raze/source/sw/src/config.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "build.h"
#include "baselayer.h"
#include "osd.h"
#include "settings.h"
#include "mytypes.h"
#include "scriplib.h"
#include "gamedefs.h"
#include "keyboard.h"
#include "function.h"
#include "control.h"
#include "fx_man.h"
#include "sounds.h"
#include "config.h"
#include "common_game.h"
// we load this in to get default button and key assignments
// as well as setting up function mappings
#include "_functio.h"
#include "_config.h"
#if defined RENDERTYPESDL && defined SDL_TARGET && SDL_TARGET > 1
# include "sdl_inc.h"
#endif
extern void ReadGameSetup(int32_t scripthandle);
extern void WriteGameSetup(int32_t scripthandle);
//
// Comm variables
//
char CommPlayerName[32];
int32_t NumberPlayers,CommPort,PortSpeed,IrqNumber,UartAddress;
//
// Sound variables
//
int32_t FXDevice = 0;
int32_t MusicDevice = 0;
int32_t NumVoices = 32;
int32_t NumChannels = 2;
int32_t NumBits = 16;
int32_t MixRate = 44100;
int32_t UseMouse = 1, UseJoystick = 0;
uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
int32_t MouseButtons[MAXMOUSEBUTTONS];
int32_t MouseButtonsClicked[MAXMOUSEBUTTONS];
int32_t MouseDigitalAxes[MAXMOUSEAXES][2];
int32_t MouseAnalogAxes[MAXMOUSEAXES];
int32_t MouseAnalogScale[MAXMOUSEAXES];
int32_t JoystickButtons[MAXJOYBUTTONS];
int32_t JoystickButtonsClicked[MAXJOYBUTTONS];
int32_t JoystickDigitalAxes[MAXJOYAXES][2];
int32_t JoystickAnalogAxes[MAXJOYAXES];
int32_t JoystickAnalogScale[MAXJOYAXES];
int32_t JoystickAnalogDead[MAXJOYAXES];
int32_t JoystickAnalogSaturate[MAXJOYAXES];
//
// Screen variables
//
int32_t ScreenMode = 1;
int32_t ScreenWidth = 640;
int32_t ScreenHeight = 480;
int32_t ScreenBPP = 8;
int32_t ForceSetup = 1;
extern char WangBangMacro[10][64];
char RTSName[MAXRTSNAMELENGTH];
static int32_t scripthandle = -1;
/*
===================
=
= CONFIG_FunctionNameToNum
=
===================
*/
int32_t CONFIG_FunctionNameToNum(const char *func)
{
int32_t i;
if (!func) return -1;
for (i=0; i<NUMGAMEFUNCTIONS; i++)
{
if (!Bstrcasecmp(func,gamefunctions[i]))
{
return i;
}
}
return -1;
}
/*
===================
=
= CONFIG_FunctionNumToName
=
===================
*/
const char *CONFIG_FunctionNumToName(int32_t func)
{
if ((unsigned)func >= (unsigned)NUMGAMEFUNCTIONS)
{
return NULL;
}
else
{
return gamefunctions[func];
}
}
/*
===================
=
= CONFIG_AnalogNameToNum
=
===================
*/
int32_t CONFIG_AnalogNameToNum(const char *func)
{
if (!Bstrcasecmp(func,"analog_turning"))
{
return analog_turning;
}
if (!Bstrcasecmp(func,"analog_strafing"))
{
return analog_strafing;
}
if (!Bstrcasecmp(func,"analog_moving"))
{
return analog_moving;
}
if (!Bstrcasecmp(func,"analog_lookingupanddown"))
{
return analog_lookingupanddown;
}
return -1;
}
const char *CONFIG_AnalogNumToName(int32_t func)
{
switch (func)
{
case analog_turning:
return "analog_turning";
case analog_strafing:
return "analog_strafing";
case analog_moving:
return "analog_moving";
case analog_lookingupanddown:
return "analog_lookingupanddown";
