raze/source/games/exhumed/src/playerpickups.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "player.h"
BEGIN_PS_NS
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static DExhumedActor* feebtag(const DVector3& pos, sectortype* pSector, int nVal2, double deflen)
{
DExhumedActor* pPickupActor = nullptr;
auto startwall = pSector->walls.Data();
int nWalls = pSector->walls.Size();
int var_20 = nVal2 & 2;
int var_14 = nVal2 & 1;
while (1)
{
if (pSector != nullptr)
{
ExhumedSectIterator it(pSector);
while (auto itActor = it.Next())
{
int nStat = itActor->spr.statnum;
if (nStat >= 900 && !(itActor->spr.cstat & CSTAT_SPRITE_INVISIBLE))
{
auto diff = itActor->spr.pos - pos;
if (diff.Z < 20 && diff.Z > -100)
{
double len = diff.XY().Length();
if (len < deflen && ((nStat != 950 && nStat != 949) || !(var_14 & 1)) && ((nStat != 912 && nStat != 913) || !(var_20 & 2)))
{
deflen = len;
pPickupActor = itActor;
}
}
}
}
}
nWalls--;
if (nWalls < 0)
return pPickupActor;
pSector = startwall->nextSector();
startwall++;
}
return pPickupActor;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
enum
{
kPickupProcess = 1,
kPickupOnConsole = 2,
kPickupDefaults = kPickupProcess | kPickupOnConsole,
};
void doPlayerItemPickups(Player* const pPlayer)
{
const auto pPlayerActor = pPlayer->pActor;
const bool mplevel = (currentLevel->gameflags & LEVEL_EX_MULTI);
const auto nFlags = (pPlayer->nMagic >= 1000) + 2 * (pPlayer->nHealth >= 800);
const auto pPickupActor = feebtag(pPlayerActor->spr.pos, pPlayerActor->sector(), nFlags, 48);
if (pPickupActor != nullptr && pPickupActor->spr.statnum >= 900)
{
// item lotags start at 6 (1-5 reserved?) so 0-offset them
const int statBase = pPickupActor->spr.statnum - 900;
const int itemtype = statBase - 6;
if (itemtype <= 54)
{
int tintRed = 0;
int tintGreen = 16;
int nSound = -1;
int pickFlag = 0;
int var_40;
switch (itemtype)
{
case 0: // Speed Loader
{
if (AddAmmo(pPlayer->nPlayer, 1, pPickupActor->spr.hitag))
{
nSound = StaticSound[kSoundAmmoPickup];
pickFlag |= kPickupDefaults;
}
break;
}
case 1: // Fuel Canister
{
if (AddAmmo(pPlayer->nPlayer, 3, pPickupActor->spr.hitag))
{
nSound = StaticSound[kSoundAmmoPickup];
pickFlag |= kPickupDefaults;
}
break;
}
case 2: // M - 60 Ammo Belt
{
if (AddAmmo(pPlayer->nPlayer, 2, pPickupActor->spr.hitag))
{
nSound = StaticSound[kSoundAmmoPickup];
CheckClip(pPlayer->nPlayer);
pickFlag |= kPickupDefaults;
}
break;
}
case 3: // Grenade
case 21:
case 49:
{
if (AddAmmo(pPlayer->nPlayer, 4, 1))
{
nSound = StaticSound[kSoundAmmoPickup];
if (!(pPlayer->nPlayerWeapons & 0x10))
{
pPlayer->nPlayerWeapons |= 0x10;
SetNewWeaponIfBetter(pPlayer->nPlayer, 4);
}
if (statBase == 55)
{
pPickupActor->spr.cstat = CSTAT_SPRITE_INVISIBLE;
DestroyItemAnim(pPickupActor);
// loc_1BA74: - repeated block, see in default case
if (pPlayer->nPlayer == nLocalPlayer)
{
if (nItemText[statBase] > -1 && nTotalPlayers == 1)
{
pickupMessage(statBase);
}
TintPalette(tintRed * 4, tintGreen * 4, 0);
