raze/source/games/duke/src/premap_r.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "names_rr.h"
BEGIN_DUKE_NS
static inline void tloadtile(int tilenum, int palnum = 0)
{
markTileForPrecache(tilenum, palnum);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void cachespritenum(short i)
{
char maxc;
short j;
int pal = sprite[i].pal;
if (ud.monsters_off && badguy(&sprite[i])) return;
maxc = 1;
switch (sprite[i].picnum)
{
case HYDRENT:
tloadtile(BROKEFIREHYDRENT);
for (j = TOILETWATER; j < (TOILETWATER + 4); j++)
tloadtile(j, pal);
break;
case RRTILE2121:
case RRTILE2122:
tloadtile(j, pal);
break;
case TOILET:
tloadtile(TOILETBROKE);
for (j = TOILETWATER; j < (TOILETWATER + 4); j++)
tloadtile(j, pal);
break;
case STALL:
tloadtile(STALLBROKE);
for (j = TOILETWATER; j < (TOILETWATER + 4); j++)
tloadtile(j, pal);
break;
case FORCERIPPLE:
maxc = 9;
break;
case RUBBERCAN:
maxc = 2;
break;
case TOILETWATER:
maxc = 4;
break;
case BUBBASTAND:
for (j = BUBBASCRATCH; j <= (BUBBASCRATCH + 47); j++)
tloadtile(j, pal);
maxc = 0;
break;
case SBSWIPE:
if (isRRRA())
for (j = SBSWIPE; j <= (SBSWIPE + 29); j++)
tloadtile(j, pal);
maxc = 0;
break;
case COOT:
for (j = COOT; j <= (COOT + 217); j++)
tloadtile(j, pal);
for (j = COOTJIBA; j < COOTJIBC + 4; j++)
tloadtile(j, pal);
maxc = 0;
break;
case LTH:
maxc = 105;
for (j = LTH; j < (LTH + maxc); j++)
tloadtile(j, pal);
maxc = 0;
break;
case BILLYRAY:
maxc = 144;
for (j = BILLYWALK; j < (BILLYWALK + maxc); j++)
tloadtile(j, pal);
for (j = BILLYJIBA; j <= BILLYJIBB + 4; j++)
tloadtile(j, pal);
maxc = 0;
break;
case COW:
maxc = 56;
for (j = sprite[i].picnum; j < (sprite[i].picnum + maxc); j++)
tloadtile(j, pal);
maxc = 0;
break;
case DOGRUN:
for (j = DOGATTACK; j <= DOGATTACK + 35; j++)
tloadtile(j, pal);
for (j = DOGRUN; j <= DOGRUN + 80; j++)
tloadtile(j, pal);
maxc = 0;
break;
case RABBIT:
if (isRRRA())
{
for (j = RABBIT; j <= RABBIT + 54; j++)
tloadtile(j, pal);
for (j = RABBIT + 56; j <= RABBIT + 56 + 49; j++)
tloadtile(j, pal);
for (j = RABBIT + 56; j <= RABBIT + 56 + 49; j++)
tloadtile(j, pal);
maxc = 0;
}
break;
case BIKERB:
case BIKERBV2:
if (isRRRA())
{
for (j = BIKERB; j <= BIKERB + 104; j++)
tloadtile(j, pal);
maxc = 0;
}
break;
case BIKER:
if (isRRRA())
{
for (j = BIKER; j <= BIKER + 116; j++)
tloadtile(j, pal);
for (j = BIKER + 150; j <= BIKER + 150 + 104; j++)
tloadtile(j, pal);
maxc = 0;
}
break;
case CHEER:
if (isRRRA())
{
for (j = CHEER; j <= CHEER + 44; j++)
tloadtile(j, pal);
for (j = CHEER + 47; j <= CHEER + 47 + 211; j++)
tloadtile(j, pal);
for (j = CHEER + 262; j <= CHEER + 262 + 72; j++)
tloadtile(j, pal);
maxc = 0;
}
break;
