.. |
actor.cpp
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- pass floating point velocities to SpawnActor
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2022-10-16 10:31:12 +02:00 |
ai.cpp
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- missed one last DistanceI call in ai.cpp
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2022-10-15 17:16:57 +02:00 |
ai.h
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- random angle cleanup
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2022-10-15 17:52:06 +02:00 |
ambient.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
bots.h
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
break.cpp
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- formatting the rest of break.cpp
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2022-10-15 17:16:57 +02:00 |
break.h
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- floatified AutoBreakWall and WallBreakPosition
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2022-10-15 17:16:57 +02:00 |
bunny.cpp
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- these angles stored in Vis were never used
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2022-10-15 17:52:06 +02:00 |
cache.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
cheats.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
colormap.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
conpic.h
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- InitShell / SpawnShell
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2021-11-29 00:55:21 +01:00 |
coolg.cpp
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- pass floating point velocities to SpawnActor
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2022-10-16 10:31:12 +02:00 |
coolie.cpp
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- floatified several Distance calls
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2022-10-15 18:22:08 +02:00 |
copysect.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
d_menu.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
damage.h
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- SW: game.h cleanup
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2021-12-30 09:58:13 +01:00 |
digi.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
draw.cpp
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- cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp.
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2022-10-16 09:21:20 +02:00 |
eel.cpp
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- handle eel.cpp
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2022-10-15 17:16:57 +02:00 |
game.cpp
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- partial floatification of FAFgetzrange/point
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2022-10-16 09:40:28 +02:00 |
game.h
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- floatified SpriteSetup
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2022-10-16 10:31:12 +02:00 |
girlninj.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
goro.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
hornet.cpp
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- hornet.cpp
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2022-10-15 17:16:58 +02:00 |
input.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
interpso.cpp
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- interpolate SO angles with full precision.
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2022-10-15 17:49:33 +02:00 |
interpso.h
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
inv.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
inv.h
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
jsector.cpp
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- floatified JS_DrawCameras
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2022-10-15 13:32:05 +02:00 |
jsector.h
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- floatified JS_DrawCameras
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2022-10-15 13:32:05 +02:00 |
jtags.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
jweapon.cpp
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- pass floating point velocities to SpawnActor
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2022-10-16 10:31:12 +02:00 |
lava.cpp
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- function separators
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2022-10-15 18:22:08 +02:00 |
light.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
light.h
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- SW: remap LIGHT_Tics to the otherwise unused spritetype::detail.
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2022-02-15 22:34:03 +01:00 |
lists.h
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- replaced PANEL_SPRITEp
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2021-12-31 15:49:07 +01:00 |
mclip.cpp
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- minor math cleanup
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2022-10-15 18:22:08 +02:00 |
mclip.h
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- floating point MultiClip API.
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2022-10-15 13:31:55 +02:00 |
menus.cpp
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
menus.h
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- removed the multiplayer scoreboard screens.
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2021-05-27 13:33:54 +02:00 |
misc.h
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- SW: Tidy up drawscreen() and floatify it. This includes the quake code as well.
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2022-10-15 13:32:04 +02:00 |
miscactr.cpp
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- function separators
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2022-10-15 18:22:08 +02:00 |
morph.cpp
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- function separators
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2022-10-15 18:22:08 +02:00 |
namelist.h
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- fixed SW status bar.
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2021-05-16 10:25:56 +02:00 |
names.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
names2.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
network.cpp
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
network.h
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
ninja.cpp
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- pass floating point velocities to SpawnActor
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2022-10-16 10:31:12 +02:00 |
osdcmds.cpp
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- function separators
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2022-10-15 18:22:08 +02:00 |
pal.h
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- cache, cheats, colormap and enums.
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2021-11-29 00:55:16 +01:00 |
panel.cpp
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- some function separators in player.cpp, panel.cpp and ninja.cpp
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2022-10-15 18:22:08 +02:00 |
panel.h
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
parent.h
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
player.cpp
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- pass floating point velocities to SpawnActor
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2022-10-16 10:31:12 +02:00 |
player.h
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- floatified PLAYER::z_speed.
