2020-06-11 07:22:16 +00:00
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
/*
|
2020-07-02 08:59:22 +00:00
|
|
|
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
|
|
|
Copyright (C) 2020 - Christoph Oelckers
|
2020-06-11 07:22:16 +00:00
|
|
|
|
2020-07-02 08:59:22 +00:00
|
|
|
This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
|
|
|
|
|
|
|
|
Duke Nukem 3D is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License
|
|
|
|
as published by the Free Software Foundation; either version 2
|
|
|
|
of the License, or (at your option) any later version.
|
2020-06-11 07:22:16 +00:00
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
2020-07-02 08:59:22 +00:00
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
2020-06-11 07:22:16 +00:00
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
2020-07-02 08:59:22 +00:00
|
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
|
|
|
|
Original Source: 1996 - Todd Replogle
|
|
|
|
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
|
|
|
|
2020-06-11 07:22:16 +00:00
|
|
|
*/
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
|
|
|
|
#include "ns.h" // Must come before everything else!
|
|
|
|
|
2020-06-21 20:18:12 +00:00
|
|
|
#include "duke3d.h"
|
2020-06-11 07:22:16 +00:00
|
|
|
|
|
|
|
#include "savegame.h"
|
|
|
|
#include "game.h"
|
|
|
|
#include "superfasthash.h"
|
|
|
|
#include "gamecvars.h"
|
|
|
|
#include "gamecontrol.h"
|
|
|
|
#include "c_bind.h"
|
|
|
|
#include "menu/menu.h"
|
|
|
|
#include "gstrings.h"
|
|
|
|
#include "version.h"
|
2020-07-03 21:56:14 +00:00
|
|
|
#include "names.h"
|
2020-06-11 07:22:16 +00:00
|
|
|
#include "../../glbackend/glbackend.h"
|
|
|
|
|
|
|
|
|
|
|
|
BEGIN_DUKE_NS
|
|
|
|
|
2020-07-01 23:17:45 +00:00
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//----------------------------------------------------------------------------
|
2020-06-11 07:22:16 +00:00
|
|
|
|
|
|
|
static void Menu_DrawBackground(const DVector2 &origin)
|
|
|
|
{
|
2020-07-02 08:59:22 +00:00
|
|
|
DrawTexture(twod, tileGetTexture(TILE_MENUSCREEN), origin.X + 160, origin.Y + 100, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_Color, 0xff808080, DTA_CenterOffset, true, TAG_DONE);
|
2020-06-11 07:22:16 +00:00
|
|
|
}
|
|
|
|
|
2020-07-01 23:17:45 +00:00
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//----------------------------------------------------------------------------
|
2020-06-11 07:22:16 +00:00
|
|
|
|
2020-07-01 23:17:45 +00:00
|
|
|
static void Menu_DrawCursor(double x, double y, double scale, bool right)
|
2020-06-11 07:22:16 +00:00
|
|
|
{
|
2020-07-01 23:17:45 +00:00
|
|
|
const int frames = isRR() ? 16 : 7;
|
|
|
|
int picnum;
|
|
|
|
if (!right) picnum = TILE_SPINNINGNUKEICON + (((int)totalclock >> 3) % frames);
|
|
|
|
else picnum = TILE_SPINNINGNUKEICON + frames - 1 - ((frames - 1 + ((int)totalclock >> 3)) % frames);
|
|
|
|
int light = int(224 + 31 * sin((int)totalclock / 20.));
|
|
|
|
PalEntry pe(255, light, light, light);
|
|
|
|
DrawTexture(twod, tileGetTexture(picnum), x, y, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_Color, pe, DTA_CenterOffset, true, TAG_DONE);
|
2020-06-11 07:22:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Implements the native looking menu used for the main menu
|
|
|
|
// and the episode/skill selection screens, i.e. the parts
|
|
|
|
// that need to look authentic
|
|
|
|
//
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
2020-06-21 20:18:12 +00:00
|
|
|
class DukeListMenu : public DListMenu
|
2020-06-11 07:22:16 +00:00
|
|
|
{
|
|
|
|
using Super = DListMenu;
|
|
|
|
protected:
|
|
|
|
|
|
|
|
void Ticker() override
|
|
|
|
{
|
|
|
|
// Lay out the menu.