case CHEERB:
if (isRRRA())
{
for (j = CHEERB; j <= CHEERB + 83; j++)
tloadtile(j, pal);
for (j = CHEERB + 157; j <= CHEERB + 157 + 83; j++)
tloadtile(j, pal);
maxc = 0;
}
break;
case MAMA:
if (isRRRA())
{
for (j = MAMA; j <= MAMA + 78; j++)
tloadtile(j, pal);
for (j = MAMA + 80; j <= MAMA + 80 + 7; j++)
tloadtile(j, pal);
for (j = MAMA + 90; j <= MAMA + 90 + 94; j++)
tloadtile(j, pal);
maxc = 0;
}
break;
case CHEERBOAT:
if (isRRRA())
{
tloadtile(CHEERBOAT);
maxc = 0;
}
break;
case HULKBOAT:
if (isRRRA())
{
tloadtile(HULKBOAT);
maxc = 0;
}
break;
case MINIONBOAT:
if (isRRRA())
{
tloadtile(MINIONBOAT);
maxc = 0;
}
break;
case BILLYPLAY:
if (isRRRA())
{
for (j = BILLYPLAY; j <= BILLYPLAY + 2; j++)
tloadtile(j, pal);
maxc = 0;
}
break;
case COOTPLAY:
if (isRRRA())
{
for (j = COOTPLAY; j <= COOTPLAY + 4; j++)
tloadtile(j, pal);
maxc = 0;
}
break;
case PIG:
case PIGSTAYPUT:
maxc = 68;
break;
case TORNADO:
maxc = 7;
break;
case HEN:
case HENSTAND:
maxc = 34;
break;
case APLAYER:
maxc = 0;
if (ud.multimode > 1)
{
maxc = 5;
for (j = APLAYER; j < APLAYER + 220; j++)
tloadtile(j, pal);
for (j = DUKEGUN; j < DUKELEG + 4; j++)
tloadtile(j, pal);
}
break;
case ATOMICHEALTH:
maxc = 14;
break;
case DRONE:
maxc = 6;
break;
case EXPLODINGBARREL:
case SEENINE:
case OOZFILTER:
maxc = 3;
break;
case NUKEBARREL:
case CAMERA1:
maxc = 5;
break;
case VIXEN:
maxc = 214;
for (j = sprite[i].picnum; j < sprite[i].picnum + maxc; j++)
tloadtile(j, pal);
maxc = 0;
break;
case SBMOVE:
if (!isRRRA())
{
maxc = 54;
for (j = sprite[i].picnum; j < sprite[i].picnum + maxc; j++)
tloadtile(j, pal);
maxc = 100;
for (j = SBMOVE; j < SBMOVE + maxc; j++)
tloadtile(j, pal);
maxc = 0;
}
break;
case HULK:
maxc = 40;
for (j = sprite[i].picnum - 41; j < sprite[i].picnum + maxc - 41; j++)
tloadtile(j, pal);
for (j = HULKJIBA; j <= HULKJIBC + 4; j++)
tloadtile(j, pal);
maxc = 0;
break;
case MINION:
maxc = 141;
for (j = sprite[i].picnum; j < sprite[i].picnum + maxc; j++)
tloadtile(j, pal);
for (j = MINJIBA; j <= MINJIBC + 4; j++)
tloadtile(j, pal);
maxc = 0;
break;
}
for (j = sprite[i].picnum; j < (sprite[i].picnum + maxc); j++)
tloadtile(j, pal);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void cachegoodsprites(void)
{
short i;
if (ud.screen_size >= 8)
{
tloadtile(BOTTOMSTATUSBAR);
if (ud.multimode > 1)
{
tloadtile(FRAGBAR);
}
}
//tloadtile(VIEWSCREEN);
for (i = FOOTPRINTS; i < FOOTPRINTS + 3; i++)
tloadtile(i);
for (i = BURNING; i < BURNING + 14; i++)
tloadtile(i);
for (i = FIRSTGUN; i < FIRSTGUN + 10; i++)
tloadtile(i);
for (i = EXPLOSION2; i < EXPLOSION2 + 21; i++)
tloadtile(i);
tloadtile(BULLETHOLE);
for (i = SHOTGUN; i < SHOTGUN + 8; i++)