if (nSound > -1)
{
PlayLocalSound(nSound, 0);
}
}
break;
}
else
{
pickFlag |= kPickupDefaults;
}
}
break;
}
case 4: // Pickable item
case 9: // Pickable item
case 10: // Reserved
case 18:
case 25:
case 28:
case 29:
case 30:
case 33:
case 34:
case 35:
case 36:
case 37:
case 38:
case 45:
case 52:
{
pickFlag |= kPickupDefaults;
}
case 5: // Map
{
GrabMap();
pickFlag |= kPickupDefaults;
}
case 6: // Berry Twig
{
if (pPickupActor->spr.hitag == 0) {
break;
}
nSound = 20;
int edx = 40;
if (edx <= 0 || (!(nFlags & 2)))
{
if (!pPlayer->invincibility || edx > 0)
{
pPlayer->nHealth += edx;
if (pPlayer->nHealth > 800)
{
pPlayer->nHealth = 800;
}
else
{
if (pPlayer->nHealth < 0)
{
nSound = -1;
StartDeathSeq(pPlayer->nPlayer, 0);
}
}
}
if (statBase == 12)
{
pPickupActor->spr.hitag = 0;
pPickupActor->spr.picnum++;
ChangeActorStat(pPickupActor, 0);
// loc_1BA74: - repeated block, see in default case
if (pPlayer->nPlayer == nLocalPlayer)
{
if (nItemText[statBase] > -1 && nTotalPlayers == 1)
{
pickupMessage(statBase);
}
TintPalette(tintRed * 4, tintGreen * 4, 0);
if (nSound > -1)
{
PlayLocalSound(nSound, 0);
}
}
break;
}
else
{
if (statBase != 14)
{
nSound = 21;
}
else
{
tintRed = tintGreen;
nSound = 22;
tintGreen = 0;
}
pickFlag |= kPickupDefaults;
}
}
break;
}
case 7: // Blood Bowl
{
int edx = 160;
// Same code as case 6 now till break
if (edx <= 0 || (!(nFlags & 2)))
{
if (!pPlayer->invincibility || edx > 0)
{
pPlayer->nHealth += edx;
if (pPlayer->nHealth > 800)
{
pPlayer->nHealth = 800;
}
else
{
if (pPlayer->nHealth < 0)
{
nSound = -1;
StartDeathSeq(pPlayer->nPlayer, 0);
}
}
}
if (statBase == 12)
{
pPickupActor->spr.hitag = 0;
pPickupActor->spr.picnum++;
ChangeActorStat(pPickupActor, 0);
// loc_1BA74: - repeated block, see in default case
if (pPlayer->nPlayer == nLocalPlayer)
{
if (nItemText[statBase] > -1 && nTotalPlayers == 1)
{
pickupMessage(statBase);
}
TintPalette(tintRed * 4, tintGreen * 4, 0);
if (nSound > -1)
{
PlayLocalSound(nSound, 0);
}
}
break;
}
else
{
if (statBase != 14)
{
nSound = 21;
}
else
{
tintRed = tintGreen;
nSound = 22;
tintGreen = 0;
}
pickFlag |= kPickupDefaults;
}
}
break;
}
case 8: // Cobra Venom Bowl
{
int edx = -200;
// Same code as case 6 and 7 from now till break
if (edx <= 0 || (!(nFlags & 2)))
{
if (!pPlayer->invincibility || edx > 0)
{
pPlayer->nHealth += edx;
if (pPlayer->nHealth > 800)
{
pPlayer->nHealth = 800;
}
else
{
if (pPlayer->nHealth < 0)
{
nSound = -1;
StartDeathSeq(pPlayer->nPlayer, 0);
}
}
}
if (statBase == 12)
{
pPickupActor->spr.hitag = 0;
pPickupActor->spr.picnum++;
ChangeActorStat(pPickupActor, 0);
// loc_1BA74: - repeated block, see in default case
if (pPlayer->nPlayer == nLocalPlayer)
{
if (nItemText[statBase] > -1 && nTotalPlayers == 1)
{
pickupMessage(statBase);
}
TintPalette(tintRed * 4, tintGreen * 4, 0);
if (nSound > -1)
{
PlayLocalSound(nSound, 0);
}
}
break;
}
else
{
if (statBase != 14)
{
nSound = 21;
}
else
{
tintRed = tintGreen;