default: break;
}
return NULL;
}
/*
===================
=
= CONFIG_SetDefaults
=
===================
*/
void CONFIG_SetDefaults(void)
{
// JBF 20031211
int32_t i,f;
uint8_t k1,k2;
ScreenMode = 1;
#if defined RENDERTYPESDL && SDL_MAJOR_VERSION > 1
uint32_t inited = SDL_WasInit(SDL_INIT_VIDEO);
if (inited == 0)
SDL_Init(SDL_INIT_VIDEO);
else if (!(inited & SDL_INIT_VIDEO))
SDL_InitSubSystem(SDL_INIT_VIDEO);
SDL_DisplayMode dm;
if (SDL_GetDesktopDisplayMode(0, &dm) == 0)
{
ScreenWidth = dm.w;
ScreenHeight = dm.h;
}
else
#endif
{
ScreenWidth = 1024;
ScreenHeight = 768;
}
ScreenBPP = 32;
FXDevice = 0;
MusicDevice = 0;
NumVoices = 32;
NumChannels = 2;
NumBits = 16;
MixRate = 44100;
memcpy(&gs, &gs_defaults, sizeof(gs));
Bstrcpy(RTSName, DEFAULTRTSFILE);
Bstrcpy(CommPlayerName, DEFAULTPLAYERNAME);
Bstrcpy(WangBangMacro[0], MACRO1);
Bstrcpy(WangBangMacro[1], MACRO2);
Bstrcpy(WangBangMacro[2], MACRO3);
Bstrcpy(WangBangMacro[3], MACRO4);
Bstrcpy(WangBangMacro[4], MACRO5);
Bstrcpy(WangBangMacro[5], MACRO6);
Bstrcpy(WangBangMacro[6], MACRO7);
Bstrcpy(WangBangMacro[7], MACRO8);
Bstrcpy(WangBangMacro[8], MACRO9);
Bstrcpy(WangBangMacro[9], MACRO10);
SetDefaultKeyDefinitions(0);
SetMouseDefaults(0);
memset(MouseDigitalAxes, -1, sizeof(MouseDigitalAxes));
for (i=0; i<MAXMOUSEAXES; i++)
{
MouseAnalogScale[i] = 65536;
MouseDigitalAxes[i][0] = CONFIG_FunctionNameToNum(mousedigitaldefaults[i*2]);
MouseDigitalAxes[i][1] = CONFIG_FunctionNameToNum(mousedigitaldefaults[i*2+1]);
MouseAnalogAxes[i] = CONFIG_AnalogNameToNum(mouseanalogdefaults[i]);
}
CONTROL_MouseSensitivity = float(gs.MouseSpeed); // [JM] Temporary !CHECKME!
memset(JoystickButtons, -1, sizeof(JoystickButtons));
memset(JoystickButtonsClicked, -1, sizeof(JoystickButtonsClicked));
for (i=0; i < (int32_t)(sizeof(joystickdefaults)/sizeof(char *)); i++)
{
JoystickButtons[i] = CONFIG_FunctionNameToNum(joystickdefaults[i]);
JoystickButtonsClicked[i] = CONFIG_FunctionNameToNum(joystickclickeddefaults[i]);
}
memset(JoystickDigitalAxes, -1, sizeof(JoystickDigitalAxes));
for (i=0; i < MAXJOYAXES; i++)
{
JoystickAnalogScale[i] = 65536;
JoystickAnalogDead[i] = 1024;
JoystickAnalogSaturate[i] = 32767-1024;
JoystickDigitalAxes[i][0] = CONFIG_FunctionNameToNum(joystickdigitaldefaults[i*2]);
JoystickDigitalAxes[i][1] = CONFIG_FunctionNameToNum(joystickdigitaldefaults[i*2+1]);
JoystickAnalogAxes[i] = CONFIG_AnalogNameToNum(joystickanalogdefaults[i]);
}
}
void SetDefaultKeyDefinitions(int style)
{
int numkeydefaults;
const char **keydefaultset;
int i, f, k1, k2;
if (style)
{
numkeydefaults = sizeof(keydefaults_modern) / sizeof(char *) / 3;
keydefaultset = keydefaults_modern;
}
else
{
numkeydefaults = sizeof(keydefaults) / sizeof(char *) / 3;
keydefaultset = keydefaults;
}
memset(KeyboardKeys, 0xff, sizeof(KeyboardKeys));
for (i=0; i < numkeydefaults; i++)
{
f = CONFIG_FunctionNameToNum(keydefaultset[3*i+0]);
if (f == -1) continue;
k1 = KB_StringToScanCode(keydefaultset[3*i+1]);
k2 = KB_StringToScanCode(keydefaultset[3*i+2]);
// [JM] Needs to be rewritten, I think. !CHECKME!
