2020-05-20 20:18:03 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2017-2019 Nuke.YKT
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "global.h"
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#include "names_rr.h"
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BEGIN_DUKE_NS
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static inline void tloadtile(int tilenum, int palnum = 0)
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{
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markTileForPrecache(tilenum, palnum);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void cachespritenum(short i)
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{
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char maxc;
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short j;
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int pal = sprite[i].pal;
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if (ud.monsters_off && badguy(&sprite[i])) return;
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maxc = 1;
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switch (sprite[i].picnum)
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{
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case HYDRENT:
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tloadtile(BROKEFIREHYDRENT);
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for (j = TOILETWATER; j < (TOILETWATER + 4); j++)
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tloadtile(j, pal);
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break;
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case RRTILE2121:
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case RRTILE2122:
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2020-05-20 20:48:54 +00:00
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tloadtile(sprite[i].picnum, pal);
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2020-05-20 20:18:03 +00:00
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break;
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case TOILET:
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tloadtile(TOILETBROKE);
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for (j = TOILETWATER; j < (TOILETWATER + 4); j++)
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tloadtile(j, pal);
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break;
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case STALL:
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tloadtile(STALLBROKE);
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for (j = TOILETWATER; j < (TOILETWATER + 4); j++)
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tloadtile(j, pal);
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break;
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case FORCERIPPLE:
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maxc = 9;
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break;
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case RUBBERCAN:
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maxc = 2;
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break;
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case TOILETWATER:
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maxc = 4;
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break;
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case BUBBASTAND:
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for (j = BUBBASCRATCH; j <= (BUBBASCRATCH + 47); j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case SBSWIPE:
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if (isRRRA())
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for (j = SBSWIPE; j <= (SBSWIPE + 29); j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case COOT:
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for (j = COOT; j <= (COOT + 217); j++)
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tloadtile(j, pal);
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for (j = COOTJIBA; j < COOTJIBC + 4; j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case LTH:
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maxc = 105;
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for (j = LTH; j < (LTH + maxc); j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case BILLYRAY:
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maxc = 144;
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for (j = BILLYWALK; j < (BILLYWALK + maxc); j++)
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tloadtile(j, pal);
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for (j = BILLYJIBA; j <= BILLYJIBB + 4; j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case COW:
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maxc = 56;
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for (j = sprite[i].picnum; j < (sprite[i].picnum + maxc); j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case DOGRUN:
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for (j = DOGATTACK; j <= DOGATTACK + 35; j++)
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tloadtile(j, pal);