tloadtile(i);
tloadtile(FOOTPRINTS);
for (i = JIBS1; i < (JIBS5 + 5); i++)
tloadtile(i);
for (i = SCRAP1; i < (SCRAP1 + 19); i++)
tloadtile(i);
for (i = SMALLSMOKE; i < (SMALLSMOKE + 4); i++)
tloadtile(i);
if (isRRRA() && ud.volume_number == 0 && ud.level_number == 4)
{
tloadtile(RRTILE2577);
}
if (!isRRRA() && ud.volume_number == 1 && ud.level_number == 2)
{
tloadtile(RRTILE3190);
tloadtile(RRTILE3191);
tloadtile(RRTILE3192);
tloadtile(RRTILE3144);
tloadtile(RRTILE3139);
tloadtile(RRTILE3132);
tloadtile(RRTILE3120);
tloadtile(RRTILE3121);
tloadtile(RRTILE3122);
tloadtile(RRTILE3123);
tloadtile(RRTILE3124);
}
if (lastlevel)
{
i = isRRRA() ? UFO1_RRRA : UFO1_RR;
tloadtile(i);
i = UFO2;
tloadtile(i);
i = UFO3;
tloadtile(i);
i = UFO4;
tloadtile(i);
i = UFO5;
tloadtile(i);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void cacheit(void)
{
short i,j;
cachegoodsprites();
for(i=0;i<numwalls;i++)
{
tloadtile(wall[i].picnum, wall[i].pal);
if(wall[i].overpicnum >= 0)
tloadtile(wall[i].overpicnum, wall[i].pal);
}
for (i = 0; i < numsectors; i++)
{
tloadtile(sector[i].floorpicnum, sector[i].floorpal);
tloadtile(sector[i].ceilingpicnum, sector[i].ceilingpal);
if (sector[i].ceilingpicnum == LA)
{
tloadtile(LA + 1);
tloadtile(LA + 2);
}
}
j = headspritesect[i];
while(j >= 0)
{
if(sprite[j].xrepeat != 0 && sprite[j].yrepeat != 0 && (sprite[j].cstat&32768) == 0)
cachespritenum(j);
j = nextspritesect[j];
}
precacheMarkedTiles();
}
#if 0
void resetweapons_r(int snum)
{
resetweapons(snum);
if (isRRRA())
{
auto p = &ps[snum];
p->chickenphase = 0;
p->ammo_amount[KNEE_WEAPON] = 1;
p->gotweapon[SLINGBLADE_WEAPON] = 1;
p->ammo_amount[SLINGBLADE_WEAPON] = 1;
p->OnMotorcycle = 0;
p->moto_underwater = 0;
p->OnBoat = 0;
p->MamaEnd = 0;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void prelevel(char g)
{
struct player_struct* p;
short i;
short nexti;
short j;
short startwall;
short endwall;
short lotaglist;
short k;
short lotags[65];
int speed;
int dist;
short sound;
sound = 0;
p = &ps[screenpeek];
#ifdef RRRA
sub_86730(0);
p->fogtype = 0;
p->raat5dd = 0;
p->raat5fd = 0;
p->raat601 = 0;
p->SlotWin = 0;
p->raat607 = 0;
p->raat609 = 0;
mamaspawn_count = 15;
word_119BDC = 0;
word_119BE2 = 0;
if (ud.level_number == 3 && ud.volume_number == 0)
mamaspawn_count = 5;
else if (ud.level_number == 2 && ud.volume_number == 1)
mamaspawn_count = 10;
else if (ud.level_number == 6 && ud.volume_number == 1)
mamaspawn_count = 15;
else if (ud.level_number == 4 && ud.volume_number == 1)
ps[myconnectindex].steroids_amount = 0;
#endif
clearbufbyte(show2dsector, sizeof(show2dsector), 0L);
