raze/source/exhumed/src/map.cpp

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#include "typedefs.h"
#include <string.h>
#include "player.h"
#include "init.h"
#include "engine.h"
#include "exhumed.h"
short bShowTowers = kTrue; //kFalse; REVERT to kFalse
int ldMapZoom;
int lMapZoom;
void MarkSectorSeen(short nSector);
void InitMap()
{
memset(show2dsector, 0, sizeof(show2dsector));
memset(show2dwall, 0, sizeof(show2dwall));
memset(show2dsprite, 0, sizeof(show2dsprite));
ldMapZoom = 64;
lMapZoom = 1000;
}
void GrabMap()
{
for (int i = 0; i < numsectors; i++) {
MarkSectorSeen(i);
}
}
void MarkSectorSeen(short nSector)
{
if (!((1 << (nSector & 7)) & show2dsector[nSector >> 3]))
{
show2dsector[nSector >> 3] |= 1 << (nSector & 7);
short startwall = sector[nSector].wallptr;
short nWalls = sector[nSector].wallnum;
short endwall = startwall + nWalls;
while (startwall <= endwall)
{
show2dwall[startwall >> 3] = (1 << (startwall & 7)) | show2dwall[startwall >> 3];
startwall++;
}
}
}
void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
{
#ifndef __WATCOMC__ // FIXME - Won't compile on Watcom
int xvect = sintable[(2048 - cang) & 2047] * czoom;
int yvect = sintable[(1536 - cang) & 2047] * czoom;
int xvect2 = mulscale(xvect, yxaspect, 16);
int yvect2 = mulscale(yvect, yxaspect, 16);
// draw player position arrow
drawline256(xdim << 11, (ydim << 11) - 20480, xdim << 11, (ydim << 11) + 20480, 24);
drawline256((xdim << 11) - 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
drawline256((xdim << 11) + 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
short nPlayerSprite = PlayerList[nLocalPlayer].nSprite;
int nPlayerZ = sprite[nPlayerSprite].z;
for (int nSector = 0; nSector < numsectors; nSector++)
{
short startwall = sector[nSector].wallptr;
short nWalls = sector[nSector].wallnum;
short endwall = startwall + nWalls - 1;
int nCeilZ = sector[nSector].ceilingz;
int nFloorZ = sector[nSector].floorz;
int nZVal = nFloorZ - nPlayerZ;
if (nZVal < 0) {
nZVal = -nZVal;
}
int var_10 = nZVal >> 13;
if (var_10 > 12) {
var_10 = 12;
}
var_10 = 111 - var_10;
int startwallB = startwall;
for (int nWall = startwall; nWall <= endwall; nWall++)
{
short nextwall = wall[nWall].nextwall;
if (nextwall >= 0)
{
if (show2dwall[nWall >> 3] & (1 << (nWall & 7)))
{
if (nextwall <= nWall || (show2dwall[nextwall >> 3] & (1 << (nextwall & 7))) <= 0)
{
if (nCeilZ != sector[wall[nWall].nextsector].ceilingz ||
nFloorZ != sector[wall[nWall].nextsector].floorz ||
((wall[nextwall].cstat | wall[nWall].cstat) & 0x30))
{
int ox = wall[nWall].x - cposx;
int oy = wall[nWall].y - cposy;
int x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
int y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
int nWall2 = wall[nWall].point2;
ox = wall[nWall2].x - cposx;
oy = wall[nWall2].y - cposy;
int x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
int y2 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
drawline256(x1 + (xdim << 11), y1 + (ydim << 11), x2 + (xdim << 11), y2 + (ydim << 11), var_10);
/*
drawline256(
((unsigned __int64)(v4 * (signed __int64)v12) >> 16)
- ((unsigned __int64)(v5 * (signed __int64)v13) >> 16)
+ (xdim << 11),
((unsigned __int64)(v42 * (signed __int64)v12) >> 16)
+ ((unsigned __int64)(v43 * (signed __int64)v13) >> 16)
+ (ydim << 11),
(build_xdim << 11)
+ ((unsigned __int64)(v4 * (signed __int64)(*v14 - v31)) >> 16)
- ((unsigned __int64)(v5 * (signed __int64)(v14[1] - v30)) >> 16),
