raze/polymer/eduke32/source
helixhorned 195ed466e3 VPX: in 3 planes -> packed format conversion code, group together the
three individual loops and compile the enclosing function at -O3 (-O1 for
debugging builds). Now, the time for this conversion ranges from 7 to 18
ms per frame across various tested machines, a clear improvement.

git-svn-id: https://svn.eduke32.com/eduke32@2042 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-25 15:11:11 +00:00
..
enet ENet 1.3.3 2011-08-12 06:07:21 +00:00
jaudiolib A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run. 2011-06-17 11:53:41 +00:00
jmact Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it. 2011-07-22 22:00:53 +00:00
lunatic First Lunatic development bits. 2011-09-20 19:12:24 +00:00
misc
_functio.h
_midi.h
_rts.h
actors.c Make Polymer declare a callback function G_Polymer_UnInit() that is called 2011-09-06 17:45:21 +00:00
actors.h * We cansee() now through TROR portals, making enemies recognize you from above and below 2011-07-01 17:15:07 +00:00
anim.c Various cleanup work: 2011-08-17 18:52:54 +00:00
anim.h
animvpx.c VPX: in 3 planes -> packed format conversion code, group together the 2011-09-25 15:11:11 +00:00
animvpx.h VP8 video playback as (side-by-side) replacement of ANM moving pictures. 2011-07-18 19:06:29 +00:00
astub.c - protect stat bit 2 when pasting to ceilings or floors 2011-09-18 11:55:31 +00:00
config.c * Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer. 2011-06-19 18:30:32 +00:00
config.h
demo.c
demo.h
duke3d.h Make certain sprites in rotating sectors impervious against diverging from their initial position due to roundoff error accumulation. The sprites affected are those with statnums 0, STANDABLE, FX, and FALLER (also SE lights, but that shouldn't be considered permanent) contained in sectors with SE 0, 6 or 14. Fix some interpolation issues with such sprites in passing, though they still jitter on occasion. For usage examples, take a look at the updated trueror1.map. 2011-06-22 19:12:47 +00:00
function.h
game.c First Lunatic development bits. 2011-09-20 19:12:24 +00:00
game.h My first commit! 2011-07-21 22:39:29 +00:00
gamedef.c Add a warning when calling {save,load}mapstate from EVENT_ANIMATESPRITES (forgotten from earlier changes). 2011-08-03 17:22:46 +00:00
gamedef.h * new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy 2011-07-10 15:39:21 +00:00
gamedefs.h
gameexec.c Add a warning when calling {save,load}mapstate from EVENT_ANIMATESPRITES (forgotten from earlier changes). 2011-08-03 17:22:46 +00:00
gameexec.h Add a warning when calling {save,load}mapstate from EVENT_ANIMATESPRITES (forgotten from earlier changes). 2011-08-03 17:22:46 +00:00
gamestructures.c * new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy 2011-07-10 15:39:21 +00:00
gamevars.c Add a couple of missed sanity checks for accessing player and sprite structure members as vars. Should fix crashes with stuff like "ifvare player[some value greater than MAXPLAYERS].kickback_pic blah" 2011-09-12 06:25:50 +00:00
gamevars.h Fix crashes on 64-bit due to unintended address truncation on ptr vars 2011-09-04 23:06:12 +00:00
global.c
global.h
GNU.TXT
grpscan.c
grpscan.h
keys.h
m32def.c Lots of M32script tweaks: 2011-08-03 17:22:25 +00:00
m32def.h Lots of M32script tweaks: 2011-08-03 17:22:25 +00:00
m32exec.c - Add new trueror1.map that showcases the functionality and limitations of 2011-09-15 17:04:37 +00:00
m32structures.c Addresses posts #180 and #181 of the TROR thread. Specifically, 2011-07-04 21:20:59 +00:00
m32vars.c Various cleanup work: 2011-08-17 18:52:54 +00:00
macros.h
mapster32.h Move the fixspritesectors call and the start sector updating into ExtPreSaveMap(). 2011-09-04 19:43:48 +00:00
mdump.cpp
mdump.h
menus.c
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
namesdyn.c Make Ctrl-Alt-A also remove gray walls in the side-view mode. This makes TROR-heavy maps look much less cramped when used in conjunction with Ctrl-A. 2011-08-18 22:01:01 +00:00
namesdyn.h
net.c
net.h
old.diff
osdcmds.c
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Much more elegant solution to updating the player's sectnum when passing through 2011-09-01 18:38:13 +00:00
player.h
premap.c First Lunatic development bits. 2011-09-20 19:12:24 +00:00
premap.h Various cleanup work: 2011-08-17 18:52:54 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c maint 2: refactor bits of code that twiddle/untwiddle pointers for persistent storage into a G_Util_PtrToIdx() function 2011-07-29 22:07:49 +00:00
savegame.h maint 2: refactor bits of code that twiddle/untwiddle pointers for persistent storage into a G_Util_PtrToIdx() function 2011-07-29 22:07:49 +00:00
sdlmusic.c - Add new trueror1.map that showcases the functionality and limitations of 2011-09-15 17:04:37 +00:00
sector.c In camera viewscreen tiles, also draw upper and lower TROR levels. Works 2011-09-15 17:03:08 +00:00
sector.h
soundefs.h update soundefs.h to match the final v1.5 DEFS.CON 2011-08-20 23:27:58 +00:00
sounds.c Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;) 2011-06-19 00:11:52 +00:00
sounds.h
sounds_mapster32.c * a.m32: new state 'correctslopes' which will check all ceilings and floors for a stat&2 and heinum mismatch and correct accordingly (the result isn't visible, but such an inconsistency can prevent planes from TROR-joining) 2011-07-30 13:03:07 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c