 0)
{
S_StopMusic(true);
// start audio playback
if (!audioTrack.Start(decoder.GetSampleRate(), decoder.NumChannels(), MusicSamples16bit, StreamCallbackC, this))
decoder.DisableAudio();
}
bool playon = decoder.RunFrame(audioTrack.GetClockTime(clock));
return playon;
}
~MvePlayer()
{
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audioTrack.Finish();
decoder.Close();
}
FTextureID GetTexture() override
{
return decoder.animTex().GetFrameID();
}
};
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class VpxPlayer : public MoviePlayer
{
bool failed = false;
FileReader fr;
AnimTextures animtex;
const TArray<int> animSnd;
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ZMusic_MusicStream MusicStream = nullptr;
MovieAudioTrack AudioTrack;
unsigned width, height;
TArray<uint8_t> Pic;
TArray<uint8_t> readBuf;
vpx_codec_ctx_t codec{};
vpx_codec_iter_t iter = nullptr;
uint32_t convnumer;
uint32_t convdenom;
uint64_t nsecsperframe;
uint64_t nextframetime;
int decstate = 0;
int framenum = 0;
int numframes;
int lastsoundframe = -1;
public:
int soundtrack = -1;
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bool StreamCallback(SoundStream*, void *buff, int len)
{
return ZMusic_FillStream(MusicStream, buff, len);
}
static bool StreamCallbackC(SoundStream *stream, void *buff, int len, void *userdata)
{ return static_cast<VpxPlayer*>(userdata)->StreamCallback(stream, buff, len); }
public:
bool isvalid() { return !failed; }
VpxPlayer(FileReader& fr_, TArray<int>& animSnd_, int flags_, int origframedelay, FString& error) : animSnd(std::move(animSnd_))
{
fr = std::move(fr_);
flags = flags_;
if (!ReadIVFHeader(origframedelay))
{
// We should never get here, because any file failing this has been eliminated before this constructor got called.
error.Format("Failed reading IVF header\n");
failed = true;
}
Pic.Resize(width * height * 4);
// Todo: Support VP9 as well?
vpx_codec_dec_cfg_t cfg = { 1, width, height };
if (vpx_codec_dec_init(&codec, &vpx_codec_vp8_dx_algo, &cfg, 0))
{
error.Format("Error initializing VPX codec.\n");
failed = true;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool ReadIVFHeader(int origframedelay)
{
// IVF format: http://wiki.multimedia.cx/index.php?title=IVF
uint32_t magic; fr.Read(&magic, 4); // do not byte swap!
if (magic != MAKE_ID('D', 'K', 'I', 'F')) return false;
uint16_t version = fr.ReadUInt16();
if (version != 0) return false;
uint16_t length = fr.ReadUInt16();
if (length != 32) return false;
fr.Read(&magic, 4);
if (magic != MAKE_ID('V', 'P', '8', '0')) return false;
width = fr.ReadUInt16();
height = fr.ReadUInt16();
uint32_t fpsdenominator = fr.ReadUInt32();
uint32_t fpsnumerator = fr.ReadUInt32();
numframes = fr.ReadUInt32();
if (numframes == 0) return false;
fr.Seek(4, FileReader::SeekCur);
if (fpsdenominator > 1000 || fpsnumerator == 0 || fpsdenominator == 0)
{
// default to 30 fps if the header does not provide useful info.