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for (j = DOGRUN; j <= DOGRUN + 80; j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case RABBIT:
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if (isRRRA())
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{
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for (j = RABBIT; j <= RABBIT + 54; j++)
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tloadtile(j, pal);
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for (j = RABBIT + 56; j <= RABBIT + 56 + 49; j++)
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tloadtile(j, pal);
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for (j = RABBIT + 56; j <= RABBIT + 56 + 49; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case BIKERB:
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case BIKERBV2:
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if (isRRRA())
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{
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for (j = BIKERB; j <= BIKERB + 104; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case BIKER:
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if (isRRRA())
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{
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for (j = BIKER; j <= BIKER + 116; j++)
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tloadtile(j, pal);
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for (j = BIKER + 150; j <= BIKER + 150 + 104; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case CHEER:
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if (isRRRA())
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{
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for (j = CHEER; j <= CHEER + 44; j++)
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tloadtile(j, pal);
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for (j = CHEER + 47; j <= CHEER + 47 + 211; j++)
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tloadtile(j, pal);
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for (j = CHEER + 262; j <= CHEER + 262 + 72; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case CHEERB:
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if (isRRRA())
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{
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for (j = CHEERB; j <= CHEERB + 83; j++)
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tloadtile(j, pal);
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for (j = CHEERB + 157; j <= CHEERB + 157 + 83; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case MAMA:
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if (isRRRA())
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{
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for (j = MAMA; j <= MAMA + 78; j++)
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tloadtile(j, pal);
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for (j = MAMA + 80; j <= MAMA + 80 + 7; j++)
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tloadtile(j, pal);
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for (j = MAMA + 90; j <= MAMA + 90 + 94; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case CHEERBOAT:
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if (isRRRA())
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{
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tloadtile(CHEERBOAT);
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maxc = 0;
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}
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break;
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case HULKBOAT:
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if (isRRRA())
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{
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tloadtile(HULKBOAT);
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maxc = 0;
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}
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break;
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case MINIONBOAT:
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if (isRRRA())
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{
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tloadtile(MINIONBOAT);
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maxc = 0;
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}
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break;
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case BILLYPLAY:
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if (isRRRA())
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{
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for (j = BILLYPLAY; j <= BILLYPLAY + 2; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case COOTPLAY:
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if (isRRRA())
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{
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for (j = COOTPLAY; j <= COOTPLAY + 4; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case PIG:
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case PIGSTAYPUT:
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maxc = 68;
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break;
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case TORNADO:
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maxc = 7;
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break;
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case HEN:
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case HENSTAND:
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maxc = 34;
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break;
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case APLAYER:
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maxc = 0;
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if (ud.multimode > 1)
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{
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maxc = 5;
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for (j = APLAYER; j < APLAYER + 220; j++)
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tloadtile(j, pal);
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for (j = DUKEGUN; j < DUKELEG + 4; j++)
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tloadtile(j, pal);
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}
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break;
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case ATOMICHEALTH:
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maxc = 14;
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break;
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case DRONE:
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maxc = 6;
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break;
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case EXPLODINGBARREL:
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case SEENINE:
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case OOZFILTER:
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maxc = 3;
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break;
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case NUKEBARREL:
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case CAMERA1:
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maxc = 5;
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break;
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case VIXEN:
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maxc = 214;
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for (j = sprite[i].picnum; j < sprite[i].picnum + maxc; j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case SBMOVE:
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if (!isRRRA())
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{
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maxc = 54;
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for (j = sprite[i].picnum; j < sprite[i].picnum + maxc; j++)
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tloadtile(j, pal);
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maxc = 100;
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for (j = SBMOVE; j < SBMOVE + maxc; j++)
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tloadtile(j, pal);
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maxc = 0;
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}
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break;
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case HULK:
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maxc = 40;
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for (j = sprite[i].picnum - 41; j < sprite[i].picnum + maxc - 41; j++)
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tloadtile(j, pal);
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for (j = HULKJIBA; j <= HULKJIBC + 4; j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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case MINION:
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maxc = 141;
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for (j = sprite[i].picnum; j < sprite[i].picnum + maxc; j++)
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tloadtile(j, pal);
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for (j = MINJIBA; j <= MINJIBC + 4; j++)
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tloadtile(j, pal);
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maxc = 0;
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break;
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}
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for (j = sprite[i].picnum; j < (sprite[i].picnum + maxc); j++)
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tloadtile(j, pal);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void cachegoodsprites(void)
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{
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short i;
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if (ud.screen_size >= 8)
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{
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tloadtile(BOTTOMSTATUSBAR);
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if (ud.multimode > 1)