clearbufbyte(show2dwall, sizeof(show2dwall), 0L);
clearbufbyte(show2dsprite, sizeof(show2dsprite), 0L);
for (i = 0; i < MAXSECTORS; i++)
shadedsector[i] = 0;
for (i = 0; i < 64; i++)
{
geosectorwarp[i] = -1;
geosectorwarp2[i] = -1;
}
for (i = 0; i < 64; i++)
{
ambienthitag[i] = -1;
ambientlotag[i] = -1;
ambientsprite[i] = -1;
}
resetprestat(0, g);
lightnincnt = 0;
torchcnt = 0;
geocnt = 0;
jaildoorcnt = 0;
minecartcnt = 0;
ambientfx = 0;
crashcnt = 0;
thunderon = 0;
chickenplant = 0;
#ifdef RRRA
WindTime = 0;
WindDir = 0;
fakebubba_spawn = 0;
word_119BE2 = 0;
mamaspawn_count = 15;
BellTime = 0;
word_119BE0 = 0;
for (j = 0; j < MAXSPRITES; j++)
{
if (sprite[j].pal == 100)
{
if (numplayers > 1)
deletesprite(j);
else
sprite[j].pal = 0;
}
else if (sprite[j].pal == 101)
{
sprite[j].extra = 0;
sprite[j].hitag = 1;
sprite[j].pal = 0;
changespritestat(j, 118);
}
}
#endif
for (i = 0; i < numsectors; i++)
{
if (sector[i].ceilingpicnum == RRTILE2577)
thunderon = 1;
sector[i].extra = 256;
switch (sector[i].lotag)
{
case 41:
k = headspritesect[i];
while (k != -1)
{
nexti = nextspritesect[k];
if (sprite[k].picnum == RRTILE11)
{
dist = sprite[k].lotag << 4;
speed = sprite[k].hitag;
deletesprite(k);
}
if (sprite[k].picnum == RRTILE38)
{
sound = sprite[k].lotag;
deletesprite(k);
}
k = nexti;
}
for (j = 0; j < numsectors; j++)
{
if (sector[i].hitag == sector[j].hitag && j != i)
{
if (jaildoorcnt > 32)
gameexit("\nToo many jaildoor sectors");
jaildoordist[jaildoorcnt] = dist;
jaildoorspeed[jaildoorcnt] = speed;
jaildoorsecthtag[jaildoorcnt] = sector[i].hitag;
jaildoorsect[jaildoorcnt] = j;
jaildoordrag[jaildoorcnt] = 0;
jaildooropen[jaildoorcnt] = 0;
jaildoordir[jaildoorcnt] = sector[j].lotag;
jaildoorsound[jaildoorcnt] = sound;
jaildoorcnt++;
}
}
break;
case 42:
{
short ii;
k = headspritesect[i];
while (k != -1)
{
nexti = nextspritesect[k];
if (sprite[k].picnum == RRTILE64)
{
dist = sprite[k].lotag << 4;
speed = sprite[k].hitag;
for (ii = 0; ii < MAXSPRITES; ii++)
{
if (sprite[ii].picnum == RRTILE66)
if (sprite[ii].lotag == sprite[k].sectnum)
{
minecartchildsect[minecartcnt] = sprite[ii].sectnum;
deletesprite(ii);
}
}
deletesprite(k);
}
if (sprite[k].picnum == RRTILE65)
{
sound = sprite[k].lotag;
deletesprite(k);
}
k = nexti;
}
if (minecartcnt > 16)
gameexit("\nToo many minecart sectors");
minecartdist[minecartcnt] = dist;
minecartspeed[minecartcnt] = speed;
minecartsect[minecartcnt] = i;
minecartdir[minecartcnt] = sector[i].hitag;
minecartdrag[minecartcnt] = dist;
minecartopen[minecartcnt] = 1;
minecartsound[minecartcnt] = sound;
minecartcnt++;
break;
}
case 20:
case 22:
if (sector[i].floorz > sector[i].ceilingz)