#if 0
CONTROL_MapKey(i, k1, k2);
#endif
KeyboardKeys[f][0] = k1;
KeyboardKeys[f][1] = k2;
}
}
void SetMouseDefaults(int style)
{
int nummousedefaults;
const char **mousedefaultset, **mouseclickeddefaultset;
int i;
if (style)
{
nummousedefaults = sizeof(mousedefaults_modern) / sizeof(char *);
mousedefaultset = mousedefaults_modern;
mouseclickeddefaultset = mouseclickeddefaults_modern;
}
else
{
nummousedefaults = sizeof(mousedefaults) / sizeof(char *);
mousedefaultset = mousedefaults;
mouseclickeddefaultset = mouseclickeddefaults;
}
memset(MouseButtons, -1, sizeof(MouseButtons));
memset(MouseButtonsClicked, -1, sizeof(MouseButtonsClicked));
for (i=0; i < nummousedefaults; i++)
{
MouseButtons[i] = CONFIG_FunctionNameToNum(mousedefaultset[i]);
CONTROL_MapButton(MouseButtons[i], i, FALSE, controldevice_mouse);
if (i<4) continue;
MouseButtonsClicked[i] = CONFIG_FunctionNameToNum(mouseclickeddefaultset[i]);
CONTROL_MapButton(MouseButtonsClicked[i], i, TRUE, controldevice_mouse);
}
}
/*
===================
=
= CONFIG_ReadKeys
=
===================
*/
void CONFIG_ReadKeys(int32_t scripthandle)
{
int32_t i;
int32_t numkeyentries;
int32_t function;
char keyname1[80];
char keyname2[80];
kb_scancode key1,key2;
if (scripthandle < 0) return;
numkeyentries = SCRIPT_NumberEntries(scripthandle,"KeyDefinitions");
for (i=0; i<numkeyentries; i++)
{
function = CONFIG_FunctionNameToNum(SCRIPT_Entry(scripthandle,"KeyDefinitions", i));
if (function != -1)
{
memset(keyname1,0,sizeof(keyname1));
memset(keyname2,0,sizeof(keyname2));
SCRIPT_GetDoubleString
(
scripthandle,
"KeyDefinitions",
SCRIPT_Entry(scripthandle, "KeyDefinitions", i),
keyname1,
keyname2
);
key1 = 0xff;
key2 = 0xff;
if (keyname1[0])
{
key1 = (uint8_t) KB_StringToScanCode(keyname1);
}
if (keyname2[0])
{
key2 = (uint8_t) KB_StringToScanCode(keyname2);
}
KeyboardKeys[function][0] = key1;
KeyboardKeys[function][1] = key2;
}
}
for (i=0; i<NUMGAMEFUNCTIONS; i++)
{
if (i == gamefunc_Show_Console)
OSD_CaptureKey(KeyboardKeys[i][0]);
#if 0
// [JM] Needs to be re-done. !CHECKME!
else
CONTROL_MapKey(i, KeyboardKeys[i][0], KeyboardKeys[i][1]);
#endif
}
}
/*
===================
=
= CONFIG_SetupMouse
=
===================
*/
void CONFIG_SetupMouse(void)
{
int32_t i;
char str[80],*p;
char temp[80];
int32_t function, scale;
if (scripthandle < 0) return;
for (i=0; i<MAXMOUSEBUTTONS; i++)
{
Bsprintf(str,"MouseButton%d",i); temp[0] = 0;
if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
MouseButtons[i] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"MouseButtonClicked%d",i); temp[0] = 0;
if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
MouseButtonsClicked[i] = CONFIG_FunctionNameToNum(temp);
}
// map over the axes
for (i=0; i<MAXMOUSEAXES; i++)
{
Bsprintf(str,"MouseAnalogAxes%d",i); temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
MouseAnalogAxes[i] = CONFIG_AnalogNameToNum(temp);
Bsprintf(str,"MouseDigitalAxes%d_0",i); temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
MouseDigitalAxes[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"MouseDigitalAxes%d_1",i); temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
MouseDigitalAxes[i][1] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"MouseAnalogScale%d",i);
scale = MouseAnalogScale[i];
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
MouseAnalogScale[i] = scale;
}
// 0 to 65536
SCRIPT_GetNumber(scripthandle, "Controls","MouseSensitivity",&function);
gs.MouseSpeed = function;
for (i=0; i<MAXMOUSEBUTTONS; i++)
{
CONTROL_MapButton(MouseButtons[i], i, FALSE, controldevice_mouse);
CONTROL_MapButton(MouseButtonsClicked[i], i, TRUE, controldevice_mouse);
}
for (i=0; i<MAXMOUSEAXES; i++)
{
CONTROL_MapAnalogAxis(i, MouseAnalogAxes[i], controldevice_mouse);
CONTROL_MapDigitalAxis(i, MouseDigitalAxes[i][0], 0,controldevice_mouse);
CONTROL_MapDigitalAxis(i, MouseDigitalAxes[i][1], 1,controldevice_mouse);
CONTROL_SetAnalogAxisScale(i, MouseAnalogScale[i], controldevice_mouse);
}
CONTROL_MouseSensitivity = float(gs.MouseSpeed); // [JM] Temporary !CHECKME!
