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28 lines
487 B
C
28 lines
487 B
C
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// list of textures that get referenced directly in game code.
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x(ENERGY2)
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x(Spark1)
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x(Spark2)
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x(Playermarker1)
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x(Playermarker2)
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x(Playermarker3)
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x(Playermarker4)
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x(Playermarker5)
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x(Playermarker6)
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x(Playermarker7)
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x(Playermarker8)
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x(QueenChunk)
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x(QueenChunk2)
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x(QueenChunk3)
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x(AltQueenChunk)
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x(TileRamsesWorkTile)
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x(Torch1)
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x(Torch2)
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x(WeaponSpriteSword)
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x(WeaponSpriteMummy)
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x(WeaponSpriteMagnum)
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x(WeaponSpriteM60)
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x(WeaponSpriteFlamethrower)
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x(AmmoSpriteGrenade)
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x(WeaponSpriteCobra)
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