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{
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tloadtile(FRAGBAR);
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}
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}
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//tloadtile(VIEWSCREEN);
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for (i = FOOTPRINTS; i < FOOTPRINTS + 3; i++)
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tloadtile(i);
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for (i = BURNING; i < BURNING + 14; i++)
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tloadtile(i);
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for (i = FIRSTGUN; i < FIRSTGUN + 10; i++)
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tloadtile(i);
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for (i = EXPLOSION2; i < EXPLOSION2 + 21; i++)
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tloadtile(i);
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tloadtile(BULLETHOLE);
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for (i = SHOTGUN; i < SHOTGUN + 8; i++)
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tloadtile(i);
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tloadtile(FOOTPRINTS);
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for (i = JIBS1; i < (JIBS5 + 5); i++)
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tloadtile(i);
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for (i = SCRAP1; i < (SCRAP1 + 19); i++)
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tloadtile(i);
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for (i = SMALLSMOKE; i < (SMALLSMOKE + 4); i++)
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tloadtile(i);
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if (isRRRA() && ud.volume_number == 0 && ud.level_number == 4)
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{
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tloadtile(RRTILE2577);
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}
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if (!isRRRA() && ud.volume_number == 1 && ud.level_number == 2)
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{
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tloadtile(RRTILE3190);
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tloadtile(RRTILE3191);
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tloadtile(RRTILE3192);
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tloadtile(RRTILE3144);
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tloadtile(RRTILE3139);
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tloadtile(RRTILE3132);
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tloadtile(RRTILE3120);
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tloadtile(RRTILE3121);
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tloadtile(RRTILE3122);
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tloadtile(RRTILE3123);
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tloadtile(RRTILE3124);
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}
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if (lastlevel)
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{
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i = isRRRA() ? UFO1_RRRA : UFO1_RR;
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tloadtile(i);
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i = UFO2;
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tloadtile(i);
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i = UFO3;
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tloadtile(i);
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i = UFO4;
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tloadtile(i);
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i = UFO5;
|
|
|
|
tloadtile(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
2020-05-20 20:48:54 +00:00
|
|
|
void cacheit_r(void)
|
2020-05-20 20:18:03 +00:00
|
|
|
{
|
|
|
|
short i,j;
|
|
|
|
|
|
|
|
cachegoodsprites();
|
|
|
|
|
|
|
|
for(i=0;i<numwalls;i++)
|
|
|
|
{
|
|
|
|
tloadtile(wall[i].picnum, wall[i].pal);
|
|
|
|
if(wall[i].overpicnum >= 0)
|
|
|
|
tloadtile(wall[i].overpicnum, wall[i].pal);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < numsectors; i++)
|
|
|
|
{
|
|
|
|
tloadtile(sector[i].floorpicnum, sector[i].floorpal);
|
|
|
|
tloadtile(sector[i].ceilingpicnum, sector[i].ceilingpal);
|
|
|
|
if (sector[i].ceilingpicnum == LA)
|
|
|
|
{
|
|
|
|
tloadtile(LA + 1);
|
|
|
|
tloadtile(LA + 2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
j = headspritesect[i];
|
|
|
|
while(j >= 0)
|
|
|
|
{
|
|
|
|
if(sprite[j].xrepeat != 0 && sprite[j].yrepeat != 0 && (sprite[j].cstat&32768) == 0)
|
|
|
|
cachespritenum(j);
|
|
|
|
j = nextspritesect[j];
|
|
|
|
}
|
|
|
|
precacheMarkedTiles();
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
void resetweapons_r(int snum)
|
|
|
|
{
|
|
|
|
resetweapons(snum);
|
|
|
|
if (isRRRA())
|
|
|
|
{
|
|
|
|
auto p = &ps[snum];
|
|
|
|
p->chickenphase = 0;
|
|
|
|
p->ammo_amount[KNEE_WEAPON] = 1;
|
|
|
|
p->gotweapon[SLINGBLADE_WEAPON] = 1;
|
|
|
|