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2022-10-14 23:17:46 +02:00 |
predict.cpp
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- Replace binangle in ShadowWarrior::PREDICT with DAngle object(s).
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2022-10-05 00:36:22 +02:00 |
quake.cpp
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- function separators in quake.cpp.
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2022-10-16 09:21:20 +02:00 |
ripper.cpp
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- function separators and minor cleanup in ripper*.cpp
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2022-10-16 09:22:27 +02:00 |
ripper2.cpp
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- function separators and minor cleanup in ripper*.cpp
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2022-10-16 09:22:27 +02:00 |
rooms.cpp
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- floatified CollectPortals and its helpers
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2022-10-16 09:40:28 +02:00 |
rotator.cpp
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- floatified ROTATOR
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2022-10-16 09:40:29 +02:00 |
save.cpp
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- floatified SINE_WAVE_FLOOR
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2022-10-16 10:21:43 +02:00 |
saveable.cpp
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- function separators
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2022-10-15 18:22:08 +02:00 |
saveable.h
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
sbar.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
scrip2.cpp
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- function separators
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2022-10-15 18:22:08 +02:00 |
sector.cpp
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- had to partially revert the math for panning to integers.
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2022-10-16 10:26:30 +02:00 |
sector.h
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- floatified BuildNearTagList
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2022-10-16 10:26:30 +02:00 |
serp.cpp
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- floatified lo_step.
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2022-10-14 23:17:45 +02:00 |
skel.cpp
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- eliminated the SetActor/Z function receiving a vec3_t pointer.
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2022-10-12 22:10:36 +02:00 |
skull.cpp
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- cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp.
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2022-10-16 09:21:20 +02:00 |
slidor.cpp
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- replace all ‚labs‘ with ‚abs‘
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2022-10-14 23:55:31 +02:00 |
sounds.cpp
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- floatiified SW PlaySound
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2022-10-16 10:26:30 +02:00 |
sounds.h
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- SW: Eliminated Voc3D_Flags typedef.
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2022-01-01 08:36:56 +11:00 |
spike.cpp
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- the last remaining set_int_z calls in SW.
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2022-10-14 20:31:53 +02:00 |
sprite.cpp
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- floatified SpriteSetup
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2022-10-16 10:31:12 +02:00 |
sprite.h
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- pass floating point velocities to SpawnActor
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2022-10-16 10:31:12 +02:00 |
stag.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
sumo.cpp
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- the remaining cansee calls
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2022-10-11 18:09:48 +02:00 |
swactor.h
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- UpdateChange
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2022-10-15 18:22:07 +02:00 |
tags.h
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- WallSetup + SpriteSetup
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2021-12-26 23:08:44 +01:00 |
text.cpp
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
track.cpp
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- pass floating point velocities to SpawnActor
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2022-10-16 10:31:12 +02:00 |
vator.cpp
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- floatified SpriteSetup
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2022-10-16 10:31:12 +02:00 |
vis.cpp
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- FAFcansee refactoring, part 5.
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2022-10-10 17:31:29 +02:00 |
wallmove.cpp
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- floatified large parts of SO movement code.
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2022-10-15 13:30:09 +02:00 |
warp.cpp
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- SW: replaced spr.pos globally (except two functions)
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2022-08-26 19:53:09 +02:00 |
weapon.cpp
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- pass floating point velocities to SpawnActor
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2022-10-16 10:31:12 +02:00 |
weapon.h
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- pass floating point velocities to SpawnActor
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2022-10-16 10:31:12 +02:00 |
zilla.cpp
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slope functions with position vectors
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2022-10-12 22:10:37 +02:00 |
zombie.cpp
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- random angle cleanup
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2022-10-15 17:52:06 +02:00 |