#include "typedefs.h" #include #include "player.h" #include "init.h" #include "engine.h" #include "exhumed.h" short bShowTowers = kTrue; //kFalse; REVERT to kFalse int ldMapZoom; int lMapZoom; void MarkSectorSeen(short nSector); void InitMap() { memset(show2dsector, 0, sizeof(show2dsector)); memset(show2dwall, 0, sizeof(show2dwall)); memset(show2dsprite, 0, sizeof(show2dsprite)); ldMapZoom = 64; lMapZoom = 1000; } void GrabMap() { for (int i = 0; i < numsectors; i++) { MarkSectorSeen(i); } } void MarkSectorSeen(short nSector) { if (!((1 << (nSector & 7)) & show2dsector[nSector >> 3])) { show2dsector[nSector >> 3] |= 1 << (nSector & 7); short startwall = sector[nSector].wallptr; short nWalls = sector[nSector].wallnum; short endwall = startwall + nWalls; while (startwall <= endwall) { show2dwall[startwall >> 3] = (1 << (startwall & 7)) | show2dwall[startwall >> 3]; startwall++; } } } void drawoverheadmap(int cposx, int cposy, int czoom, short cang) { #ifndef __WATCOMC__ // FIXME - Won't compile on Watcom int xvect = sintable[(2048 - cang) & 2047] * czoom; int yvect = sintable[(1536 - cang) & 2047] * czoom; int xvect2 = mulscale(xvect, yxaspect, 16); int yvect2 = mulscale(yvect, yxaspect, 16); // draw player position arrow drawline256(xdim << 11, (ydim << 11) - 20480, xdim << 11, (ydim << 11) + 20480, 24); drawline256((xdim << 11) - 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24); drawline256((xdim << 11) + 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24); short nPlayerSprite = PlayerList[nLocalPlayer].nSprite; int nPlayerZ = sprite[nPlayerSprite].z; for (int nSector = 0; nSector < numsectors; nSector++) { short startwall = sector[nSector].wallptr; short nWalls = sector[nSector].wallnum; short endwall = startwall + nWalls - 1; int nCeilZ = sector[nSector].ceilingz; int nFloorZ = sector[nSector].floorz; int nZVal = nFloorZ - nPlayerZ; if (nZVal < 0) { nZVal = -nZVal; } int var_10 = nZVal >> 13; if (var_10 > 12) { var_10 = 12; } var_10 = 111 - var_10; int startwallB = startwall; for (int nWall = startwall; nWall <= endwall; nWall++) { short nextwall = wall[nWall].nextwall; if (nextwall >= 0) { if (show2dwall[nWall >> 3] & (1 << (nWall & 7))) { if (nextwall <= nWall || (show2dwall[nextwall >> 3] & (1 << (nextwall & 7))) <= 0) { if (nCeilZ != sector[wall[nWall].nextsector].ceilingz || nFloorZ != sector[wall[nWall].nextsector].floorz || ((wall[nextwall].cstat | wall[nWall].cstat) & 0x30)) { int ox = wall[nWall].x - cposx; int oy = wall[nWall].y - cposy; int x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16); int y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16); int nWall2 = wall[nWall].point2; ox = wall[nWall2].x - cposx; oy = wall[nWall2].y - cposy; int x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16); int y2 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16); drawline256(x1 + (xdim << 11), y1 + (ydim << 11), x2 + (xdim << 11), y2 + (ydim << 11), var_10); /* drawline256( ((unsigned __int64)(v4 * (signed __int64)v12) >> 16) - ((unsigned __int64)(v5 * (signed __int64)v13) >> 16) + (xdim << 11), ((unsigned __int64)(v42 * (signed __int64)v12) >> 16) + ((unsigned __int64)(v43 * (signed __int64)v13) >> 16) + (ydim << 11), (build_xdim << 11) + ((unsigned __int64)(v4 * (signed __int64)(*v14 - v31)) >> 16) - ((unsigned __int64)(v5 * (signed __int64)(v14[1] - v30)) >> 16), ydim << 11) + ((unsigned __int64)(v43 * (signed __int64)(v14[1] - v30)) >> 16) + ((unsigned __int64)(v42 * (signed __int64)(*v14 - v31)) >> 16), v48); */ } } } } } } // int var_4C = 0; // int var_48 = 0; for (int nSector = 0; nSector < numsectors; nSector++) { int startwall = sector[nSector].wallptr; int nWalls = sector[nSector].wallnum; int endwall = startwall + nWalls - 1; int nFloorZ = sector[nSector].floorz; int nVal = nFloorZ - nPlayerZ; if (nVal < 0) { nVal = -nVal; } int var_14 = nVal >> 13; if (var_14 <= 15) { var_14 = 111 - var_14; for (int nWall = startwall; nWall <= endwall; nWall++) { if (wall[nWall].nextwall < 0) { if (show2dwall[nWall >> 3] & (1 << (nWall & 7))) { if (tilesizx[wall[nWall].picnum] && tilesizy[wall[nWall].picnum]) { int ox = wall[nWall].x - cposx; int oy = wall[nWall].y - cposy; int x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16); int y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16); int nWall2 = wall[nWall].point2; ox = wall[nWall2].x - cposx; oy = wall[nWall2].y - cposy; int x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16); int y2 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16); drawline256(x1 + (xdim << 11), y1 + (ydim << 11), x2 + (xdim << 11), y2 + (ydim << 11), 24); /* v19 = *v17 - v31; v20 = v17[1] - v30; v21 = &wall[8 * *((_WORD *)v17 + 4)]; build_drawline256( (build_xdim << 11) + ((unsigned __int64)(v4 * (signed __int64)v19) >> 16) - ((unsigned __int64)(v5 * (signed __int64)v20) >> 16), (build_ydim << 11) + ((unsigned __int64)(v42 * (signed __int64)v19) >> 16) + ((unsigned __int64)(v43 * (signed __int64)v20) >> 16), (build_xdim << 11) + ((unsigned __int64)(v4 * (signed __int64)(*v21 - v31)) >> 16) - ((unsigned __int64)(v5 * (signed __int64)(v21[1] - v30)) >> 16), (build_ydim << 11) + ((unsigned __int64)(v42 * (signed __int64)(*v21 - v31)) >> 16) + ((unsigned __int64)(v43 * (signed __int64)(v21[1] - v30)) >> 16), v46); */ } } } } if (bShowTowers) { for (int nSprite = headspritestat[406]; nSprite != -1; nSprite = nextspritestat[nSprite]) { int ox = sprite[nSprite].x - cposx; // var_64 int oy = sprite[nSprite].y - cposx; // var_68 // int var_58 = mulscale(var_64, xvect, 16) - mulscale(var_68, yvect, 16); int x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16); int y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16); //int var_58 = mulscale(var_64, xvect, 16) - mulscale(var_68, yvect, 16); //int esi = mulscale(var_68, xvect2, 16) + mulscale(var_65, yvect2, 16) //v25 = ((unsigned __int64)(v4 * (signed __int64)ox) >> 16) // - ((unsigned __int64)(v5 * (signed __int64)oy) >> 16); //v26 = ((unsigned __int64)(v42 * (signed __int64)ox) >> 16) // + ((unsigned __int64)(v43 * (signed __int64)oy) >> 16); //v27 = v26 + 2048; //v28 = v26 + 2048 + (ydim << 11); //v26 -= 2048; // v25 is x1 // v26 is y1 // v27 is y1 + 2048 // v28 is y1 + 2048 + (ydim << 1); drawline256( x1 - 2048 + (xdim << 11), y1 - 2048 + (ydim << 11), x1 - 2048 + (xdim << 11), y1 + 2048 + (ydim << 1), 170); drawline256( x1 + (xdim << 11), y1 + (ydim << 11), x1 + (xdim << 11), y1 + 2048 + (ydim << 11), 170); drawline256( x1 + 2048 + (xdim << 11), y1 + (ydim << 11), x1 + 2048 + (xdim << 11), y1 + 2048 + (ydim << 11), 170); } } } } #endif } void UpdateMap() { if (sector[initsect].ceilingpal != 3 || (nPlayerTorch[nLocalPlayer] != 0)) { MarkSectorSeen(initsect); } } void DrawMap() { if (!nFreeze) { drawoverheadmap(initx, inity, lMapZoom, inita); } }