raze/source/exhumed/src/d_menu.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
Copyright (C) 2019 Christoph Oelckers
This is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "exhumed.h"
#include "engine.h"
#include "sound.h"
#include "names.h"
#include "version.h"
#include "raze_sound.h"
#include "gamestate.h"
#include "menu/menu.h" // to override the local menu.h
#include "../../glbackend/glbackend.h"
BEGIN_PS_NS
//----------------------------------------------------------------------------
//
// Implements the native looking menu used for the main menu
// and the episode/skill selection screens, i.e. the parts
// that need to look authentic
//
//----------------------------------------------------------------------------
void menu_DoPlasma();
double zoomsize = 0;
class PSMainMenu : public DListMenu
{
void Init(DMenu* parent, FListMenuDescriptor* desc) override
{
DListMenu::Init(parent, desc);
PlayLocalSound(StaticSound[kSound31], 0, false, CHANF_UI);
}
void Ticker() override
{
// handle the menu zoom-in
if (zoomsize < 1.)
{
zoomsize += 0.0625;
if (zoomsize >= 1.) {
zoomsize = 1.;
}
}
}
void PreDraw() override
{
if (mDesc->mMenuName == NAME_Mainmenu)
menu_DoPlasma();
else
{
auto nLogoTile = EXHUMED ? kExhumedLogo : kPowerslaveLogo;
DrawRel(nLogoTile, 160, 40);
}
}
};
//----------------------------------------------------------------------------
//
// Menu related game interface functions
//
//----------------------------------------------------------------------------
void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags)
{
int tilenum = (int)strtoll(text, nullptr, 0);
double y = ypos - tilesiz[tilenum].y / 2;
int8_t shade;
if (state == NIT_SelectedState)
{ // currently selected menu item
shade = Sin((int)totalclock << 4) >> 9;
}
else if (state == NIT_ActiveState) {
shade = 0;
}
else {
shade = 25;
}
// Todo: Replace the boxes with an empty one and draw the text with a font.
auto tex = tileGetTexture(tilenum);
DrawTexture(twod, tex, 160, y + tex->GetDisplayHeight(), DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffset, true, DTA_ScaleX, zoomsize, DTA_ScaleY, zoomsize,
DTA_Color, shadeToLight(shade), TAG_DONE);
// tilesizx is 51
// tilesizy is 33
if (state == NIT_SelectedState)
{
tex = tileGetTexture(kMenuCursorTile);
DrawTexture(twod, tex, 62, ypos - 12, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, TAG_DONE);
DrawTexture(twod, tex, 207, ypos - 12, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, DTA_FlipX, true, TAG_DONE);
}
}
void GameInterface::MenuOpened()
{
GrabPalette();
zoomsize = 0;
StopAllSounds();
StopLocalSound();
}
void GameInterface::MenuSound(EMenuSounds snd)
{
switch (snd)
{
case CursorSound:
PlayLocalSound(StaticSound[kSound35], 0, false, CHANF_UI);
break;
case AdvanceSound:
case BackSound:
PlayLocalSound(StaticSound[kSound33], 0, false, CHANF_UI);
break;
default:
return;
}
}
void GameInterface::QuitToTitle()
{
M_StartControlPanel(false);
M_SetMenu(NAME_Mainmenu);
gamestate = GS_MENUSCREEN;
}
void GameInterface::MenuClosed()
{
}
void GameInterface::StartGame(FNewGameStartup& gs)
{
2020-08-23 10:26:52 +00:00
GameAction = gs.Episode; // 0 is training, 1 is the regular game
}
FSavegameInfo GameInterface::GetSaveSig()
{
return { SAVESIG_PS, MINSAVEVER_PS, SAVEVER_PS };
}
void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
{
// Fixme: should use the extracted font from the menu items (i.e. BigFont) and a stretched box for the menu items.
DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - SmallFont->StringWidth(text), 10, text, DTA_FullscreenScale, FSMode_Fit320x200Top, TAG_DONE);
}
END_PS_NS
//----------------------------------------------------------------------------
//
// Class registration
//
//----------------------------------------------------------------------------
static TMenuClassDescriptor<Powerslave::PSMainMenu> _mm("Exhumed.MainMenu");
void RegisterPSMenus()
{
menuClasses.Push(&_mm);
}