p->ammo_amount[SLINGBLADE_WEAPON] = 1;
|
|
|
|
p->OnMotorcycle = 0;
|
|
|
|
p->moto_underwater = 0;
|
|
|
|
p->OnBoat = 0;
|
|
|
|
p->MamaEnd = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
void prelevel(char g)
|
|
|
|
{
|
|
|
|
struct player_struct* p;
|
|
|
|
short i;
|
|
|
|
short nexti;
|
|
|
|
short j;
|
|
|
|
short startwall;
|
|
|
|
short endwall;
|
|
|
|
short lotaglist;
|
|
|
|
short k;
|
|
|
|
short lotags[65];
|
|
|
|
int speed;
|
|
|
|
int dist;
|
|
|
|
short sound;
|
|
|
|
sound = 0;
|
|
|
|
|
|
|
|
p = &ps[screenpeek];
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef RRRA
|
|
|
|
sub_86730(0);
|
|
|
|
p->fogtype = 0;
|
|
|
|
p->raat5dd = 0;
|
|
|
|
p->raat5fd = 0;
|
|
|
|
p->raat601 = 0;
|
|
|
|
p->SlotWin = 0;
|
|
|
|
p->raat607 = 0;
|
|
|
|
p->raat609 = 0;
|
|
|
|
mamaspawn_count = 15;
|
|
|
|
word_119BDC = 0;
|
|
|
|
word_119BE2 = 0;
|
|
|
|
if (ud.level_number == 3 && ud.volume_number == 0)
|
|
|
|
mamaspawn_count = 5;
|
|
|
|
else if (ud.level_number == 2 && ud.volume_number == 1)
|
|
|
|
mamaspawn_count = 10;
|
|
|
|
else if (ud.level_number == 6 && ud.volume_number == 1)
|
|
|
|
mamaspawn_count = 15;
|
|
|
|
else if (ud.level_number == 4 && ud.volume_number == 1)
|
|
|
|
ps[myconnectindex].steroids_amount = 0;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
clearbufbyte(show2dsector, sizeof(show2dsector), 0L);
|
|
|
|
clearbufbyte(show2dwall, sizeof(show2dwall), 0L);
|
|
|
|
clearbufbyte(show2dsprite, sizeof(show2dsprite), 0L);
|
|
|
|
|
|
|
|
for (i = 0; i < MAXSECTORS; i++)
|
|
|
|
shadedsector[i] = 0;
|
|
|
|
|
|
|
|
for (i = 0; i < 64; i++)
|
|
|
|
{
|
|
|
|
geosectorwarp[i] = -1;
|
|
|
|
geosectorwarp2[i] = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 64; i++)
|
|
|
|
{
|
|
|
|
ambienthitag[i] = -1;
|
|
|
|
ambientlotag[i] = -1;
|
|
|
|
ambientsprite[i] = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
resetprestat(0, g);
|
|
|
|
lightnincnt = 0;
|
|
|
|
torchcnt = 0;
|
|
|
|
geocnt = 0;
|
|
|
|
jaildoorcnt = 0;
|
|
|
|
minecartcnt = 0;
|
|
|
|
ambientfx = 0;
|
|
|
|
crashcnt = 0;
|
|
|
|
thunderon = 0;
|
|
|
|
chickenplant = 0;
|
|
|
|
#ifdef RRRA
|
|
|
|
WindTime = 0;
|
|
|
|
WindDir = 0;
|
|
|
|
fakebubba_spawn = 0;
|
|
|
|
word_119BE2 = 0;
|
|
|
|
mamaspawn_count = 15;
|
|
|
|
BellTime = 0;
|
|
|
|
word_119BE0 = 0;
|
|
|
|
|
|
|
|
for (j = 0; j < MAXSPRITES; j++)
|
|
|
|
{
|
|
|
|
if (sprite[j].pal == 100)
|
|
|
|
{
|
|
|
|
if (numplayers > 1)
|
|
|
|
deletesprite(j);
|
|
|
|
else
|
|
|
|
sprite[j].pal = 0;
|
|
|
|
}
|
|
|
|
else if (sprite[j].pal == 101)
|
|
|
|
{
|
|
|
|
sprite[j].extra = 0;
|
|
|
|
sprite[j].hitag = 1;
|
|
|
|
sprite[j].pal = 0;
|
|
|
|
changespritestat(j, 118);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
for (i = 0; i < numsectors; i++)
|
|
|
|
{
|
|
|
|
if (sector[i].ceilingpicnum == RRTILE2577)
|
|
|
|
thunderon = 1;
|
|
|
|
sector[i].extra = 256;
|
|
|
|
|
|
|
|
switch (sector[i].lotag)
|
|
|
|
{
|
|
|
|
case 41:
|
|
|
|
k = headspritesect[i];
|
|
|
|
while (k != -1)
|
|
|
|
{
|
|
|
|
nexti = nextspritesect[k];
|
|
|
|
if (sprite[k].picnum == RRTILE11)
|
|
|
|
{
|
|
|
|
dist = sprite[k].lotag << 4;
|
|
|
|
speed = sprite[k].hitag;
|
|
|
|
deletesprite(k);
|
|
|
|
}
|
|
|
|
if (sprite[k].picnum == RRTILE38)
|
|
|
|
{
|
|
|
|
sound = sprite[k].lotag;
|
|
|
|
deletesprite(k);
|
|
|
|
}
|
|
|
|
k = nexti;
|
|
|
|
}
|
|
|
|
for (j = 0; j < numsectors; j++)
|
|
|
|
{
|
|
|
|
if (sector[i].hitag == sector[j].hitag && j != i)
|
|
|
|
{
|
|
|
|
if (jaildoorcnt > 32)
|
|
|
|
gameexit("\nToo many jaildoor sectors");
|
|
|
|
jaildoordist[jaildoorcnt] = dist;
|
|
|
|
jaildoorspeed[jaildoorcnt] = speed;
|
|
|
|
jaildoorsecthtag[jaildoorcnt] = sector[i].hitag;
|
|
|
|
jaildoorsect[jaildoorcnt] = j;
|
|
|
|
jaildoordrag[jaildoorcnt] = 0;
|
|
|
|
jaildooropen[jaildoorcnt] = 0;
|
|
|
|
jaildoordir[jaildoorcnt] = sector[j].lotag;
|
|
|
|
jaildoorsound[jaildoorcnt] = sound;
|
|
|
|
jaildoorcnt++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 42:
|
|
|
|
{
|
|
|
|
short ii;
|
|
|
|
k = headspritesect[i];
|
|
|
|
while (k != -1)
|
|
|
|
{
|
|
|
|
nexti = nextspritesect[k];
|
|
|
|
if (sprite[k].picnum == RRTILE64)
|
|
|
|
{
|
|
|
|
dist = sprite[k].lotag << 4;
|
|
|
|
speed = sprite[k].hitag;
|
|
|
|
for (ii = 0; ii < MAXSPRITES; ii++)
|
|
|
|
{
|
|
|
|
if (sprite[ii].picnum == RRTILE66)
|
|
|
|
if (sprite[ii].lotag == sprite[k].sectnum)
|
|
|
|
{
|
|
|
|
minecartchildsect[minecartcnt] = sprite[ii].sectnum;
|
|
|
|
deletesprite(ii);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
deletesprite(k);
|
|
|
|
}
|
|
|
|
if (sprite[k].picnum == RRTILE65)
|
|
|
|
{
|
|
|
|
sound = sprite[k].lotag;
|
|
|
|
deletesprite(k);
|
|
|
|
}
|
|
|
|
k = nexti;
|
|
|
|
}
|
|
|
|
if (minecartcnt > 16)
|
|
|
|
gameexit("\nToo many minecart sectors");
|
|
|
|
minecartdist[minecartcnt] = dist;
|
|
|
|
minecartspeed[minecartcnt] = speed;
|
|
|
|
minecartsect[minecartcnt] = i;
|
|
|
|
minecartdir[minecartcnt] = sector[i].hitag;
|
|
|
|
minecartdrag[minecartcnt] = dist;
|
|
|
|
minecartopen[minecartcnt] = 1;
|
|
|
|
minecartsound[minecartcnt] = sound;
|
|
|
|
minecartcnt++;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 20:
|
|
|
|
case 22:
|
|
|
|
if (sector[i].floorz > sector[i].ceilingz)
|
|
|
|
sector[i].lotag |= 32768;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sector[i].ceilingstat & 1)
|
|
|
|
{
|
|
|
|
if (waloff[sector[i].ceilingpicnum] == 0)
|
|
|
|
{
|
|
|
|
if (sector[i].ceilingpicnum == LA)
|
|
|
|
for (j = 0; j < 5; j++)
|
|
|
|
if (waloff[sector[i].ceilingpicnum + j] == 0)
|
|
|
|
tloadtile(sector[i].ceilingpicnum + j);
|
|
|
|
}
|
|
|
|
setupbackdrop(sector[i].ceilingpicnum);
|
|
|
|
|
|
|
|
if (ps[0].one_parallax_sectnum == -1)
|
|
|
|
ps[0].one_parallax_sectnum = i;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sector[i].lotag == 32767) //Found a secret room
|
|
|
|
{
|
|
|
|
ps[0].max_secret_rooms++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sector[i].lotag == -1)
|
|
|
|
{
|
|
|
|
ps[0].exitx = wall[sector[i].wallptr].x;
|
|
|
|
ps[0].exity = wall[sector[i].wallptr].y;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
i = headspritestat[0];
|
|
|
|
while (i >= 0)
|
|
|
|
{
|
|
|
|
nexti = nextspritestat[i];
|
|
|
|
|
|
|
|
if (sprite[i].lotag == -1 && (sprite[i].cstat & 16))
|
|
|
|
{
|
|
|
|
ps[0].exitx = SX;
|
|
|
|
ps[0].exity = SY;
|
|
|
|
}
|
|
|
|
else switch (sprite[i].picnum)
|
|
|
|
{
|
|
|
|
case NUKEBUTTON:
|
|
|
|
chickenplant = 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GPSPEED:
|
|
|
|
sector[SECT].extra = SLT;
|
|
|
|
deletesprite(i);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CYCLER:
|
|
|
|
if (numcyclers >= MAXCYCLERS)
|
|
|
|
gameexit("\nToo many cycling sectors.");
|
|
|
|
cyclers[numcyclers][0] = SECT;
|
|
|
|
cyclers[numcyclers][1] = SLT;
|
|
|
|
cyclers[numcyclers][2] = SS;
|
|
|
|
cyclers[numcyclers][3] = sector[SECT].floorshade;
|
|
|
|
cyclers[numcyclers][4] = SHT;
|
|
|
|
cyclers[numcyclers][5] = (SA == 1536);
|
|
|
|
numcyclers++;
|
|
|
|
deletesprite(i);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case RRTILE18:
|
|
|
|
if (torchcnt > 64)
|
|
|
|
gameexit("\nToo many torch effects");
|
|
|
|
torchsector[torchcnt] = SECT;
|
|
|
|
torchsectorshade[torchcnt] = sector[SECT].floorshade;
|
|
|
|
torchtype[torchcnt] = SLT;
|
|
|
|
torchcnt++;
|
|
|
|
deletesprite(i);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case RRTILE35:
|
|
|
|
if (lightnincnt > 64)
|
|
|
|
gameexit("\nToo many lightnin effects");
|
|
|
|
lightninsector[lightnincnt] = SECT;
|
|
|
|
lightninsectorshade[lightnincnt] = sector[SECT].floorshade;
|
|
|
|
lightnincnt++;
|
|
|
|
deletesprite(i);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case RRTILE68:
|
|
|
|
shadedsector[SECT] = 1;
|
|
|
|
deletesprite(i);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case RRTILE67:
|
|
|
|
sprite[i].cstat |= 32768;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SOUNDFX:
|
|
|
|
if (ambientfx >= 64)
|
|
|
|
gameexit("\nToo many ambient effects");
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ambienthitag[ambientfx] = SHT;
|
|
|
|
ambientlotag[ambientfx] = SLT;
|
|
|
|
ambientsprite[ambientfx] = i;
|
|
|
|
sprite[i].ang = ambientfx;
|
|
|
|
ambientfx++;
|
|
|
|
sprite[i].lotag = 0;
|
|
|
|
sprite[i].hitag = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
i = nexti;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < MAXSPRITES; i++)
|
|
|
|
{
|
|
|
|
if (sprite[i].picnum == RRTILE19)
|
|
|
|
{
|
|
|
|
if (geocnt > 64)
|
|
|
|
gameexit("\nToo many geometry effects");
|
|
|
|
if (sprite[i].hitag == 0)
|
|
|
|
{
|
|
|
|
geosector[geocnt] = sprite[i].sectnum;
|
|
|
|
for (j = 0; j < MAXSPRITES; j++)
|
|
|
|
{
|
|
|
|
if (sprite[i].lotag == sprite[j].lotag && j != i && sprite[j].picnum == RRTILE19)
|
|
|
|
{
|
|
|
|
if (sprite[j].hitag == 1)
|
|
|
|
{
|
|
|
|
geosectorwarp[geocnt] = sprite[j].sectnum;
|
|
|
|
geox[geocnt] = sprite[i].x - sprite[j].x;
|
|
|
|
geoy[geocnt] = sprite[i].y - sprite[j].y;
|
|
|
|
geoz[geocnt] = sprite[i].z - sprite[j].z;
|
|
|
|
}
|
|
|
|
if (sprite[j].hitag == 2)
|
|
|
|
{
|
|
|
|
geosectorwarp2[geocnt] = sprite[j].sectnum;
|
|
|
|
geox2[geocnt] = sprite[i].x - sprite[j].x;
|
|
|
|
geoy2[geocnt] = sprite[i].y - sprite[j].y;
|
|
|
|
geoz2[geocnt] = sprite[i].z - sprite[j].z;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
geocnt++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < MAXSPRITES; i++)
|
|
|
|
{
|
|
|
|
if (sprite[i].statnum < MAXSTATUS)
|
|
|
|
{
|
|
|
|
if (sprite[i].picnum == SECTOREFFECTOR && SLT == 14)
|
|
|
|
continue;
|
|
|
|
spawn(-1, i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < MAXSPRITES; i++)
|
|
|
|
{
|
|
|
|
if (sprite[i].statnum < MAXSTATUS)
|
|
|
|
{
|
|
|
|
if (sprite[i].picnum == SECTOREFFECTOR && SLT == 14)
|
|
|
|
spawn(-1, i);
|
|
|
|
}
|
|
|
|
if (sprite[i].picnum == RRTILE19)
|
|
|
|
deletesprite(i);
|
|
|
|
if (sprite[i].picnum == RRTILE34)
|
|
|
|
{
|
|
|
|
sector[sprite[i].sectnum].filler = sprite[i].lotag;
|
|
|
|
deletesprite(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
lotaglist = 0;
|
|
|
|
|
|
|
|
i = headspritestat[0];
|
|
|
|
while (i >= 0)
|
|
|
|
{
|
|
|
|
switch (sprite[i].picnum)
|
|
|
|
{
|
|
|
|
case DIPSWITCH:
|
|
|
|
case DIPSWITCH2:
|
|
|
|
case ACCESSSWITCH:
|
|
|
|
case PULLSWITCH:
|
|
|
|
case HANDSWITCH:
|
|
|
|
case SLOTDOOR:
|
|
|
|
case LIGHTSWITCH:
|
|
|
|
case SPACELIGHTSWITCH:
|
|
|
|
case SPACEDOORSWITCH:
|
|
|
|
case FRANKENSTINESWITCH:
|
|
|
|
case LIGHTSWITCH2:
|
|
|
|
case POWERSWITCH1:
|
|
|
|
case LOCKSWITCH1:
|
|
|
|
case POWERSWITCH2:
|
|
|
|
#ifdef RRRA
|
|
|
|
case RRTILE8464:
|
|
|
|
#endif
|
|
|
|
break;
|
|
|
|
case DIPSWITCH + 1:
|
|
|
|
case DIPSWITCH2 + 1:
|
|
|
|
case PULLSWITCH + 1:
|
|
|
|
case HANDSWITCH + 1:
|
|
|
|
case SLOTDOOR + 1:
|
|
|
|
case LIGHTSWITCH + 1:
|
|
|
|
case SPACELIGHTSWITCH + 1:
|
|
|
|
case SPACEDOORSWITCH + 1:
|
|
|
|
case FRANKENSTINESWITCH + 1:
|
|
|
|
case LIGHTSWITCH2 + 1:
|
|
|
|
case POWERSWITCH1 + 1:
|
|
|
|
case LOCKSWITCH1 + 1:
|
|
|
|
case POWERSWITCH2 + 1:
|
|
|
|
case NUKEBUTTON:
|
|
|
|
case NUKEBUTTON + 1:
|
|
|
|
#ifdef RRRA
|
|
|
|
case RRTILE8464 + 1:
|
|
|
|
#endif
|
|
|
|
for (j = 0; j < lotaglist; j++)
|
|
|
|
if (SLT == lotags[j])
|
|
|
|
break;
|
|
|
|
|
|
|
|
if (j == lotaglist)
|
|
|
|
{
|
|
|
|
lotags[lotaglist] = SLT;
|
|
|
|
lotaglist++;
|
|
|
|
if (lotaglist > 64)
|
|
|
|
gameexit("\nToo many switches (64 max).");
|
|
|
|
|
|
|
|
j = headspritestat[3];
|
|
|
|
while (j >= 0)
|
|
|
|
{
|
|
|
|
if (sprite[j].lotag == 12 && sprite[j].hitag == SLT)
|
|
|
|
hittype[j].temp_data[0] = 1;
|
|
|
|
j = nextspritestat[j];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
i = nextspritestat[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
mirrorcnt = 0;
|
|
|
|
|
|
|
|
for (i = 0; i < numwalls; i++)
|
|
|
|
{
|
|
|
|
walltype* wal;
|
|
|
|
wal = &wall[i];
|
|
|
|
|
|
|
|
if (wal->overpicnum == MIRROR && (wal->cstat & 32) != 0)
|
|
|
|
{
|
|
|
|
j = wal->nextsector;
|
|
|
|
|
|
|
|
if (mirrorcnt > 63)
|
|
|
|
gameexit("\nToo many mirrors (64 max.)");
|
|
|
|
if ((j >= 0) && sector[j].ceilingpicnum != MIRROR)
|
|
|
|
{
|
|
|
|
sector[j].ceilingpicnum = MIRROR;
|
|
|
|
sector[j].floorpicnum = MIRROR;
|
|
|
|
mirrorwall[mirrorcnt] = i;
|
|
|
|
mirrorsector[mirrorcnt] = j;
|
|
|
|
mirrorcnt++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (numanimwalls >= MAXANIMWALLS)
|
|
|
|
gameexit("\nToo many 'anim' walls (max 512.)");
|
|
|
|
|
|
|
|
animwall[numanimwalls].tag = 0;
|
|
|
|
animwall[numanimwalls].wallnum = 0;
|
|
|
|
|
|
|
|
switch (wal->overpicnum)
|
|
|
|
{
|
|
|
|
case FANSPRITE:
|
|
|
|
wall->cstat |= 65;
|
|
|
|
animwall[numanimwalls].wallnum = i;
|
|
|
|
numanimwalls++;
|
|
|
|
break;
|
|
|
|
case BIGFORCE:
|
|
|
|
animwall[numanimwalls].wallnum = i;
|
|
|
|
numanimwalls++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
wal->extra = -1;
|
|
|
|
|
|
|
|
switch (wal->picnum)
|
|
|
|
{
|
|
|
|
case WATERTILE2:
|
|
|
|
for (j = 0; j < 3; j++)
|
|
|
|
if (waloff[wal->picnum + j] == 0)
|
|
|
|
tloadtile(wal->picnum + j);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case RRTILE1814:
|
|
|
|
case RRTILE1817:
|
|
|
|
if (waloff[wal->picnum] == 0)
|
|
|
|
tloadtile(wal->picnum);
|
|
|
|
break;
|
|
|
|
case RRTILE1939:
|
|
|
|
case RRTILE1986:
|
|
|
|
case RRTILE1987:
|
|
|
|
case RRTILE1988:
|
|
|
|
case RRTILE2004:
|
|
|
|
case RRTILE2005:
|
|
|
|
case RRTILE2123:
|
|
|
|
case RRTILE2124:
|
|
|
|
case RRTILE2125:
|
|
|
|
case RRTILE2126:
|
|
|
|
case RRTILE2636:
|
|
|
|
case RRTILE2637:
|
|
|
|
case RRTILE2878:
|
|
|
|
case RRTILE2879:
|
|
|
|
case RRTILE2898:
|
|
|
|
case RRTILE2899:
|
|
|
|
if (waloff[wal->picnum] == 0)
|
|
|
|
tloadtile(wal->picnum);
|
|
|
|
break;
|
|
|
|
case TECHLIGHT2:
|
|
|
|
case TECHLIGHT4:
|
|
|
|
if (waloff[wal->picnum] == 0)
|
|
|
|
tloadtile(wal->picnum);
|
|
|
|
break;
|
|
|
|
case SCREENBREAK6:
|
|
|
|
case SCREENBREAK7:
|
|
|
|
case SCREENBREAK8:
|
|
|
|
if (waloff[SCREENBREAK6] == 0)
|
|
|
|
for (j = SCREENBREAK6; j <= SCREENBREAK8; j++)
|
|
|
|
tloadtile(j, pal);
|
|
|
|
animwall[numanimwalls].wallnum = i;
|
|
|
|
animwall[numanimwalls].tag = -1;
|
|
|
|
numanimwalls++;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//Invalidate textures in sector behind mirror
|
|
|
|
for (i = 0; i < mirrorcnt; i++)
|
|
|
|
{
|
|
|
|
startwall = sector[mirrorsector[i]].wallptr;
|
|
|
|
endwall = startwall + sector[mirrorsector[i]].wallnum;
|
|
|
|
for (j = startwall; j < endwall; j++)
|
|
|
|
{
|
|
|
|
wall[j].picnum = MIRROR;
|
|
|
|
wall[j].overpicnum = MIRROR;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!thunderon)
|
|
|
|
{
|
|
|
|
char brightness = ud.brightness >> 2;
|
|
|
|
setbrightness(brightness, palette);
|
|
|
|
visibility = p->visibility;
|
|
|
|
}
|
|
|
|
tilesizx[0] = tilesizy[0] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
void enterlevel(char g)
|
|
|
|
{
|
|
|
|
short i, j;
|
|
|
|
long l;
|
|
|
|
char levname[256];
|
|
|
|
|
|
|
|
if ((g & MODE_DEMO) != MODE_DEMO) ud.recstat = ud.m_recstat;
|
|
|
|
ud.respawn_monsters = ud.m_respawn_monsters;
|
|
|
|
ud.respawn_items = ud.m_respawn_items;
|
|
|
|
ud.respawn_inventory = ud.m_respawn_inventory;
|
|
|
|
ud.monsters_off = ud.m_monsters_off;
|
|
|
|
ud.coop = ud.m_coop;
|
|
|
|
ud.marker = ud.m_marker;
|
|
|
|
ud.ffire = ud.m_ffire;
|
|
|
|
|
|
|
|
if ((g & MODE_DEMO) == 0 && ud.recstat == 2)
|
|
|
|
ud.recstat = 0;
|
|
|
|
|
|
|
|
i = ud.screen_size;
|
|
|
|
ud.screen_size = 0;
|
|
|
|
dofrontscreens();
|
|
|
|
vscrn();
|
|
|
|
ud.screen_size = i;
|