}
/*
===================
=
= CONFIG_SetupJoystick
=
===================
*/
void CONFIG_SetupJoystick(void)
{
int32_t i;
char str[80],*p;
char temp[80];
int32_t function, scale;
if (scripthandle < 0) return;
for (i=0; i<MAXJOYBUTTONS; i++)
{
Bsprintf(str,"JoystickButton%d",i); temp[0] = 0;
if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
JoystickButtons[i] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"JoystickButtonClicked%d",i); temp[0] = 0;
if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
JoystickButtonsClicked[i] = CONFIG_FunctionNameToNum(temp);
}
// map over the axes
for (i=0; i<MAXJOYAXES; i++)
{
Bsprintf(str,"JoystickAnalogAxes%d",i); temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
JoystickAnalogAxes[i] = CONFIG_AnalogNameToNum(temp);
Bsprintf(str,"JoystickDigitalAxes%d_0",i); temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
JoystickDigitalAxes[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"JoystickDigitalAxes%d_1",i); temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
JoystickDigitalAxes[i][1] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"JoystickAnalogScale%d",i);
scale = JoystickAnalogScale[i];
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
JoystickAnalogScale[i] = scale;
Bsprintf(str,"JoystickAnalogDead%d",i);
scale = JoystickAnalogDead[i];
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
JoystickAnalogDead[i] = scale;
Bsprintf(str,"JoystickAnalogSaturate%d",i);
scale = JoystickAnalogSaturate[i];
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
JoystickAnalogSaturate[i] = scale;
}
for (i=0; i<MAXJOYBUTTONS; i++)
{
CONTROL_MapButton(JoystickButtons[i], i, FALSE, controldevice_joystick);
CONTROL_MapButton(JoystickButtonsClicked[i], i, TRUE, controldevice_joystick);
}
for (i=0; i<MAXJOYAXES; i++)
{
CONTROL_MapAnalogAxis(i, JoystickAnalogAxes[i], controldevice_joystick);
CONTROL_MapDigitalAxis(i, JoystickDigitalAxes[i][0], 0, controldevice_joystick);
CONTROL_MapDigitalAxis(i, JoystickDigitalAxes[i][1], 1, controldevice_joystick);
CONTROL_SetAnalogAxisScale(i, JoystickAnalogScale[i], controldevice_joystick);
//CONTROL_SetJoyAxisDead(i, JoystickAnalogDead[i]);
//CONTROL_SetJoyAxisSaturate(i, JoystickAnalogSaturate[i]);
joySetDeadZone(i, JoystickAnalogDead[i], JoystickAnalogSaturate[i]); // [JM] !CHECKME!