sector[i].lotag |= 32768;
continue;
}
if (sector[i].ceilingstat & 1)
{
if (waloff[sector[i].ceilingpicnum] == 0)
{
if (sector[i].ceilingpicnum == LA)
for (j = 0; j < 5; j++)
if (waloff[sector[i].ceilingpicnum + j] == 0)
tloadtile(sector[i].ceilingpicnum + j);
}
setupbackdrop(sector[i].ceilingpicnum);
if (ps[0].one_parallax_sectnum == -1)
ps[0].one_parallax_sectnum = i;
}
if (sector[i].lotag == 32767) //Found a secret room
{
ps[0].max_secret_rooms++;
continue;
}
if (sector[i].lotag == -1)
{
ps[0].exitx = wall[sector[i].wallptr].x;
ps[0].exity = wall[sector[i].wallptr].y;
continue;
}
}
i = headspritestat[0];
while (i >= 0)
{
nexti = nextspritestat[i];
if (sprite[i].lotag == -1 && (sprite[i].cstat & 16))
{
ps[0].exitx = SX;
ps[0].exity = SY;
}
else switch (sprite[i].picnum)
{
case NUKEBUTTON:
chickenplant = 1;
break;
case GPSPEED:
sector[SECT].extra = SLT;
deletesprite(i);
break;
case CYCLER:
if (numcyclers >= MAXCYCLERS)
gameexit("\nToo many cycling sectors.");
cyclers[numcyclers][0] = SECT;
cyclers[numcyclers][1] = SLT;
cyclers[numcyclers][2] = SS;
cyclers[numcyclers][3] = sector[SECT].floorshade;
cyclers[numcyclers][4] = SHT;
cyclers[numcyclers][5] = (SA == 1536);
numcyclers++;
deletesprite(i);
break;
case RRTILE18:
if (torchcnt > 64)
gameexit("\nToo many torch effects");
torchsector[torchcnt] = SECT;
torchsectorshade[torchcnt] = sector[SECT].floorshade;
torchtype[torchcnt] = SLT;
torchcnt++;
deletesprite(i);
break;
case RRTILE35:
if (lightnincnt > 64)
gameexit("\nToo many lightnin effects");
lightninsector[lightnincnt] = SECT;
lightninsectorshade[lightnincnt] = sector[SECT].floorshade;
lightnincnt++;
deletesprite(i);
break;
case RRTILE68:
shadedsector[SECT] = 1;
deletesprite(i);
break;
case RRTILE67:
sprite[i].cstat |= 32768;
break;
case SOUNDFX:
if (ambientfx >= 64)
gameexit("\nToo many ambient effects");
else
{
ambienthitag[ambientfx] = SHT;
ambientlotag[ambientfx] = SLT;
ambientsprite[ambientfx] = i;
sprite[i].ang = ambientfx;
ambientfx++;
sprite[i].lotag = 0;
sprite[i].hitag = 0;
}
break;
}
i = nexti;
}
for (i = 0; i < MAXSPRITES; i++)
{
if (sprite[i].picnum == RRTILE19)
{
if (geocnt > 64)
gameexit("\nToo many geometry effects");
if (sprite[i].hitag == 0)
{
geosector[geocnt] = sprite[i].sectnum;
for (j = 0; j < MAXSPRITES; j++)
{
if (sprite[i].lotag == sprite[j].lotag && j != i && sprite[j].picnum == RRTILE19)
{
if (sprite[j].hitag == 1)
{
geosectorwarp[geocnt] = sprite[j].sectnum;
geox[geocnt] = sprite[i].x - sprite[j].x;
geoy[geocnt] = sprite[i].y - sprite[j].y;
geoz[geocnt] = sprite[i].z - sprite[j].z;
}
if (sprite[j].hitag == 2)
{
geosectorwarp2[geocnt] = sprite[j].sectnum;