fpsdenominator = 30;
fpsnumerator = 1;
}
convnumer = 120 * fpsnumerator;
convdenom = fpsdenominator * origframedelay;
nsecsperframe = int64_t(fpsnumerator) * 1'000'000'000 / fpsdenominator;
nextframetime = 0;
return true;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool ReadFrame()
{
int corrupted = 0;
int framesize = fr.ReadInt32();
fr.Seek(8, FileReader::SeekCur);
if (framesize == 0) return false;
readBuf.Resize(framesize);
if (fr.Read(readBuf.Data(), framesize) != framesize) return false;
if (vpx_codec_decode(&codec, readBuf.Data(), readBuf.Size(), NULL, 0) != VPX_CODEC_OK) return false;
if (vpx_codec_control(&codec, VP8D_GET_FRAME_CORRUPTED, &corrupted) != VPX_CODEC_OK) return false;
return true;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
vpx_image_t *GetFrameData()
{
vpx_image_t *img;
do
{
if (decstate == 0) // first time / begin
{
if (!ReadFrame()) return nullptr;
decstate = 1;
}
img = vpx_codec_get_frame(&codec, &iter);
if (img == nullptr)
{
decstate = 0;
iter = nullptr;
}
} while (img == nullptr);
return img->d_w == width && img->d_h == height? img : nullptr;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void SetPixel(uint8_t* dest, uint8_t y, uint8_t u, uint8_t v)
{
dest[0] = y;
dest[1] = u;
dest[2] = v;
}
bool CreateNextFrame()
{
auto img = GetFrameData();
if (!img) return false;
uint8_t const* const yplane = img->planes[VPX_PLANE_Y];
uint8_t const* const uplane = img->planes[VPX_PLANE_U];
uint8_t const* const vplane = img->planes[VPX_PLANE_V];
const int ystride = img->stride[VPX_PLANE_Y];
const int ustride = img->stride[VPX_PLANE_U];
const int vstride = img->stride[VPX_PLANE_V];
for (unsigned int y = 0; y < height; y++)
{
for (unsigned int x = 0; x < width; x++)
{
uint8_t u = uplane[ustride * (y >> 1) + (x >> 1)];
uint8_t v = vplane[vstride * (y >> 1) + (x >> 1)];
SetPixel(&Pic[(x + y * width) << 2], yplane[ystride * y + x], u, v);
}
}
return true;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void Start() override
{
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if (SoundStream *stream = AudioTrack.GetAudioStream())
{
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stream->SetPaused(false);
}
else if (soundtrack >= 0)
{
FileReader reader = fileSystem.OpenFileReader(soundtrack);
if (reader.isOpen())
{
MusicStream = ZMusic_OpenSong(GetMusicReader(reader), MDEV_DEFAULT, nullptr);
}
if (!MusicStream)
{
Printf(PRINT_BOLD, "Failed to decode %s\n", fileSystem.GetFileFullName(soundtrack, false));
}
}
animtex.SetSize(AnimTexture::YUV, width, height);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool Frame(uint64_t clock) override
{
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if (!AudioTrack.GetAudioStream() && MusicStream && clock != 0)
{
S_StopMusic(true);
bool ok = false;
SoundStreamInfo info{};
ZMusic_GetStreamInfo(MusicStream, &info);
// if mBufferSize == 0, the music stream is played externally (e.g.
// Windows' MIDI synth), which we can't keep synced. Play anyway?
if (info.mBufferSize > 0 && ZMusic_Start(MusicStream, 0, false))
{
ok = AudioTrack.Start(info.mSampleRate, abs(info.mNumChannels),
(info.mNumChannels < 0) ? MusicSamples16bit : MusicSamplesFloat, &StreamCallbackC, this);
}
if (!ok)
{
ZMusic_Close(MusicStream);
MusicStream = nullptr;
}
}
clock = AudioTrack.GetClockTime(clock);
bool stop = false;
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if (clock >= nextframetime)
{
nextframetime += nsecsperframe;
if (!CreateNextFrame())
{
Printf(PRINT_BOLD, "Failed reading next frame\n");
stop = true;
}
else
{
animtex.SetFrame(nullptr, Pic.Data());
}
framenum++;
if (framenum >= numframes) stop = true;
bool nostopsound = (flags & NOSOUNDCUTOFF);
int soundframe = convdenom ? Scale(framenum, convnumer, convdenom) : framenum;
if (soundframe > lastsoundframe)
{
if (soundtrack == -1)
{
for (unsigned i = 0; i < animSnd.Size(); i += 2)
{
if (animSnd[i] == soundframe)
{
auto sound = FSoundID::fromInt(animSnd[i + 1]);
if (sound == INVALID_SOUND)
soundEngine->StopAllChannels();
else
soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, nostopsound ? CHANF_UI : CHANF_NONE, sound, 1.f, ATTN_NONE);
}
}
}
lastsoundframe = soundframe;
}
}
return !stop;
}
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void Stop() override
{
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if (SoundStream *stream = AudioTrack.GetAudioStream())
stream->SetPaused(true);
bool nostopsound = (flags & NOSOUNDCUTOFF);
if (!nostopsound) soundEngine->StopAllChannels();
}
~VpxPlayer()
{
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if(MusicStream)
{
AudioTrack.Finish();
ZMusic_Close(MusicStream);
}
vpx_codec_destroy(&codec);
animtex.Clean();
}
FTextureID GetTexture() override
{
return animtex.GetFrameID();
}
};
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
struct AudioData
{
SmackerAudioInfo inf;
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int nWrite = 0;
int nRead = 0;
};
class SmkPlayer : public MoviePlayer
{
SmackerHandle hSMK{};
int numAudioTracks;
AudioData adata;
uint32_t nWidth, nHeight;
uint8_t palette[768];
