raze/source/games/exhumed/src/texidsdef.h

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// list of textures that get referenced directly in game code.
x(ENERGY2)
x(Spark1)
x(Spark2)
x(Playermarker1)
x(Playermarker2)
x(Playermarker3)
x(Playermarker4)
x(Playermarker5)
x(Playermarker6)
x(Playermarker7)
x(Playermarker8)
x(QueenChunk)
x(QueenChunk2)
x(QueenChunk3)
x(AltQueenChunk)
x(TileRamsesWorkTile)
x(Torch1)
x(Torch2)
x(WeaponSpriteSword)
x(WeaponSpriteMummy)
x(WeaponSpriteMagnum)
x(WeaponSpriteM60)
x(WeaponSpriteFlamethrower)
x(AmmoSpriteGrenade)
x(WeaponSpriteCobra)