}
}
/*
===================
=
= CONFIG_ReadSetup
=
===================
*/
int32_t CONFIG_ReadSetup(void)
{
int32_t dummy;
char ret;
extern char ds[];
extern char PlayerNameArg[32];
char waveformtrackname[MAXWAVEFORMTRACKLENGTH] = {0};
CONTROL_ClearAssignments();
CONFIG_SetDefaults();
if (buildvfs_exists(setupfilename))
scripthandle = SCRIPT_Load(setupfilename);
if (scripthandle < 0) return -1;
SCRIPT_GetNumber(scripthandle, "Screen Setup", "ScreenMode",&ScreenMode);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "ScreenWidth",&ScreenWidth);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "ScreenHeight",&ScreenHeight);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "ScreenBPP", &ScreenBPP);
if (ScreenBPP < 8) ScreenBPP = 8;
#ifdef RENDERTYPEWIN
SCRIPT_GetNumber(scripthandle, "Screen Setup", "MaxRefreshFreq", (int32_t *)&maxrefreshfreq);
#endif
SCRIPT_GetNumber(scripthandle, "Screen Setup", "GLTextureMode", &gltexfiltermode);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "GLAnisotropy", &glanisotropy);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "GLUseTextureCompr", &glusetexcompr);
SCRIPT_GetNumber(scripthandle, "Sound Setup", "FXDevice",&FXDevice);
SCRIPT_GetNumber(scripthandle, "Sound Setup", "MusicDevice",&MusicDevice);
SCRIPT_GetNumber(scripthandle, "Sound Setup", "FXVolume",&dummy);
gs.SoundVolume = dummy;
SCRIPT_GetNumber(scripthandle, "Sound Setup", "MusicVolume",&dummy);
gs.MusicVolume = dummy;
SCRIPT_GetNumber(scripthandle, "Sound Setup", "NumVoices",&NumVoices);
SCRIPT_GetNumber(scripthandle, "Sound Setup", "NumChannels",&NumChannels);
SCRIPT_GetNumber(scripthandle, "Sound Setup", "NumBits",&NumBits);
SCRIPT_GetNumber(scripthandle, "Sound Setup", "MixRate",&MixRate);
SCRIPT_GetNumber(scripthandle, "Sound Setup", "ReverseStereo",&dummy);
gs.FlipStereo = dummy;
if (gs.FlipStereo) gs.FlipStereo = 1;
SCRIPT_GetString(scripthandle, "Sound Setup", "WaveformTrackName", waveformtrackname);
if (waveformtrackname[0] != '\0')
memcpy(gs.WaveformTrackName, waveformtrackname, MAXWAVEFORMTRACKLENGTH);
SCRIPT_GetNumber(scripthandle, "Setup", "ForceSetup",&ForceSetup);
SCRIPT_GetNumber(scripthandle, "Controls","UseMouse",&UseMouse);
SCRIPT_GetNumber(scripthandle, "Controls","UseJoystick",&UseJoystick);
SCRIPT_GetString(scripthandle, "Comm Setup", "RTSName",RTSName);
SCRIPT_GetString(scripthandle, "Comm Setup","PlayerName",CommPlayerName);
ReadGameSetup(scripthandle);
CONFIG_ReadKeys(scripthandle);
//CONFIG_SetupMouse(scripthandle);
//CONFIG_SetupJoystick(scripthandle);
if (PlayerNameArg[0] != '\0')
{
strcpy(CommPlayerName, PlayerNameArg);
}
return 0;
}
/*
===================
=
= CONFIG_WriteSetup
=
===================
*/
void CONFIG_WriteSetup(void)
{
int32_t dummy;
char buf[80];
if (scripthandle < 0)
scripthandle = SCRIPT_Init(setupfilename);
SCRIPT_PutNumber(scripthandle, "Screen Setup", "ScreenWidth", ScreenWidth,FALSE,FALSE);
SCRIPT_PutNumber(scripthandle, "Screen Setup", "ScreenHeight",ScreenHeight,FALSE,FALSE);
SCRIPT_PutNumber(scripthandle, "Screen Setup", "ScreenMode",ScreenMode,FALSE,FALSE);
SCRIPT_PutNumber(scripthandle, "Screen Setup", "ScreenBPP",ScreenBPP,FALSE,FALSE);
#ifdef RENDERTYPEWIN
SCRIPT_PutNumber(scripthandle, "Screen Setup", "MaxRefreshFreq",maxrefreshfreq,FALSE,FALSE);
#endif
SCRIPT_PutNumber(scripthandle, "Screen Setup", "GLTextureMode",gltexfiltermode,FALSE,FALSE);
SCRIPT_PutNumber(scripthandle, "Screen Setup", "GLAnisotropy",glanisotropy,FALSE,FALSE);
SCRIPT_PutNumber(scripthandle, "Screen Setup", "GLUseTextureCompr",glusetexcompr,FALSE,FALSE);
SCRIPT_PutNumber(scripthandle, "Sound Setup", "FXDevice", FXDevice, FALSE, FALSE);