AnimTextures animtex;
TArray<uint8_t> pFrame;
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TArray<int16_t> audioBuffer;
int nFrames;
bool fullscreenScale;
uint64_t nFrameNs;
int nFrame = 0;
const TArray<int> animSnd;
FString filename;
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MovieAudioTrack AudioTrack;
bool hassound = false;
public:
bool isvalid() { return hSMK.isValid; }
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bool StreamCallback(SoundStream* stream, void* buff, int len)
{
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const int samplerate = AudioTrack.GetSampleRate();
const int framesize = AudioTrack.GetFrameSize();
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int avail = (adata.nWrite - adata.nRead) * 2;
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int wrote = 0;
while(wrote < len)
{
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if (avail == 0)
{
auto read = Smacker_GetAudioData(hSMK, 0, audioBuffer.Data());
if (read == 0)
{
if (wrote == 0)
return false;
break;
}
adata.nWrite = read / 2;
avail = read;
}
int todo = std::min(len-wrote, avail);
memcpy((char*)buff+wrote, &audioBuffer[adata.nRead], todo);
adata.nRead += todo / 2;
if(adata.nRead == adata.nWrite)
adata.nRead = adata.nWrite = 0;
avail -= todo;
wrote += todo;
}
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if (wrote < len)
memset((char*)buff+wrote, 0, len-wrote);
return true;
}
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static bool StreamCallbackC(SoundStream* stream, void* buff, int len, void* userdata)
{ return static_cast<SmkPlayer*>(userdata)->StreamCallback(stream, buff, len); }
SmkPlayer(const char *fn, TArray<int>& ans, int flags_) : animSnd(std::move(ans))
{
hSMK = Smacker_Open(fn);
if (!hSMK.isValid)
{
return;
}
flags = flags_;
Smacker_GetFrameSize(hSMK, nWidth, nHeight);
pFrame.Resize(nWidth * nHeight + max(nWidth, nHeight));
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float frameRate = Smacker_GetFrameRate(hSMK);
nFrameNs = uint64_t(1'000'000'000 / frameRate);
nFrames = Smacker_GetNumFrames(hSMK);
Smacker_GetPalette(hSMK, palette);
numAudioTracks = Smacker_GetNumAudioTracks(hSMK);
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if (numAudioTracks && SoundEnabled())
{
adata.nWrite = 0;
adata.nRead = 0;
adata.inf = Smacker_GetAudioTrackDetails(hSMK, 0);
if (adata.inf.idealBufferSize > 0)
{
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audioBuffer.Resize(adata.inf.idealBufferSize / 2);
hassound = true;
}
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for (int i = 1;i < numAudioTracks;++i)
Smacker_DisableAudioTrack(hSMK, i);
numAudioTracks = 1;
}
if (!hassound)
{
adata.inf = {};
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Smacker_DisableAudioTrack(hSMK, 0);
numAudioTracks = 0;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void Start() override
{
animtex.SetSize(AnimTexture::Paletted, nWidth, nHeight);
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if (SoundStream *stream = AudioTrack.GetAudioStream())
stream->SetPaused(false);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool Frame(uint64_t clock) override
{
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if (!AudioTrack.GetAudioStream() && numAudioTracks && clock != 0)
{
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S_StopMusic(true);
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if (!AudioTrack.Start(adata.inf.sampleRate, adata.inf.nChannels, MusicSamples16bit, StreamCallbackC, this))
{
Smacker_DisableAudioTrack(hSMK, 0);
numAudioTracks = 0;
}
}
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clock = AudioTrack.GetClockTime(clock);
int frame = int(clock / nFrameNs);
twod->ClearScreen();
if (frame >= nFrame)
{
nFrame++;
Smacker_GetNextFrame(hSMK);
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Smacker_GetPalette(hSMK, palette);
Smacker_GetFrame(hSMK, pFrame.Data());
animtex.SetFrame(palette, pFrame.Data());
bool nostopsound = (flags & NOSOUNDCUTOFF);
if (!hassound) for (unsigned i = 0; i < animSnd.Size(); i += 2)
{
if (animSnd[i] == nFrame)
{
auto sound = FSoundID::fromInt(animSnd[i + 1]);
if (sound == INVALID_SOUND)
soundEngine->StopAllChannels();
else
soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, nostopsound ? CHANF_UI : CHANF_NONE, sound, 1.f, ATTN_NONE);
}
}
}
return nFrame < nFrames;
}
void Stop() override
{
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if (SoundStream *stream = AudioTrack.GetAudioStream())
stream->SetPaused(true);
bool nostopsound = (flags & NOSOUNDCUTOFF);
if (!nostopsound && !hassound) soundEngine->StopAllChannels();
}
~SmkPlayer()
{
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AudioTrack.Finish();
Smacker_Close(hSMK);
animtex.Clean();
}
FTextureID GetTexture() override
{
return animtex.GetFrameID();
}
};
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
MoviePlayer* OpenMovie(const char* filename, TArray<int>& ans, const int* frameticks, int flags, FString& error)
{
FileReader fr;
// first try as .ivf - but only if sounds are provided - the decoder is video only.
