raze/polymer/eduke32/source/net.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#ifndef __netplay_h__
#define __netplay_h__
#include "enet/enet.h"
#define NET_SECTOR_WALLPTR 0x00000001
#define NET_SECTOR_WALLNUM 0x00000002
#define NET_SECTOR_CEILINGZ 0x00000004
#define NET_SECTOR_FLOORZ 0x00000008
#define NET_SECTOR_CEILINGSTAT 0x00000010
#define NET_SECTOR_FLOORSTAT 0x00000020
#define NET_SECTOR_CEILINGPIC 0x00000040
#define NET_SECTOR_CEILINGSLOPE 0x00000080
#define NET_SECTOR_CEILINGSHADE 0x00000100
#define NET_SECTOR_CEILINGPAL 0x00000200
#define NET_SECTOR_CEILINGXPAN 0x00000400
#define NET_SECTOR_CEILINGYPAN 0x00000800
#define NET_SECTOR_FLOORPIC 0x00001000
#define NET_SECTOR_FLOORSLOPE 0x00002000
#define NET_SECTOR_FLOORSHADE 0x00004000
#define NET_SECTOR_FLOORPAL 0x00008000
#define NET_SECTOR_FLOORXPAN 0x00010000
#define NET_SECTOR_FLOORYPAN 0x00020000
#define NET_SECTOR_VISIBILITY 0x00040000
#define NET_SECTOR_LOTAG 0x00080000
#define NET_SECTOR_HITAG 0x00100000
#define NET_SECTOR_EXTRA 0x00200000
#define NET_WALL_X 0x00000001
#define NET_WALL_Y 0x00000002
#define NET_WALL_POINT2 0x00000004
#define NET_WALL_NEXTWALL 0x00000008
#define NET_WALL_NEXTSECTOR 0x00000010
#define NET_WALL_CSTAT 0x00000020
#define NET_WALL_PICNUM 0x00000040
#define NET_WALL_OVERPICNUM 0x00000080
#define NET_WALL_SHADE 0x00000100
#define NET_WALL_PAL 0x00000200
#define NET_WALL_XREPEAT 0x00000400
#define NET_WALL_YREPEAT 0x00000800
#define NET_WALL_XPANNING 0x00001000
#define NET_WALL_YPANNING 0x00002000
#define NET_WALL_LOTAG 0x00004000
#define NET_WALL_HITAG 0x00008000
#define NET_WALL_EXTRA 0x00010000
#define NET_SPRITE_X 0x00000001
#define NET_SPRITE_Y 0x00000002
#define NET_SPRITE_Z 0x00000004
#define NET_SPRITE_SHADE 0x00000008
#define NET_SPRITE_PAL 0x00000010
#define NET_SPRITE_CLIPDIST 0x00000020
#define NET_SPRITE_XREPEAT 0x00000040
#define NET_SPRITE_YREPEAT 0x00000080
#define NET_SPRITE_XOFFSET 0x00000100
#define NET_SPRITE_YOFFSET 0x00000200
#define NET_SPRITE_SECTNUM 0x00000400
#define NET_SPRITE_STATNUM 0x00000800
#define NET_SPRITE_ANG 0x00001000
#define NET_SPRITE_OWNER 0x00002000
#define NET_SPRITE_XVEL 0x00004000
#define NET_SPRITE_YVEL 0x00008000
#define NET_SPRITE_ZVEL 0x00010000
#define NET_SPRITE_LOTAG 0x00020000
#define NET_SPRITE_HITAG 0x00040000
#define NET_SPRITE_EXTRA 0x00080000
#define NET_SPRITE_CSTAT 0x00100000
#define NET_SPRITE_PICNUM 0x00200000
#define NET_ACTOR_T1 0x00000001
#define NET_ACTOR_T2 0x00000002
#define NET_ACTOR_T3 0x00000004
#define NET_ACTOR_T4 0x00000008
#define NET_ACTOR_T5 0x00000010
#define NET_ACTOR_T6 0x00000020
#define NET_ACTOR_T7 0x00000040
#define NET_ACTOR_T8 0x00000080
#define NET_ACTOR_T9 0x00000100