SCRIPT_PutNumber(scripthandle, "Sound Setup", "MusicDevice", MusicDevice, FALSE, FALSE);
SCRIPT_PutNumber(scripthandle, "Sound Setup", "NumVoices", NumVoices, FALSE, FALSE);
SCRIPT_PutNumber(scripthandle, "Sound Setup", "NumChannels", NumChannels, FALSE, FALSE);
SCRIPT_PutNumber(scripthandle, "Sound Setup", "NumBits", NumBits, FALSE, FALSE);
SCRIPT_PutNumber(scripthandle, "Sound Setup", "MixRate", MixRate, FALSE, FALSE);
SCRIPT_PutNumber(scripthandle, "Sound Setup", "FXVolume",gs.SoundVolume,FALSE,FALSE);
SCRIPT_PutNumber(scripthandle, "Sound Setup", "MusicVolume",gs.MusicVolume,FALSE,FALSE);
dummy = gs.FlipStereo;
SCRIPT_PutNumber(scripthandle, "Sound Setup", "ReverseStereo",dummy,FALSE,FALSE);
SCRIPT_PutString(scripthandle, "Sound Setup", "WaveformTrackName", gs.WaveformTrackName);
SCRIPT_PutNumber(scripthandle, "Setup", "ForceSetup",ForceSetup,FALSE,FALSE);
SCRIPT_PutNumber(scripthandle, "Controls","UseMouse",UseMouse,FALSE,FALSE);
SCRIPT_PutNumber(scripthandle, "Controls","UseJoystick",UseJoystick,FALSE,FALSE);
SCRIPT_PutNumber(scripthandle, "Controls","MouseSensitivity",gs.MouseSpeed,FALSE,FALSE);
WriteGameSetup(scripthandle);
for (dummy=0; dummy<NUMGAMEFUNCTIONS; dummy++)
{
SCRIPT_PutDoubleString(scripthandle, "KeyDefinitions", CONFIG_FunctionNumToName(dummy),
KB_ScanCodeToString(KeyboardKeys[dummy][0]), KB_ScanCodeToString(KeyboardKeys[dummy][1]));
}
for (dummy=0; dummy<MAXMOUSEBUTTONS; dummy++)
{
Bsprintf(buf,"MouseButton%d",dummy);
SCRIPT_PutString(scripthandle,"Controls", buf, CONFIG_FunctionNumToName(MouseButtons[dummy]));
if (dummy >= (MAXMOUSEBUTTONS-2)) continue; // scroll wheel
Bsprintf(buf,"MouseButtonClicked%d",dummy);
SCRIPT_PutString(scripthandle,"Controls", buf, CONFIG_FunctionNumToName(MouseButtonsClicked[dummy]));
}
for (dummy=0; dummy<MAXMOUSEAXES; dummy++)
{
Bsprintf(buf,"MouseAnalogAxes%d",dummy);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_AnalogNumToName(MouseAnalogAxes[dummy]));
Bsprintf(buf,"MouseDigitalAxes%d_0",dummy);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(MouseDigitalAxes[dummy][0]));
Bsprintf(buf,"MouseDigitalAxes%d_1",dummy);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(MouseDigitalAxes[dummy][1]));
Bsprintf(buf,"MouseAnalogScale%d",dummy);
SCRIPT_PutNumber(scripthandle, "Controls", buf, MouseAnalogScale[dummy], FALSE, FALSE);
}
for (dummy=0; dummy<MAXJOYBUTTONS; dummy++)
{
Bsprintf(buf,"JoystickButton%d",dummy);
SCRIPT_PutString(scripthandle,"Controls", buf, CONFIG_FunctionNumToName(JoystickButtons[dummy]));
Bsprintf(buf,"JoystickButtonClicked%d",dummy);
SCRIPT_PutString(scripthandle,"Controls", buf, CONFIG_FunctionNumToName(JoystickButtonsClicked[dummy]));
}
for (dummy=0; dummy<MAXJOYAXES; dummy++)
{
Bsprintf(buf,"JoystickAnalogAxes%d",dummy);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_AnalogNumToName(JoystickAnalogAxes[dummy]));
Bsprintf(buf,"JoystickDigitalAxes%d_0",dummy);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(JoystickDigitalAxes[dummy][0]));
Bsprintf(buf,"JoystickDigitalAxes%d_1",dummy);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(JoystickDigitalAxes[dummy][1]));
Bsprintf(buf,"JoystickAnalogScale%d",dummy);
SCRIPT_PutNumber(scripthandle, "Controls", buf, JoystickAnalogScale[dummy], FALSE, FALSE);
Bsprintf(buf,"JoystickAnalogDead%d",dummy);
SCRIPT_PutNumber(scripthandle, "Controls", buf, JoystickAnalogDead[dummy], FALSE, FALSE);
Bsprintf(buf,"JoystickAnalogSaturate%d",dummy);
SCRIPT_PutNumber(scripthandle, "Controls", buf, JoystickAnalogSaturate[dummy], FALSE, FALSE);
}
SCRIPT_Save(scripthandle, setupfilename);
SCRIPT_Free(scripthandle);
}