nSound = 22;
tintGreen = 0;
}
pickFlag |= kPickupDefaults;
}
}
break;
}
case 11: // Bubble Nest
{
pPlayer->nAir += 10;
if (pPlayer->nAir > 100) {
pPlayer->nAir = 100; // TODO - constant
}
if (pPlayer->nBreathTimer < 89)
{
D3PlayFX(StaticSound[kSound13], pPlayerActor);
}
pPlayer->nBreathTimer = 90;
break;
}
case 12: // Still Beating Heart
{
if (GrabItem(pPlayer->nPlayer, kItemHeart)) {
pickFlag |= kPickupDefaults;
}
break;
}
case 13: // Scarab amulet(Invicibility)
{
if (GrabItem(pPlayer->nPlayer, kItemInvincibility)) {
pickFlag |= kPickupDefaults;
}
break;
}
case 14: // Severed Slave Hand(double damage)
{
if (GrabItem(pPlayer->nPlayer, kItemDoubleDamage)) {
pickFlag |= kPickupDefaults;
}
break;
}
case 15: // Unseen eye(Invisibility)
{
if (GrabItem(pPlayer->nPlayer, kItemInvisibility)) {
pickFlag |= kPickupDefaults;
}
break;
}
case 16: // Torch
{
if (GrabItem(pPlayer->nPlayer, kItemTorch)) {
pickFlag |= kPickupDefaults;
}
break;
}
case 17: // Sobek Mask
{
if (GrabItem(pPlayer->nPlayer, kItemMask)) {
pickFlag |= kPickupDefaults;
}
break;
}
case 19: // Extra Life
{
nSound = -1;
if (pPlayer->nLives >= kMaxPlayerLives) {
break;
}
pPlayer->nLives++;
tintGreen = 32;
tintRed = 32;
pickFlag |= kPickupDefaults;
}
// FIXME - lots of repeated code from here down!!
case 20: // sword pickup??
{
var_40 = 0;
int ebx = 0;
// loc_1B75D
int var_18 = 1 << var_40;
int weapons = pPlayer->nPlayerWeapons;
if (weapons & var_18)
{
if (mplevel)
{
AddAmmo(pPlayer->nPlayer, WeaponInfo[var_40].nAmmoType, ebx);
}
}
else
{
weapons = var_40;
SetNewWeaponIfBetter(pPlayer->nPlayer, weapons);
pPlayer->nPlayerWeapons |= var_18;
AddAmmo(pPlayer->nPlayer, WeaponInfo[weapons].nAmmoType, ebx);
nSound = StaticSound[kSound72];
}
if (var_40 == 2) {
CheckClip(pPlayer->nPlayer);
}
if (statBase <= 50) {
pickFlag |= kPickupDefaults;
}
pPickupActor->spr.cstat = CSTAT_SPRITE_INVISIBLE;
DestroyItemAnim(pPickupActor);
////
// loc_1BA74: - repeated block, see in default case
if (pPlayer->nPlayer == nLocalPlayer)
{
if (nItemText[statBase] > -1 && nTotalPlayers == 1)
{
pickupMessage(statBase);
}
TintPalette(tintRed * 4, tintGreen * 4, 0);
if (nSound > -1)
{
PlayLocalSound(nSound, 0);
}
}
break;
/////
}
case 22: // .357 Magnum Revolver
case 46:
{
var_40 = 1;
int ebx = 6;
// loc_1B75D
int var_18 = 1 << var_40;
int weapons = pPlayer->nPlayerWeapons;
if (weapons & var_18)
{
if (mplevel)
{
AddAmmo(pPlayer->nPlayer, WeaponInfo[var_40].nAmmoType, ebx);
}
}
else
{
weapons = var_40;
SetNewWeaponIfBetter(pPlayer->nPlayer, weapons);
pPlayer->nPlayerWeapons |= var_18;
AddAmmo(pPlayer->nPlayer, WeaponInfo[weapons].nAmmoType, ebx);
nSound = StaticSound[kSound72];
}
if (var_40 == 2) {
CheckClip(pPlayer->nPlayer);
}
if (statBase <= 50) {
pickFlag |= kPickupDefaults;
}
pPickupActor->spr.cstat = CSTAT_SPRITE_INVISIBLE;
DestroyItemAnim(pPickupActor);
////
// loc_1BA74: - repeated block, see in default case
if (pPlayer->nPlayer == nLocalPlayer)
{
