2019-10-29 18:53:46 +00:00
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cmake_minimum_required( VERSION 3.1.0 )
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2019-10-16 21:09:02 +00:00
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2020-01-06 01:41:47 +00:00
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require_stricmp()
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require_strnicmp()
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# Build does not work with signed chars!
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2019-10-16 21:09:02 +00:00
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if (MSVC)
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
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2020-01-06 01:41:47 +00:00
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else()
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -funsigned-char -Wno-missing-braces -Wno-char-subscripts" )
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2019-10-16 21:09:02 +00:00
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endif()
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include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" )
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if (WIN32)
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2019-12-15 09:00:25 +00:00
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include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/sdl2")
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2019-10-16 21:09:02 +00:00
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else ()
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2019-12-15 09:00:25 +00:00
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include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}")
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2019-10-16 21:09:02 +00:00
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endif()
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include_directories(
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2020-01-06 01:41:47 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/..
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2019-10-16 21:09:02 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/../build/include
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${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
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${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
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${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
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${CMAKE_CURRENT_SOURCE_DIR}/../common
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${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
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${CMAKE_CURRENT_SOURCE_DIR}/../common/console
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${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
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2019-11-05 19:07:16 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
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${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
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2019-11-10 22:58:51 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/../common/music
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2019-12-14 19:15:15 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/../common/input
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2019-10-16 21:09:02 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/../platform
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2019-12-28 17:20:47 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl_load
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/system
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/renderer
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/shaders
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/data
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/postprocessing
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/utility
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering
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2019-10-16 21:09:02 +00:00
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)
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set( NOT_COMPILED_SOURCE_FILES
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)
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2019-11-28 01:14:30 +00:00
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2019-10-16 21:09:02 +00:00
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set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
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2019-11-28 01:14:30 +00:00
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2019-10-16 21:09:02 +00:00
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set( PCH_SOURCES
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src/actors.cpp
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src/anim.cpp
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src/cheats.cpp
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src/cmdline.cpp
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src/common.cpp
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src/config.cpp
|
2019-11-28 01:14:30 +00:00
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src/d_menu.cpp
|
2019-10-16 21:09:02 +00:00
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src/demo.cpp
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src/game.cpp
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src/gamedef.cpp
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src/gameexec.cpp
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src/global.cpp
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src/menus.cpp
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src/namesdyn.cpp
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src/net.cpp
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src/osdcmds.cpp
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src/player.cpp
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src/premap.cpp
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src/savegame.cpp
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src/sbar.cpp
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src/screens.cpp
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src/screentext.cpp
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src/sector.cpp
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src/sounds.cpp
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src/soundsdyn.cpp
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)
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if( MSVC )
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enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
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# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
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# All other code should stay with signed chars. What a mess... :(
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#set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" )
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else()
|
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# Temporary solution for compilers other than MSVC
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|
set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
|
2019-11-28 01:14:30 +00:00
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endif()
|
2019-10-16 21:09:02 +00:00
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file( GLOB HEADER_FILES
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src/*.h
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)
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add_library( rr STATIC
|
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|
|
${HEADER_FILES}
|
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${PCH_SOURCES}
|
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${NOT_COMPILED_SOURCE_FILES}
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|
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)
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