geox2[geocnt] = sprite[i].x - sprite[j].x;
geoy2[geocnt] = sprite[i].y - sprite[j].y;
geoz2[geocnt] = sprite[i].z - sprite[j].z;
}
}
}
geocnt++;
}
}
}
for (i = 0; i < MAXSPRITES; i++)
{
if (sprite[i].statnum < MAXSTATUS)
{
if (sprite[i].picnum == SECTOREFFECTOR && SLT == 14)
continue;
spawn(-1, i);
}
}
for (i = 0; i < MAXSPRITES; i++)
{
if (sprite[i].statnum < MAXSTATUS)
{
if (sprite[i].picnum == SECTOREFFECTOR && SLT == 14)
spawn(-1, i);
}
if (sprite[i].picnum == RRTILE19)
deletesprite(i);
if (sprite[i].picnum == RRTILE34)
{
sector[sprite[i].sectnum].filler = sprite[i].lotag;
deletesprite(i);
}
}
lotaglist = 0;
i = headspritestat[0];
while (i >= 0)
{
switch (sprite[i].picnum)
{
case DIPSWITCH:
case DIPSWITCH2:
case ACCESSSWITCH:
case PULLSWITCH:
case HANDSWITCH:
case SLOTDOOR:
case LIGHTSWITCH:
case SPACELIGHTSWITCH:
case SPACEDOORSWITCH:
case FRANKENSTINESWITCH:
case LIGHTSWITCH2:
case POWERSWITCH1:
case LOCKSWITCH1:
case POWERSWITCH2:
#ifdef RRRA
case RRTILE8464:
#endif
break;
case DIPSWITCH + 1:
case DIPSWITCH2 + 1:
case PULLSWITCH + 1:
case HANDSWITCH + 1:
case SLOTDOOR + 1:
case LIGHTSWITCH + 1:
case SPACELIGHTSWITCH + 1:
case SPACEDOORSWITCH + 1:
case FRANKENSTINESWITCH + 1:
case LIGHTSWITCH2 + 1:
case POWERSWITCH1 + 1:
case LOCKSWITCH1 + 1:
case POWERSWITCH2 + 1:
case NUKEBUTTON:
case NUKEBUTTON + 1:
#ifdef RRRA
case RRTILE8464 + 1:
#endif
for (j = 0; j < lotaglist; j++)
if (SLT == lotags[j])
break;
if (j == lotaglist)
{
lotags[lotaglist] = SLT;
lotaglist++;
if (lotaglist > 64)
gameexit("\nToo many switches (64 max).");
j = headspritestat[3];
while (j >= 0)
{
if (sprite[j].lotag == 12 && sprite[j].hitag == SLT)
hittype[j].temp_data[0] = 1;
j = nextspritestat[j];
}
}
break;
}
i = nextspritestat[i];
}
mirrorcnt = 0;
for (i = 0; i < numwalls; i++)
{
walltype* wal;
wal = &wall[i];
if (wal->overpicnum == MIRROR && (wal->cstat & 32) != 0)
{
j = wal->nextsector;
if (mirrorcnt > 63)
gameexit("\nToo many mirrors (64 max.)");
if ((j >= 0) && sector[j].ceilingpicnum != MIRROR)
{
sector[j].ceilingpicnum = MIRROR;
sector[j].floorpicnum = MIRROR;
mirrorwall[mirrorcnt] = i;
mirrorsector[mirrorcnt] = j;
mirrorcnt++;
continue;
}
}
if (numanimwalls >= MAXANIMWALLS)
gameexit("\nToo many 'anim' walls (max 512.)");
animwall[numanimwalls].tag = 0;
animwall[numanimwalls].wallnum = 0;
switch (wal->overpicnum)
{
case FANSPRITE:
wall->cstat |= 65;
animwall[numanimwalls].wallnum = i;
numanimwalls++;
break;
case BIGFORCE:
animwall[numanimwalls].wallnum = i;
numanimwalls++;
continue;
}
wal->extra = -1;
switch (wal->picnum)
{
case WATERTILE2:
for (j = 0; j < 3; j++)
if (waloff[wal->picnum + j] == 0)
tloadtile(wal->picnum + j);
