raze/source/games/sw/src
2022-10-16 10:31:12 +02:00
..
actor.cpp - pass floating point velocities to SpawnActor 2022-10-16 10:31:12 +02:00
ai.cpp - missed one last DistanceI call in ai.cpp 2022-10-15 17:16:57 +02:00
ai.h - random angle cleanup 2022-10-15 17:52:06 +02:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
break.cpp - formatting the rest of break.cpp 2022-10-15 17:16:57 +02:00
break.h - floatified AutoBreakWall and WallBreakPosition 2022-10-15 17:16:57 +02:00
bunny.cpp - these angles stored in Vis were never used 2022-10-15 17:52:06 +02:00
cache.cpp - function separators 2022-10-15 17:16:57 +02:00
cheats.cpp - function separators 2022-10-15 17:16:57 +02:00
colormap.cpp - function separators 2022-10-15 17:16:57 +02:00
conpic.h - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
coolg.cpp - pass floating point velocities to SpawnActor 2022-10-16 10:31:12 +02:00
coolie.cpp - floatified several Distance calls 2022-10-15 18:22:08 +02:00
copysect.cpp - function separators 2022-10-15 17:16:57 +02:00
d_menu.cpp - function separators 2022-10-15 17:16:57 +02:00
damage.h - SW: game.h cleanup 2021-12-30 09:58:13 +01:00
digi.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
draw.cpp - cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp. 2022-10-16 09:21:20 +02:00
eel.cpp - handle eel.cpp 2022-10-15 17:16:57 +02:00
game.cpp - partial floatification of FAFgetzrange/point 2022-10-16 09:40:28 +02:00
game.h - floatified SpriteSetup 2022-10-16 10:31:12 +02:00
girlninj.cpp - function separators 2022-10-15 17:16:57 +02:00
goro.cpp - function separators 2022-10-15 17:16:57 +02:00
hornet.cpp - hornet.cpp 2022-10-15 17:16:58 +02:00
input.cpp - function separators 2022-10-15 17:16:57 +02:00
interpso.cpp - interpolate SO angles with full precision. 2022-10-15 17:49:33 +02:00
interpso.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
inv.cpp - function separators 2022-10-15 17:16:57 +02:00
inv.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
jsector.cpp - floatified JS_DrawCameras 2022-10-15 13:32:05 +02:00
jsector.h - floatified JS_DrawCameras 2022-10-15 13:32:05 +02:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp - pass floating point velocities to SpawnActor 2022-10-16 10:31:12 +02:00
lava.cpp - function separators 2022-10-15 18:22:08 +02:00
light.cpp - function separators 2022-10-15 17:16:57 +02:00
light.h - SW: remap LIGHT_Tics to the otherwise unused spritetype::detail. 2022-02-15 22:34:03 +01:00
lists.h - replaced PANEL_SPRITEp 2021-12-31 15:49:07 +01:00
mclip.cpp - minor math cleanup 2022-10-15 18:22:08 +02:00
mclip.h - floating point MultiClip API. 2022-10-15 13:31:55 +02:00
menus.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h - SW: Tidy up drawscreen() and floatify it. This includes the quake code as well. 2022-10-15 13:32:04 +02:00
miscactr.cpp - function separators 2022-10-15 18:22:08 +02:00
morph.cpp - function separators 2022-10-15 18:22:08 +02:00
namelist.h - fixed SW status bar. 2021-05-16 10:25:56 +02:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
network.cpp - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
network.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
ninja.cpp - pass floating point velocities to SpawnActor 2022-10-16 10:31:12 +02:00
osdcmds.cpp - function separators 2022-10-15 18:22:08 +02:00
pal.h - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
panel.cpp - some function separators in player.cpp, panel.cpp and ninja.cpp 2022-10-15 18:22:08 +02:00
panel.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
parent.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
player.cpp - pass floating point velocities to SpawnActor 2022-10-16 10:31:12 +02:00
player.h - floatified PLAYER::z_speed. 2022-10-14 23:17:46 +02:00
predict.cpp - Replace binangle in ShadowWarrior::PREDICT with DAngle object(s). 2022-10-05 00:36:22 +02:00
quake.cpp - function separators in quake.cpp. 2022-10-16 09:21:20 +02:00
ripper.cpp - function separators and minor cleanup in ripper*.cpp 2022-10-16 09:22:27 +02:00
ripper2.cpp - function separators and minor cleanup in ripper*.cpp 2022-10-16 09:22:27 +02:00
rooms.cpp - floatified CollectPortals and its helpers 2022-10-16 09:40:28 +02:00
rotator.cpp - floatified ROTATOR 2022-10-16 09:40:29 +02:00
save.cpp - floatified SINE_WAVE_FLOOR 2022-10-16 10:21:43 +02:00
saveable.cpp - function separators 2022-10-15 18:22:08 +02:00
saveable.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sbar.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
scrip2.cpp - function separators 2022-10-15 18:22:08 +02:00
sector.cpp - had to partially revert the math for panning to integers. 2022-10-16 10:26:30 +02:00
sector.h - floatified BuildNearTagList 2022-10-16 10:26:30 +02:00
serp.cpp - floatified lo_step. 2022-10-14 23:17:45 +02:00
skel.cpp - eliminated the SetActor/Z function receiving a vec3_t pointer. 2022-10-12 22:10:36 +02:00
skull.cpp - cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp. 2022-10-16 09:21:20 +02:00
slidor.cpp - replace all ‚labs‘ with ‚abs‘ 2022-10-14 23:55:31 +02:00
sounds.cpp - floatiified SW PlaySound 2022-10-16 10:26:30 +02:00
sounds.h - SW: Eliminated Voc3D_Flags typedef. 2022-01-01 08:36:56 +11:00
spike.cpp - the last remaining set_int_z calls in SW. 2022-10-14 20:31:53 +02:00
sprite.cpp - floatified SpriteSetup 2022-10-16 10:31:12 +02:00
sprite.h - pass floating point velocities to SpawnActor 2022-10-16 10:31:12 +02:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp - the remaining cansee calls 2022-10-11 18:09:48 +02:00
swactor.h - UpdateChange 2022-10-15 18:22:07 +02:00
tags.h - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
text.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
track.cpp - pass floating point velocities to SpawnActor 2022-10-16 10:31:12 +02:00
vator.cpp - floatified SpriteSetup 2022-10-16 10:31:12 +02:00
vis.cpp - FAFcansee refactoring, part 5. 2022-10-10 17:31:29 +02:00
wallmove.cpp - floatified large parts of SO movement code. 2022-10-15 13:30:09 +02:00
warp.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
weapon.cpp - pass floating point velocities to SpawnActor 2022-10-16 10:31:12 +02:00
weapon.h - pass floating point velocities to SpawnActor 2022-10-16 10:31:12 +02:00
zilla.cpp slope functions with position vectors 2022-10-12 22:10:37 +02:00
zombie.cpp - random angle cleanup 2022-10-15 17:52:06 +02:00