raze/source/games/sw/src/saveable.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 2005 Jonathon Fowler <jf@jonof.id.au>
This file is part of JFShadowWarrior
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef SAVEABLE_H
#define SAVEABLE_H
struct saveable_code
{
void* base;
const char* name;
};
struct saveable_data
{
void *base;
const char* name;
unsigned int size;
};
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struct saveable_module
{
saveable_code *code;
unsigned int numcode;
saveable_data *data;
unsigned int numdata;
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};
template <typename T>
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constexpr std::enable_if_t<!std::is_pointer<T>::value, size_t> SAVE_SIZEOF(T const & obj) noexcept
{
return sizeof(obj);
}
#define SAVE_CODE(s) { (void*)(s), #s }
#define SAVE_DATA(s) { (void*)&(s), #s, (int)SAVE_SIZEOF(s) }
#define NUM_SAVEABLE_ITEMS(x) countof(x)
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struct savedcodesym
{
FString name;
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};
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struct saveddatasym
{
FString name;
unsigned int offset;
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};
void Saveable_Init(void);
int Saveable_FindCodeSym(void *ptr, savedcodesym *sym);
int Saveable_FindDataSym(void *ptr, saveddatasym *sym);
int Saveable_RestoreCodeSym(savedcodesym *sym, void **ptr);
int Saveable_RestoreDataSym(saveddatasym *sym, void **ptr);
#endif