#define NET_ACTOR_T10 0x00000200
#define NET_ACTOR_PICNUM 0x00000400
#define NET_ACTOR_ANG 0x00000800
#define NET_ACTOR_EXTRA 0x00001000
#define NET_ACTOR_OWNER 0x00002000
#define NET_ACTOR_MOVFLAG 0x00004000
#define NET_ACTOR_TEMPANG 0x00008000
#define NET_ACTOR_TIMETOSLEEP 0x00010000
#define NET_ACTOR_FLAGS 0x00020000
#define NET_ACTOR_PTR1 0x00040000
#define NET_ACTOR_PTR2 0x00080000
#define NET_ACTOR_PTR3 0x00100000
enum netchan_t
{
CHAN_MOVE, // unreliable movement packets
CHAN_GAMESTATE, // gamestate changes... frags, respawns, player names, etc
CHAN_SYNC, // client join sync packets
CHAN_CHAT, // chat and RTS
CHAN_MISC, // whatever else
CHAN_MAX
};
enum DukePacket_t
{
PACKET_MASTER_TO_SLAVE,
PACKET_SLAVE_TO_MASTER,
PACKET_NUM_PLAYERS,
PACKET_PLAYER_INDEX,
PACKET_PLAYER_DISCONNECTED,
PACKET_PLAYER_SPAWN,
PACKET_FRAG,
PACKET_REQUEST_GAMESTATE,
PACKET_VERSION,
PACKET_AUTH,
PACKET_PLAYER_PING,
PACKET_PLAYER_READY,
PACKET_MAP_STREAM,
// any packet with an ID higher than PACKET_BROADCAST is rebroadcast by server
// so hacked clients can't create fake server packets and get the server to
// send them to everyone
// newer versions of the netcode also make this determination based on which
// channel the packet was broadcast on
PACKET_BROADCAST,
PACKET_NEW_GAME,
PACKET_RTS,
PACKET_CLIENT_INFO,
PACKET_MESSAGE,
PACKET_USER_MAP,
PACKET_MAP_VOTE,
PACKET_MAP_VOTE_INITIATE,
PACKET_MAP_VOTE_CANCEL,
};
enum netdisconnect_t
{
DISC_BAD_PASSWORD = 1,
DISC_KICKED,
DISC_BANNED
};
enum netmode_t
{
NET_CLIENT = 0,
NET_SERVER,
NET_DEDICATED_CLIENT, // client on dedicated server
NET_DEDICATED_SERVER
};
extern ENetHost *g_netClient;
extern ENetHost *g_netServer;
extern ENetPeer *g_netClientPeer;
extern char g_netPassword[32];
extern int32_t g_netDisconnect;
extern int32_t g_netPlayersWaiting;
extern int32_t g_netPort;
extern int32_t g_networkMode;
extern int32_t g_netSync;
extern int32_t lastsectupdate[MAXSECTORS];
extern int32_t lastupdate[MAXSPRITES];
extern int32_t lastwallupdate[MAXWALLS];
extern int16_t g_netStatnums[10];
extern mapstate_t *g_multiMapState;
int32_t Net_PackSprite(int32_t i,uint8_t *pbuf);
int32_t Net_UnpackSprite(int32_t i,uint8_t *pbuf);
void Net_ClientMove(void);
void Net_Connect(const char *srvaddr);
void Net_Disconnect(void);
void Net_EnterMessage(void);
void Net_GetPackets(void);
void Net_NewGame(int32_t volume,int32_t level);
void Net_ParseClientPacket(ENetEvent *event);
void Net_ParseServerPacket(ENetEvent *event);
void Net_ResetPrediction(void);
void Net_SendClientInfo(void);
void Net_SendUserMapName(void);
void Net_StreamLevel(void);
void Net_SyncPlayer(ENetEvent *event);
void Net_UpdateClients(void);
void Net_WaitForServer(void);
void faketimerhandler(void);
#endif