if (nItemText[statBase] > -1 && nTotalPlayers == 1)
{
pickupMessage(statBase);
}
TintPalette(tintRed * 4, tintGreen * 4, 0);
if (nSound > -1)
{
PlayLocalSound(nSound, 0);
}
}
break;
/////
}
case 23: // M - 60 Machine Gun
case 47:
{
var_40 = 2;
int ebx = 24;
// loc_1B75D
int var_18 = 1 << var_40;
int weapons = pPlayer->nPlayerWeapons;
if (weapons & var_18)
{
if (mplevel)
{
AddAmmo(pPlayer->nPlayer, WeaponInfo[var_40].nAmmoType, ebx);
}
}
else
{
weapons = var_40;
SetNewWeaponIfBetter(pPlayer->nPlayer, weapons);
pPlayer->nPlayerWeapons |= var_18;
AddAmmo(pPlayer->nPlayer, WeaponInfo[weapons].nAmmoType, ebx);
nSound = StaticSound[kSound72];
}
if (var_40 == 2) {
CheckClip(pPlayer->nPlayer);
}
if (statBase <= 50) {
pickFlag |= kPickupDefaults;
}
pPickupActor->spr.cstat = CSTAT_SPRITE_INVISIBLE;
DestroyItemAnim(pPickupActor);
////
// loc_1BA74: - repeated block, see in default case
if (pPlayer->nPlayer == nLocalPlayer)
{
if (nItemText[statBase] > -1 && nTotalPlayers == 1)
{
pickupMessage(statBase);
}
TintPalette(tintRed * 4, tintGreen * 4, 0);
if (nSound > -1)
{
PlayLocalSound(nSound, 0);
}
}
break;
/////
}
case 24: // Flame Thrower
case 48:
{
var_40 = 3;
int ebx = 100;
// loc_1B75D
int var_18 = 1 << var_40;
int weapons = pPlayer->nPlayerWeapons;
if (weapons & var_18)
{
if (mplevel)
{
AddAmmo(pPlayer->nPlayer, WeaponInfo[var_40].nAmmoType, ebx);
}
}
else
{
weapons = var_40;
SetNewWeaponIfBetter(pPlayer->nPlayer, weapons);
pPlayer->nPlayerWeapons |= var_18;
AddAmmo(pPlayer->nPlayer, WeaponInfo[weapons].nAmmoType, ebx);
nSound = StaticSound[kSound72];
}
if (var_40 == 2) {
CheckClip(pPlayer->nPlayer);
}
if (statBase <= 50) {
pickFlag |= kPickupDefaults;
}
pPickupActor->spr.cstat = CSTAT_SPRITE_INVISIBLE;
DestroyItemAnim(pPickupActor);
////
// loc_1BA74: - repeated block, see in default case
if (pPlayer->nPlayer == nLocalPlayer)
{
if (nItemText[statBase] > -1 && nTotalPlayers == 1)
{
pickupMessage(statBase);
}
TintPalette(tintRed * 4, tintGreen * 4, 0);
if (nSound > -1)
{
PlayLocalSound(nSound, 0);
}
}
break;
/////
}
case 26: // Cobra Staff
case 50:
{
var_40 = 5;
int ebx = 20;
// loc_1B75D
int var_18 = 1 << var_40;
int weapons = pPlayer->nPlayerWeapons;
if (weapons & var_18)
{
if (mplevel)
{
AddAmmo(pPlayer->nPlayer, WeaponInfo[var_40].nAmmoType, ebx);
}
}
else
{
weapons = var_40;
SetNewWeaponIfBetter(pPlayer->nPlayer, weapons);
pPlayer->nPlayerWeapons |= var_18;
AddAmmo(pPlayer->nPlayer, WeaponInfo[weapons].nAmmoType, ebx);
nSound = StaticSound[kSound72];
}
if (var_40 == 2) {
CheckClip(pPlayer->nPlayer);
}
if (statBase <= 50) {
pickFlag |= kPickupDefaults;
}
pPickupActor->spr.cstat = CSTAT_SPRITE_INVISIBLE;
DestroyItemAnim(pPickupActor);
////
// loc_1BA74: - repeated block, see in default case
if (pPlayer->nPlayer == nLocalPlayer)
{
if (nItemText[statBase] > -1 && nTotalPlayers == 1)
{
pickupMessage(statBase);
}
TintPalette(tintRed * 4, tintGreen * 4, 0);
if (nSound > -1)
{
PlayLocalSound(nSound, 0);
}
}
break;
/////