if (ans.Size())
{
auto fn = StripExtension(filename);
DefaultExtension(fn, ".ivf");
fr = fileSystem.OpenFileReader(fn);
}
if (!fr.isOpen()) fr = fileSystem.OpenFileReader(filename);
if (!fr.isOpen())
{
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size_t nLen = strlen(filename);
// Strip the drive letter and retry.
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if (nLen >= 3 && isalpha(filename[0]) && filename[1] == ':' && filename[2] == '/')
{
filename += 3;
fr = fileSystem.OpenFileReader(filename);
}
if (!fr.isOpen())
{
error.Format("%s: Unable to open video\n", filename);
return nullptr;
}
}
char id[20] = {};
fr.Read(&id, 20);
fr.Seek(-20, FileReader::SeekCur);
if (!memcmp(id, "LPF ", 4))
{
auto anm = new AnmPlayer(fr, ans, frameticks, flags);
if (!anm->isvalid())
{
error.Format("%s: invalid ANM file.\n", filename);
delete anm;
return nullptr;
}
return anm;
}
else if (!memcmp(id, "SMK2", 4))
{
fr.Close();
auto anm = new SmkPlayer(filename, ans, flags);
if (!anm->isvalid())
{
error.Format("%s: invalid SMK file.\n", filename);
delete anm;
return nullptr;
}
return anm;
}
else if (!memcmp(id, "Interplay MVE File", 18))
{
auto anm = new MvePlayer(fr);
if (!anm->isvalid())
{
delete anm;
return nullptr;
}
return anm;
}
else if (!memcmp(id, "DKIF\0\0 \0VP80", 12))
{
auto anm = new VpxPlayer(fr, ans, frameticks ? frameticks[1] : 0, flags, error);
if (!anm->isvalid())
{
delete anm;
return nullptr;
}
// VPX files have no sound track, so look for a same-named sound file with a known extension as the soundtrack to be played.
static const char* knownSoundExts[] = { "OGG", "FLAC", "MP3", "OPUS", "WAV" };
FString name = StripExtension(filename);
anm->soundtrack = fileSystem.FindFileWithExtensions(name, knownSoundExts, countof(knownSoundExts));
return anm;
}
// add more formats here.
else
{
error.Format("%s: Unknown video format\n", filename);
return nullptr;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(_MoviePlayer, Create)
{
PARAM_PROLOGUE;
PARAM_STRING(filename);
PARAM_POINTER(sndinf, TArray<int>);
PARAM_INT(flags);
PARAM_INT(frametime);
PARAM_INT(firstframetime);
PARAM_INT(lastframetime);
FString error;
if (firstframetime == -1) firstframetime = frametime;
if (lastframetime == -1) lastframetime = frametime;
int frametimes[] = { firstframetime, frametime, lastframetime };
auto movie = OpenMovie(filename, *sndinf, frametime == -1? nullptr : frametimes, flags, error);
if (!movie)
{
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Printf(TEXTCOLOR_YELLOW "%s", error.GetChars());
}
ACTION_RETURN_POINTER(movie);
}
DEFINE_ACTION_FUNCTION(_MoviePlayer, Start)
{
PARAM_SELF_STRUCT_PROLOGUE(MoviePlayer);
I_FreezeTime(true);
self->Start();
I_FreezeTime(false);
return 0;
}
DEFINE_ACTION_FUNCTION(_MoviePlayer, Frame)
{
PARAM_SELF_STRUCT_PROLOGUE(MoviePlayer);
PARAM_FLOAT(clock);
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ACTION_RETURN_INT(self->Frame(int64_t(clock)));
}
DEFINE_ACTION_FUNCTION(_MoviePlayer, Destroy)
{
PARAM_SELF_STRUCT_PROLOGUE(MoviePlayer);
self->Stop();
delete self;
return 0;
}
DEFINE_ACTION_FUNCTION(_MoviePlayer, GetTexture)
{
PARAM_SELF_STRUCT_PROLOGUE(MoviePlayer);
ACTION_RETURN_INT(self->GetTexture().GetIndex());
}