ydim << 11)
+ ((unsigned __int64)(v43 * (signed __int64)(v14[1] - v30)) >> 16)
+ ((unsigned __int64)(v42 * (signed __int64)(*v14 - v31)) >> 16),
v48);
*/
}
}
}
}
}
}
// int var_4C = 0;
// int var_48 = 0;
for (int nSector = 0; nSector < numsectors; nSector++)
{
int startwall = sector[nSector].wallptr;
int nWalls = sector[nSector].wallnum;
int endwall = startwall + nWalls - 1;
int nFloorZ = sector[nSector].floorz;
int nVal = nFloorZ - nPlayerZ;
if (nVal < 0) {
nVal = -nVal;
}
int var_14 = nVal >> 13;
if (var_14 <= 15)
{
var_14 = 111 - var_14;
for (int nWall = startwall; nWall <= endwall; nWall++)
{
if (wall[nWall].nextwall < 0)
{
if (show2dwall[nWall >> 3] & (1 << (nWall & 7)))
{
if (tilesizx[wall[nWall].picnum] && tilesizy[wall[nWall].picnum])
{
int ox = wall[nWall].x - cposx;
int oy = wall[nWall].y - cposy;
int x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
int y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
int nWall2 = wall[nWall].point2;
ox = wall[nWall2].x - cposx;
oy = wall[nWall2].y - cposy;
int x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
int y2 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
drawline256(x1 + (xdim << 11), y1 + (ydim << 11), x2 + (xdim << 11), y2 + (ydim << 11), 24);
/*
v19 = *v17 - v31;
v20 = v17[1] - v30;
v21 = &wall[8 * *((_WORD *)v17 + 4)];
build_drawline256(
(build_xdim << 11)
+ ((unsigned __int64)(v4 * (signed __int64)v19) >> 16)
- ((unsigned __int64)(v5 * (signed __int64)v20) >> 16),
(build_ydim << 11)
+ ((unsigned __int64)(v42 * (signed __int64)v19) >> 16)
+ ((unsigned __int64)(v43 * (signed __int64)v20) >> 16),
(build_xdim << 11)
+ ((unsigned __int64)(v4 * (signed __int64)(*v21 - v31)) >> 16)
- ((unsigned __int64)(v5 * (signed __int64)(v21[1] - v30)) >> 16),
(build_ydim << 11)
+ ((unsigned __int64)(v42 * (signed __int64)(*v21 - v31)) >> 16)
+ ((unsigned __int64)(v43 * (signed __int64)(v21[1] - v30)) >> 16),
v46);
*/
}
}
}
}
if (bShowTowers)
{
for (int nSprite = headspritestat[406]; nSprite != -1; nSprite = nextspritestat[nSprite])
{
int ox = sprite[nSprite].x - cposx; // var_64
int oy = sprite[nSprite].y - cposx; // var_68
// int var_58 = mulscale(var_64, xvect, 16) - mulscale(var_68, yvect, 16);
int x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
int y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
//int var_58 = mulscale(var_64, xvect, 16) - mulscale(var_68, yvect, 16);
//int esi = mulscale(var_68, xvect2, 16) + mulscale(var_65, yvect2, 16)
//v25 = ((unsigned __int64)(v4 * (signed __int64)ox) >> 16)
// - ((unsigned __int64)(v5 * (signed __int64)oy) >> 16);
//v26 = ((unsigned __int64)(v42 * (signed __int64)ox) >> 16)
// + ((unsigned __int64)(v43 * (signed __int64)oy) >> 16);
//v27 = v26 + 2048;
//v28 = v26 + 2048 + (ydim << 11);
//v26 -= 2048;
// v25 is x1
// v26 is y1
// v27 is y1 + 2048
// v28 is y1 + 2048 + (ydim << 1);
drawline256(
x1 - 2048 + (xdim << 11),
y1 - 2048 + (ydim << 11),
x1 - 2048 + (xdim << 11),
y1 + 2048 + (ydim << 1),
170);
drawline256(
x1 + (xdim << 11),
y1 + (ydim << 11),
x1 + (xdim << 11),
y1 + 2048 + (ydim << 11),
170);
drawline256(
x1 + 2048 + (xdim << 11),
y1 + (ydim << 11),
x1 + 2048 + (xdim << 11),
y1 + 2048 + (ydim << 11),
170);
}
}
}
}
#endif
}
void UpdateMap()
{
if (sector[initsect].ceilingpal != 3 || (nPlayerTorch[nLocalPlayer] != 0)) {
MarkSectorSeen(initsect);
}
}
void DrawMap()
{
if (!nFreeze) {
drawoverheadmap(initx, inity, lMapZoom, inita);
}
}