raze/source/games/sw/src/saveable.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2005 Jonathon Fowler <jf@jonof.id.au>
This file is part of JFShadowWarrior
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "compat.h"
#include "tarray.h"
#include "debugbreak.h"
BEGIN_SW_NS
#include "saveable.h"
static TArray<saveable_module*> saveablemodules;
void Saveable_Init(void)
{
if (saveablemodules.Size() > 0) return;
Saveable_Init_Dynamic();
#define MODULE(x) { \
extern saveable_module saveable_ ## x; \
saveablemodules.Push(&saveable_ ## x); \
}
MODULE(actor)
MODULE(ai)
MODULE(build)
MODULE(bunny)
MODULE(coolg)
MODULE(coolie)
MODULE(eel)
MODULE(girlninj)
MODULE(goro)
MODULE(hornet)
MODULE(jweapon)
MODULE(lava)
MODULE(miscactr)
MODULE(morph)
MODULE(ninja)
MODULE(panel)
MODULE(player)
MODULE(quake)
MODULE(ripper)
MODULE(ripper2)
MODULE(rotator)
MODULE(serp)
MODULE(skel)
MODULE(skull)
MODULE(slidor)
MODULE(spike)
MODULE(sprite)
MODULE(sumo)
MODULE(track)
MODULE(vator)
MODULE(wallmove)
MODULE(weapon)
MODULE(zilla)
MODULE(zombie)
MODULE(sector)
}
int Saveable_FindCodeSym(void *ptr, savedcodesym *sym)
{
unsigned m,i;
if (!ptr)
{
sym->module = 0; // module 0 is the "null module" for null pointers
sym->index = 0;
return 0;
}
for (m=0; m<saveablemodules.Size(); m++)
{
for (i=0; i<saveablemodules[m]->numcode; i++)
{
if (ptr != saveablemodules[m]->code[i]) continue;
sym->module = 1+m;
sym->index = i;
return 0;
}
}
debug_break();
return -1;
}
int Saveable_FindDataSym(void *ptr, saveddatasym *sym)
{
unsigned m,i;
if (!ptr)
{
sym->module = 0;
sym->index = 0;
sym->offset = 0;
return 0;
}
for (m = 0; m < saveablemodules.Size(); m++)
{
for (i=0; i<saveablemodules[m]->numdata; i++)
{
if (ptr < saveablemodules[m]->data[i].base) continue;
if (ptr >= (void *)((intptr_t)saveablemodules[m]->data[i].base +
saveablemodules[m]->data[i].size)) continue;
sym->module = 1+m;
sym->index = i;
sym->offset = (intptr_t)ptr - (intptr_t)saveablemodules[m]->data[i].base;
return 0;
}
}
debug_break();
return -1;
}
int Saveable_RestoreCodeSym(savedcodesym *sym, void **ptr)
{
if (sym->module == 0)
{
*ptr = NULL;
return 0;
}
if (sym->module > saveablemodules.Size())
{
debug_break();
return -1;
}
if (sym->index >= saveablemodules[sym->module-1]->numcode)
{
debug_break();
return -1;
}
*ptr = saveablemodules[sym->module-1]->code[sym->index];
return 0;
}
int Saveable_RestoreDataSym(saveddatasym *sym, void **ptr)
{
if (sym->module == 0)
{
*ptr = NULL;
return 0;
}
if (sym->module > saveablemodules.Size())
{
debug_break();
return -1;
}
if (sym->index >= saveablemodules[sym->module-1]->numdata)
{
debug_break();
return -1;
}
if (sym->offset >= saveablemodules[sym->module-1]->data[sym->index].size)
{
debug_break();
return -1;
}
*ptr = (void *)((intptr_t)saveablemodules[sym->module-1]->data[sym->index].base + sym->offset);
return 0;
}
END_SW_NS