|
2020-07-01 23:17:45 +00:00
|
|
|
int y_upper = mDesc->mYpos;
|
|
|
|
int y_lower = y_upper + mDesc->mYbotton;
|
|
|
|
int y = 0;
|
|
|
|
int spacing = 0;
|
2020-07-02 08:59:22 +00:00
|
|
|
const int height = 15; // cannot take value from the font because it would be inconsistent
|
2020-06-11 07:22:16 +00:00
|
|
|
|
2020-07-01 23:17:45 +00:00
|
|
|
int totalheight = 0, numvalidentries = mDesc->mItems.Size();
|
2020-06-11 07:22:16 +00:00
|
|
|
|
|
|
|
for (unsigned e = 0; e < mDesc->mItems.Size(); ++e)
|
|
|
|
{
|
|
|
|
auto entry = mDesc->mItems[e];
|
|
|
|
entry->mHidden = false;
|
|
|
|
entry->SetHeight(height);
|
|
|
|
totalheight += height;
|
|
|
|
}
|
2020-07-01 23:17:45 +00:00
|
|
|
if (mDesc->mSpacing <= 0) spacing = std::max(0, (y_lower - y_upper - totalheight) / (numvalidentries > 1 ? numvalidentries - 1 : 1));
|
|
|
|
if (spacing <= 0) spacing = mDesc->mSpacing;
|
2020-06-11 07:22:16 +00:00
|
|
|
|
|
|
|
int totalHeight;
|
|
|
|
for (unsigned e = 0; e < mDesc->mItems.Size(); ++e)
|
|
|
|
{
|
|
|
|
auto entry = mDesc->mItems[e];
|
|
|
|
if (!entry->mHidden)
|
|
|
|
{
|
|
|
|
entry->SetY(y_upper + y);
|
|
|
|
y += height;
|
|
|
|
totalHeight = y;
|
2020-07-01 23:17:45 +00:00
|
|
|
y += spacing;
|
2020-06-11 07:22:16 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2020-07-01 23:17:45 +00:00
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
2020-06-21 20:18:12 +00:00
|
|
|
class DukeMainMenu : public DukeListMenu
|
2020-06-11 07:22:16 +00:00
|
|
|
{
|
|
|
|
virtual void Init(DMenu* parent = NULL, FListMenuDescriptor* desc = NULL) override
|
|
|
|
{
|
2020-06-21 20:18:12 +00:00
|
|
|
DukeListMenu::Init(parent, desc);
|
2020-06-11 07:22:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void PreDraw() override
|
|
|
|
{
|
2020-06-21 20:18:12 +00:00
|
|
|
DukeListMenu::PreDraw();
|
2020-07-02 08:59:22 +00:00
|
|
|
double x = origin.X + 160;
|
2020-05-17 11:57:40 +00:00
|
|
|
if (RRRA)
|
2020-06-11 07:22:16 +00:00
|
|
|
{
|
2020-07-04 20:30:18 +00:00
|
|
|
DrawTexture(twod, tileGetTexture(TILE_THREEDEE), x-5, origin.Y+57, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, 0.253, DTA_ScaleY, 0.253, DTA_CenterBottomOffset, true, TAG_DONE);
|
2020-06-11 07:22:16 +00:00
|
|
|
}
|
2020-07-01 23:17:45 +00:00
|
|
|
else if (isRR())
|
2020-06-11 07:22:16 +00:00
|
|
|
{
|
2020-07-02 08:59:22 +00:00
|
|
|