}
case 27: // Eye of Ra Gauntlet
case 51:
{
var_40 = 6;
int ebx = 2;
// loc_1B75D
int var_18 = 1 << var_40;
int weapons = pPlayer->nPlayerWeapons;
if (weapons & var_18)
{
if (mplevel)
{
AddAmmo(pPlayer->nPlayer, WeaponInfo[var_40].nAmmoType, ebx);
}
}
else
{
weapons = var_40;
SetNewWeaponIfBetter(pPlayer->nPlayer, weapons);
pPlayer->nPlayerWeapons |= var_18;
AddAmmo(pPlayer->nPlayer, WeaponInfo[weapons].nAmmoType, ebx);
nSound = StaticSound[kSound72];
}
if (var_40 == 2) {
CheckClip(pPlayer->nPlayer);
}
if (statBase <= 50) {
pickFlag |= kPickupDefaults;
}
pPickupActor->spr.cstat = CSTAT_SPRITE_INVISIBLE;
DestroyItemAnim(pPickupActor);
////
// loc_1BA74: - repeated block, see in default case
if (pPlayer->nPlayer == nLocalPlayer)
{
if (nItemText[statBase] > -1 && nTotalPlayers == 1)
{
pickupMessage(statBase);
}
TintPalette(tintRed * 4, tintGreen * 4, 0);
if (nSound > -1)
{
PlayLocalSound(nSound, 0);
}
}
break;
/////
}
case 31: // Cobra staff ammo
{
if (AddAmmo(pPlayer->nPlayer, 5, 1)) {
nSound = StaticSound[kSoundAmmoPickup];
pickFlag |= kPickupDefaults;
}
break;
}
case 32: // Raw Energy
{
if (AddAmmo(pPlayer->nPlayer, 6, pPickupActor->spr.hitag)) {
nSound = StaticSound[kSoundAmmoPickup];
pickFlag |= kPickupDefaults;
}
break;
}
case 39: // Power key
case 40: // Time key
case 41: // War key
case 42: // Earth key
{
int keybit = 4096 << (itemtype - 39);
nSound = -1;
if (!(pPlayer->keys & keybit))
{
pPlayer->keys |= keybit;
if (nTotalPlayers > 1)
{
pickFlag |= kPickupOnConsole;
}
else
{
pickFlag |= kPickupDefaults;
}
}
break;
}
case 43: // Magical Essence
case 44: // ?
{
if (pPlayer->nMagic >= 1000) {
break;
}
nSound = StaticSound[kSoundMana1];
pPlayer->nMagic += 100;
if (pPlayer->nMagic >= 1000) {
pPlayer->nMagic = 1000;
}
pickFlag |= kPickupDefaults;
}
case 53: // Scarab (Checkpoint)
{
if (nLocalPlayer == pPlayer->nPlayer)
{
pPickupActor->nIndex2++;
pPickupActor->nAction &= 0xEF;
pPickupActor->nIndex = 0;
ChangeActorStat(pPickupActor, 899);
}
SetSavePoint(pPlayer->nPlayer, pPlayerActor->spr.pos, pPlayerActor->sector(), pPlayerActor->spr.Angles.Yaw);
break;
}
case 54: // Golden Sarcophagus (End Level)
{
if (!bInDemo)
{
LevelFinished();
}
DestroyItemAnim(pPickupActor);
DeleteActor(pPickupActor);
break;
}
}
if (pickFlag & kPickupProcess)
{
if (!mplevel || (statBase >= 25 && (statBase <= 25 || statBase == 50)))
{
// If this is an anim we need to properly destroy it so we need to do some proper detection and not wild guesses.
if (pPickupActor->nRun == pPickupActor->nDamage && pPickupActor->nRun != 0 && pPickupActor->nPhase == ITEM_MAGIC)
{
DestroyAnim(pPickupActor);
}
else
{
DeleteActor(pPickupActor);
}
}
else
{
StartRegenerate(pPickupActor);
}
}
if (pickFlag & kPickupOnConsole)
{
if (pPlayer->nPlayer == nLocalPlayer)
{
if (nItemText[statBase] > -1 && nTotalPlayers == 1)
pickupMessage(statBase);
if (nSound > -1)
PlayLocalSound(nSound, 0);
TintPalette(tintRed * 4, tintGreen * 4, 0);
}
}
}
}
}
END_PS_NS