raze/source
Christoph Oelckers 481f139962 - put texture ID lists into a namespace.
These conflicted with each other.
2023-05-19 22:51:31 +02:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - remove vid_gpuswitch and all associated handling 2023-04-30 10:57:28 -04:00
core - fixed ActorInfo inheritance. 2023-05-19 22:50:47 +02:00
games - put texture ID lists into a namespace. 2023-05-19 22:51:31 +02:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - made the is*** checkers compiler intrinsics. 2023-04-29 10:09:36 +02:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00