DrawTexture(twod, tileGetTexture(TILE_INGAMEDUKETHREEDEE), x+5, origin.Y + 24, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, 0.36, DTA_ScaleY, 0.36, DTA_CenterOffset, true, TAG_DONE);
|
2020-06-11 07:22:16 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2020-07-02 08:59:22 +00:00
|
|
|
DrawTexture(twod, tileGetTexture(TILE_INGAMEDUKETHREEDEE), x, origin.Y + 29, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffset, true, TAG_DONE);
|
|
|
|
if (PLUTOPAK)
|
|
|
|
{
|
|
|
|
int light = 224 + 31 * sin(int(totalclock) / 40.);
|
|
|
|
PalEntry pe(255, light, light, light);
|
|
|
|
DrawTexture(twod, tileGetTexture(TILE_PLUTOPAKSPRITE + 2), x + 100, origin.Y + 36, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_Color, pe, DTA_CenterOffset, true, TAG_DONE);
|
|
|
|
}
|
2020-06-11 07:22:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Menu related game interface functions
|
|
|
|
//
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
2020-07-01 23:17:45 +00:00
|
|
|
void GameInterface::DrawNativeMenuText(int fontnum, int state, double oxpos, double ypos, float fontscale, const char* text, int flags)
|
2020-06-11 07:22:16 +00:00
|
|
|
{
|
2020-07-01 23:17:45 +00:00
|
|
|
double xpos = oxpos;
|
|
|
|
int trans;
|
|
|
|
PalEntry pe;
|
2020-06-11 07:22:16 +00:00
|
|
|
|
2020-07-01 23:17:45 +00:00
|
|
|
double scale = isRR() ? 0.4 : 1.;
|
|
|
|
if (flags & LMF_Centered) xpos -= BigFont->StringWidth(text) * scale * 0.5;
|
2020-06-11 07:22:16 +00:00
|
|
|
|
2020-07-01 23:17:45 +00:00
|
|
|
if (state == NIT_InactiveState)
|
|
|
|
{
|
|
|
|
trans = TRANSLATION(Translation_Remap, 1);
|
|
|
|
pe = 0xffffffff;
|
|
|
|
}
|
|
|
|
else if (state == NIT_SelectedState)
|
|
|
|
{
|
|
|
|
trans = 0;
|
|
|
|
int light = 224 + 31 * sin(int(totalclock) / 20.);
|
|
|
|
pe = PalEntry(255, light, light, light);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
trans = 0;
|
|
|
|
pe = 0xffa0a0a0;
|
|
|
|
}
|
2020-06-11 07:22:16 +00:00
|
|
|
|
2020-07-01 23:17:45 +00:00
|
|
|
DrawText(twod, BigFont, CR_UNDEFINED, xpos, ypos, text, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_Color, pe,
|
|
|
|
DTA_TranslationIndex, trans, TAG_DONE);
|
2020-06-11 07:22:16 +00:00
|
|
|
|
2020-07-01 23:17:45 +00:00
|
|
|
if (state == NIT_SelectedState)
|
2020-06-11 07:22:16 +00:00
|
|
|
{
|
2020-07-01 23:17:45 +00:00
|
|
|
const int cursorOffset = 110;
|
|
|
|
const double cursorScale = isRR() ? 0.2 : 1.0;
|
|
|
|
const double ymid = ypos + 7; // half height must be hardcoded or layouts will break.