break;
case RRTILE1814:
case RRTILE1817:
if (waloff[wal->picnum] == 0)
tloadtile(wal->picnum);
break;
case RRTILE1939:
case RRTILE1986:
case RRTILE1987:
case RRTILE1988:
case RRTILE2004:
case RRTILE2005:
case RRTILE2123:
case RRTILE2124:
case RRTILE2125:
case RRTILE2126:
case RRTILE2636:
case RRTILE2637:
case RRTILE2878:
case RRTILE2879:
case RRTILE2898:
case RRTILE2899:
if (waloff[wal->picnum] == 0)
tloadtile(wal->picnum);
break;
case TECHLIGHT2:
case TECHLIGHT4:
if (waloff[wal->picnum] == 0)
tloadtile(wal->picnum);
break;
case SCREENBREAK6:
case SCREENBREAK7:
case SCREENBREAK8:
if (waloff[SCREENBREAK6] == 0)
for (j = SCREENBREAK6; j <= SCREENBREAK8; j++)
tloadtile(j, pal);
animwall[numanimwalls].wallnum = i;
animwall[numanimwalls].tag = -1;
numanimwalls++;
break;
}
}
//Invalidate textures in sector behind mirror
for (i = 0; i < mirrorcnt; i++)
{
startwall = sector[mirrorsector[i]].wallptr;
endwall = startwall + sector[mirrorsector[i]].wallnum;
for (j = startwall; j < endwall; j++)
{
wall[j].picnum = MIRROR;
wall[j].overpicnum = MIRROR;
}
}
if (!thunderon)
{
char brightness = ud.brightness >> 2;
setbrightness(brightness, palette);
visibility = p->visibility;
}
tilesizx[0] = tilesizy[0] = 0;
}
#if 0
void enterlevel(char g)
{
short i, j;
long l;
char levname[256];
if ((g & MODE_DEMO) != MODE_DEMO) ud.recstat = ud.m_recstat;
ud.respawn_monsters = ud.m_respawn_monsters;
ud.respawn_items = ud.m_respawn_items;
ud.respawn_inventory = ud.m_respawn_inventory;
ud.monsters_off = ud.m_monsters_off;
ud.coop = ud.m_coop;
ud.marker = ud.m_marker;
ud.ffire = ud.m_ffire;
if ((g & MODE_DEMO) == 0 && ud.recstat == 2)
ud.recstat = 0;
i = ud.screen_size;
ud.screen_size = 0;
dofrontscreens();
vscrn();
ud.screen_size = i;
if (lastlevel)
{
if (loadboard("endgame.map", &ps[0].posx, &ps[0].posy, &ps[0].posz, &ps[0].ang, &ps[0].cursectnum) == -1)
{
sprintf(tempbuf, "Map %s not found!", boardfilename);
gameexit(tempbuf);
}
}
else
{
if (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0)
{
if (loadboard(boardfilename, &ps[0].posx, &ps[0].posy, &ps[0].posz, &ps[0].ang, &ps[0].cursectnum) == -1)
{
sprintf(tempbuf, "Map %s not found!", boardfilename);
gameexit(tempbuf);
}
}
else if (loadboard(level_file_names[(ud.volume_number * 7) + ud.level_number], &ps[0].posx, &ps[0].posy, &ps[0].posz, &ps[0].ang, &ps[0].cursectnum) == -1)
{
sprintf(tempbuf, "Map %s not found!", level_file_names[(ud.volume_number * 8) + ud.level_number]);
gameexit(tempbuf);
}
}
}
#endif
void loadlevel(const char *filename)
#ifndef RRRA
if (ud.volume_number == 1 && ud.level_number == 1)
{
short ii;
for (ii = PISTOL_WEAPON; ii < MAX_WEAPONS; ii++)