|
|
|
|
|
|
|
if (lastlevel)
|
|
|
|
{
|
|
|
|
if (loadboard("endgame.map", &ps[0].posx, &ps[0].posy, &ps[0].posz, &ps[0].ang, &ps[0].cursectnum) == -1)
|
|
|
|
{
|
|
|
|
sprintf(tempbuf, "Map %s not found!", boardfilename);
|
|
|
|
gameexit(tempbuf);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0)
|
|
|
|
{
|
|
|
|
if (loadboard(boardfilename, &ps[0].posx, &ps[0].posy, &ps[0].posz, &ps[0].ang, &ps[0].cursectnum) == -1)
|
|
|
|
{
|
|
|
|
sprintf(tempbuf, "Map %s not found!", boardfilename);
|
|
|
|
gameexit(tempbuf);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (loadboard(level_file_names[(ud.volume_number * 7) + ud.level_number], &ps[0].posx, &ps[0].posy, &ps[0].posz, &ps[0].ang, &ps[0].cursectnum) == -1)
|
|
|
|
{
|
|
|
|
sprintf(tempbuf, "Map %s not found!", level_file_names[(ud.volume_number * 8) + ud.level_number]);
|
|
|
|
gameexit(tempbuf);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
void loadlevel(const char *filename)
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef RRRA
|
|
|
|
if (ud.volume_number == 1 && ud.level_number == 1)
|
|
|
|
{
|
|
|
|
short ii;
|
|
|
|
for (ii = PISTOL_WEAPON; ii < MAX_WEAPONS; ii++)
|
|
|
|
ps[0].gotweapon[ii] = 0;
|
|
|
|
for (ii = PISTOL_WEAPON; ii < MAX_WEAPONS; ii++)
|
|
|
|
ps[0].ammo_amount[ii] = 0;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
clearbufbyte(gotpic,sizeof(gotpic),0L);
|
|
|
|
|
|
|
|
prelevel(g);
|
|
|
|
|
|
|
|
#ifdef RRRA
|
|
|
|
if (ud.level_number == 2 && ud.volume_number == 0)
|
|
|
|
{
|
|
|
|
short ii;
|
|
|
|
for (ii = PISTOL_WEAPON; ii < MAX_WEAPONS; ii++)
|
|
|
|
ps[0].gotweapon[ii] = 0;
|
|
|
|
for (ii = PISTOL_WEAPON; ii < MAX_WEAPONS; ii++)
|
|
|
|
ps[0].ammo_amount[ii] = 0;
|
|
|
|
ps[0].gotweapon[RA15_WEAPON] = 1;
|
|
|
|
ps[0].ammo_amount[RA15_WEAPON] = 1;
|
|
|
|
ps[0].curr_weapon = RA15_WEAPON;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
allignwarpelevators();
|
|
|
|
resetpspritevars(g);
|
|
|
|
|
|
|
|
cachedebug = 0;
|
|
|
|
automapping = 0;
|
|
|
|
|
|
|
|
cacheit();
|
|
|
|
docacheit();
|
|
|
|
|
|
|
|
if (globalskillsound >= 0)
|
|
|
|
{
|
|
|
|
while (Sound[globalskillsound].lock >= 200);
|
|
|
|
}
|
|
|
|
globalskillsound = -1;
|
|
|
|
|
|
|
|
FX_StopAllSounds();
|
|
|
|
clearsoundlocks();
|
|
|
|
FX_SetReverb(0);
|
|
|
|
|
|
|
|
if( (g&MODE_GAME) || (g&MODE_EOL) )
|
|
|
|
ps[myconnectindex].gm = MODE_GAME;
|
|
|
|
else if(g&MODE_RESTART)
|
|
|
|
{
|
|
|
|
if(ud.recstat == 2)
|
|
|
|
ps[myconnectindex].gm = MODE_DEMO;
|
|
|
|
else ps[myconnectindex].gm = MODE_GAME;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( (ud.recstat == 1) && (g&MODE_RESTART) != MODE_RESTART )
|
|
|
|
opendemowrite();
|
|
|
|
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
|
|
switch(sector[sprite[ps[i].i].sectnum].floorpicnum)
|
|
|
|
{
|
|
|
|
case HURTRAIL:
|
|
|
|
case FLOORSLIME:
|
|
|
|
case FLOORPLASMA:
|
|
|
|
resetweapons(i);
|
|
|
|
resetinventory(i);
|
|
|
|
ps[i].gotweapon[PISTOL_WEAPON] = 0;
|
|
|
|
ps[i].ammo_amount[PISTOL_WEAPON] = 0;
|
|
|
|
ps[i].curr_weapon = KNEE_WEAPON;
|
|
|
|
ps[i].kickback_pic = 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
//PREMAP.C - replace near the my's at the end of the file
|
|
|
|
myx = omyx = ps[myconnectindex].posx;
|
|
|
|
myy = omyy = ps[myconnectindex].posy;
|
|
|
|
myz = omyz = ps[myconnectindex].posz;
|
|
|
|
myxvel = myyvel = myzvel = 0;
|
|
|
|
myang = omyang = ps[myconnectindex].ang;
|
|
|
|
myhoriz = omyhoriz = ps[myconnectindex].horiz;
|
|
|
|
myhorizoff = omyhorizoff = ps[myconnectindex].horizoff;
|
|
|
|
mycursectnum = ps[myconnectindex].cursectnum;
|
|
|
|
myjumpingcounter = ps[myconnectindex].jumping_counter;
|
|
|
|
myjumpingtoggle = ps[myconnectindex].jumping_toggle;
|
|
|
|
myonground = ps[myconnectindex].on_ground;
|
|
|
|
myhardlanding = ps[myconnectindex].hard_landing;
|
|
|
|
myreturntocenter = ps[myconnectindex].return_to_center;
|
|
|
|
|
|
|
|
ps[myconnectindex].palette = palette;
|
|
|
|
palto(0,0,0,0);
|
|
|
|
|
|
|
|
setpal(&ps[myconnectindex]);
|
|
|
|
flushperms();
|
|
|
|
|
|
|
|
everyothertime = 0;
|
|
|
|
global_random = 0;
|
|
|
|
|
|
|
|
ud.last_level = ud.level_number+1;
|
|
|
|
|
|
|
|
clearfifo();
|
|
|
|
|
|
|
|
for(i=numinterpolations-1;i>=0;i--) bakipos[i] = *curipos[i];
|
|
|
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|
|
|
|
restorepalette = 1;
|
|
|
|
|
|
|
|
flushpackets();
|
|
|
|
waitforeverybody();
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|
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|
|
palto(0,0,0,0);
|
|
|
|
vscrn();
|
|
|
|
clearview(0L);
|
|
|
|
drawbackground();
|
|
|
|
displayrooms(screenpeek,65536);
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|
|
|
displayrest(screenpeek);
|
|
|
|
nextpage();
|
|
|
|
|
|
|
|
clearbufbyte(playerquitflag,MAXPLAYERS,0x01010101);
|
|
|
|
if (waitabort == 1)
|
|
|
|
gameexit(" ");
|
|
|
|
ps[myconnectindex].over_shoulder_on = 0;
|
|
|
|
|
|
|
|
clearfrags();
|
|
|
|
|
|
|
|
resettimevars(); // Here we go
|
|
|
|
}
|
|
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|
#endif
|
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|
|
|
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|
|
END_DUKE_NS
|