|
|
|
|
if (flags & LMF_Centered)
|
2020-06-11 07:22:16 +00:00
|
|
|
{
|
2020-07-01 23:17:45 +00:00
|
|
|
Menu_DrawCursor(oxpos + cursorOffset, ymid, cursorScale, false);
|
|
|
|
Menu_DrawCursor(oxpos - cursorOffset, ymid, cursorScale, true);
|
2020-06-11 07:22:16 +00:00
|
|
|
}
|
|
|
|
else
|
2020-07-01 23:17:45 +00:00
|
|
|
Menu_DrawCursor(oxpos - cursorOffset, ymid, cursorScale, false);
|
2020-06-11 07:22:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void GameInterface::MenuOpened()
|
|
|
|
{
|
2020-06-21 20:18:12 +00:00
|
|
|
S_PauseSounds(true);
|
2020-07-05 22:54:06 +00:00
|
|
|
if (ud.multimode < 2)
|
2020-06-11 07:22:16 +00:00
|
|
|
{
|
|
|
|
ready2send = 0;
|
|
|
|
totalclock = ototalclock;
|
|
|
|
screenpeek = myconnectindex;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto& gm = g_player[myconnectindex].ps->gm;
|
|
|
|
if (gm & MODE_GAME)
|
|
|
|
{
|
|
|
|
gm |= MODE_MENU;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GameInterface::MenuSound(EMenuSounds snd)
|
|
|
|
{
|
|
|
|
switch (snd)
|
|
|
|
{
|
|
|
|
case ActivateSound:
|
|
|
|
S_MenuSound();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CursorSound:
|
2020-07-01 23:17:45 +00:00
|
|
|
S_PlaySound(isRR() ? 335 : KICK_HIT, CHAN_AUTO, CHANF_UI);
|
2020-06-11 07:22:16 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case AdvanceSound:
|
2020-07-01 23:17:45 +00:00
|
|
|
S_PlaySound(isRR() ? 341 : PISTOL_BODYHIT, CHAN_AUTO, CHANF_UI);
|
2020-06-11 07:22:16 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case CloseSound:
|
|
|
|
S_PlaySound(EXITMENUSOUND, CHAN_AUTO, CHANF_UI);
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GameInterface::MenuClosed()
|
|
|
|
{
|
|
|
|
auto& gm = g_player[myconnectindex].ps->gm;
|
|
|
|
if (gm & MODE_GAME)
|
|
|
|
{
|
|
|
|
if (gm & MODE_MENU)
|
|
|
|
inputState.ClearAllInput();
|
|
|
|
|
|
|
|
// The following lines are here so that you cannot close the menu when no game is running.
|
|
|
|
gm &= ~MODE_MENU;
|
|
|
|
|
2020-07-05 22:54:06 +00:00
|
|
|
if (ud.multimode < 2 && ud.recstat != 2)
|
2020-06-11 07:22:16 +00:00
|
|
|
{
|
|
|
|
ready2send = 1;
|
|
|
|
totalclock = ototalclock;
|
2020-07-04 13:51:02 +00:00
|
|
|
cameraclock = (int32_t)totalclock;
|
|
|
|
cameradist = 65536;
|
2020-06-11 07:22:16 +00:00
|
|
|
}
|
|
|
|
|
2020-06-21 20:18:12 +00:00
|
|
|
S_PauseSounds(false);
|
2020-06-11 07:22:16 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool GameInterface::CanSave()
|
|
|
|
{
|
2020-07-01 23:17:45 +00:00
|
|
|
if (ud.recstat == 2) return false;
|
2020-06-11 07:22:16 +00:00
|
|
|
auto &myplayer = *g_player[myconnectindex].ps;
|
|
|
|
if (sprite[myplayer.i].extra <= 0)
|
|
|
|
{
|
|
|
|
//P_DoQuote(QUOTE_SAVE_DEAD, &myplayer); // handled by the menu.
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GameInterface::StartGame(FNewGameStartup& gs)
|
|
|
|
{
|
|
|
|
int32_t skillsound = PISTOL_BODYHIT;
|
|
|
|
|
|
|
|
soundEngine->StopAllChannels();
|
2020-07-02 08:59:22 +00:00
|
|
|
|
|
|
|
static const short sounds_d[] = { JIBBED_ACTOR6, BONUS_SPEECH1, DUKE_GETWEAPON2, JIBBED_ACTOR5, JIBBED_ACTOR5 };
|
|
|
|
static const short sounds_r[] = { 427, 428, 196, 195, 197 };
|
|
|
|
if (gs.Skill >=0 && gs.Skill <= 5) skillsound = isRR()? sounds_r[gs.Skill] : sounds_d[gs.Skill];
|