ps[0].gotweapon[ii] = 0;
for (ii = PISTOL_WEAPON; ii < MAX_WEAPONS; ii++)
ps[0].ammo_amount[ii] = 0;
}
#endif
clearbufbyte(gotpic,sizeof(gotpic),0L);
prelevel(g);
#ifdef RRRA
if (ud.level_number == 2 && ud.volume_number == 0)
{
short ii;
for (ii = PISTOL_WEAPON; ii < MAX_WEAPONS; ii++)
ps[0].gotweapon[ii] = 0;
for (ii = PISTOL_WEAPON; ii < MAX_WEAPONS; ii++)
ps[0].ammo_amount[ii] = 0;
ps[0].gotweapon[RA15_WEAPON] = 1;
ps[0].ammo_amount[RA15_WEAPON] = 1;
ps[0].curr_weapon = RA15_WEAPON;
}
#endif
allignwarpelevators();
resetpspritevars(g);
cachedebug = 0;
automapping = 0;
cacheit();
docacheit();
if (globalskillsound >= 0)
{
while (Sound[globalskillsound].lock >= 200);
}
globalskillsound = -1;
FX_StopAllSounds();
clearsoundlocks();
FX_SetReverb(0);
if( (g&MODE_GAME) || (g&MODE_EOL) )
ps[myconnectindex].gm = MODE_GAME;
else if(g&MODE_RESTART)
{
if(ud.recstat == 2)
ps[myconnectindex].gm = MODE_DEMO;
else ps[myconnectindex].gm = MODE_GAME;
}
if( (ud.recstat == 1) && (g&MODE_RESTART) != MODE_RESTART )
opendemowrite();
for(i=connecthead;i>=0;i=connectpoint2[i])
switch(sector[sprite[ps[i].i].sectnum].floorpicnum)
{
case HURTRAIL:
case FLOORSLIME:
case FLOORPLASMA:
resetweapons(i);
resetinventory(i);
ps[i].gotweapon[PISTOL_WEAPON] = 0;
ps[i].ammo_amount[PISTOL_WEAPON] = 0;
ps[i].curr_weapon = KNEE_WEAPON;
ps[i].kickback_pic = 0;
break;
}
//PREMAP.C - replace near the my's at the end of the file
myx = omyx = ps[myconnectindex].posx;
myy = omyy = ps[myconnectindex].posy;
myz = omyz = ps[myconnectindex].posz;
myxvel = myyvel = myzvel = 0;
myang = omyang = ps[myconnectindex].ang;
myhoriz = omyhoriz = ps[myconnectindex].horiz;
myhorizoff = omyhorizoff = ps[myconnectindex].horizoff;
mycursectnum = ps[myconnectindex].cursectnum;
myjumpingcounter = ps[myconnectindex].jumping_counter;
myjumpingtoggle = ps[myconnectindex].jumping_toggle;
myonground = ps[myconnectindex].on_ground;
myhardlanding = ps[myconnectindex].hard_landing;
myreturntocenter = ps[myconnectindex].return_to_center;
ps[myconnectindex].palette = palette;
palto(0,0,0,0);
setpal(&ps[myconnectindex]);
flushperms();
everyothertime = 0;
global_random = 0;
ud.last_level = ud.level_number+1;
clearfifo();
for(i=numinterpolations-1;i>=0;i--) bakipos[i] = *curipos[i];
restorepalette = 1;
flushpackets();
waitforeverybody();
palto(0,0,0,0);
vscrn();
clearview(0L);
drawbackground();
displayrooms(screenpeek,65536);
displayrest(screenpeek);
nextpage();
clearbufbyte(playerquitflag,MAXPLAYERS,0x01010101);
if (waitabort == 1)
gameexit(" ");
ps[myconnectindex].over_shoulder_on = 0;
clearfrags();
resettimevars(); // Here we go
}
#endif
END_DUKE_NS