2020-06-11 07:22:16 +00:00
|
|
|
|
2020-07-02 08:59:22 +00:00
|
|
|
ud.m_player_skill = gs.Skill + 1;
|
|
|
|
if (menu_sounds && skillsound >= 0 && SoundEnabled())
|
2020-06-11 07:22:16 +00:00
|
|
|
{
|
2020-07-02 08:59:22 +00:00
|
|
|
S_PlaySound(skillsound, CHAN_AUTO, CHANF_UI);
|
2020-06-11 07:22:16 +00:00
|
|
|
|
2020-07-02 08:59:22 +00:00
|
|
|
while (S_CheckSoundPlaying(skillsound))
|
2020-06-11 07:22:16 +00:00
|
|
|
{
|
2020-07-02 08:59:22 +00:00
|
|
|
S_Update();
|
|
|
|
G_HandleAsync();
|
2020-06-11 07:22:16 +00:00
|
|
|
}
|
|
|
|
}
|
2020-07-02 08:59:22 +00:00
|
|
|
ud.m_respawn_monsters = (gs.Skill == 3);
|
|
|
|
ud.m_volume_number = gs.Episode;
|
|
|
|
m_level_number = gs.Level;
|
2020-06-11 07:22:16 +00:00
|
|
|
|
|
|
|
ud.m_monsters_off = ud.monsters_off = 0;
|
|
|
|
ud.m_respawn_items = 0;
|
|
|
|
ud.m_respawn_inventory = 0;
|
|
|
|
ud.multimode = 1;
|
|
|
|
G_NewGame_EnterLevel();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
FSavegameInfo GameInterface::GetSaveSig()
|
|
|
|
{
|
|
|
|
return { SAVESIG_RR, MINSAVEVER_RR, SAVEVER_RR };
|
|
|
|
}
|
|
|
|
|
|
|
|
void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
|
|
|
|
{
|
2020-07-01 23:17:45 +00:00
|
|
|
DrawTexture(twod, tileGetTexture(TILE_MENUBAR), origin.X + 160, origin.Y + 19, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_Color, 0xff808080, DTA_CenterOffset, 1, TAG_DONE);
|
|
|
|
|
|
|
|
FString t = text;
|
|
|
|
size_t newlen = t.Len();
|
|
|
|
if (t[t.Len() - 1] == ':') newlen--;
|
|
|
|
if (newlen > 63) newlen = 63;
|
|
|
|
t.Truncate(newlen);
|
|
|
|
double scale = isRR() ? 0.4 : 1.0;
|
|
|
|
double x = 160 + origin.X - BigFont->StringWidth(t) * scale * 0.5;
|
|
|
|
DrawText(twod, BigFont, CR_UNTRANSLATED, x, origin.Y + 12, t, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
2020-06-11 07:22:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void GameInterface::DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position, bool bg)
|
|
|
|
{
|
|
|
|
if (bg) Menu_DrawBackground(origin);
|
2020-07-02 08:59:22 +00:00
|
|
|
else if (!isRR())
|
2020-06-11 07:22:16 +00:00
|
|
|
{
|
2020-07-02 08:59:22 +00:00
|
|
|
Menu_DrawCursor(160, 130, 1, false);
|
2020-06-11 07:22:16 +00:00
|
|
|
}
|
2020-07-02 08:59:22 +00:00
|
|
|
::GameInterface::DrawCenteredTextScreen(origin, text, position, bg);
|
2020-06-11 07:22:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void GameInterface::QuitToTitle()
|
|
|
|
{
|
|
|
|
g_player[myconnectindex].ps->gm = MODE_DEMO;
|
|
|
|
artClearMapArt();
|
|
|
|
}
|
|
|
|
|
|
|
|
END_DUKE_NS
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Class registration
|
|
|
|
//
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
2020-06-21 20:18:12 +00:00
|
|
|
static TMenuClassDescriptor<Duke3d::DukeMainMenu> _mm("Duke.MainMenu");
|
|
|
|
static TMenuClassDescriptor<Duke3d::DukeListMenu> _lm("Duke.ListMenu");
|
2020-05-17 11:57:40 +00:00
|
|
|
|
2020-06-21 20:18:12 +00:00
|
|
|
static TMenuClassDescriptor<DImageScrollerMenu> _ism("Duke.ImageScrollerMenu"); // does not implement a new class, we only need the descriptor.
|
2020-06-11 07:22:16 +00:00
|
|
|
|
|
|
|
void RegisterDuke3dMenus()
|
|
|
|
{
|
|
|
|
menuClasses.Push(&_mm);
|
|
|
|
menuClasses.Push(&_lm);
|
|
|
|
menuClasses.Push(&_ism);
|
|
|
|
}
|