raze/source/common/rendering/hwrenderer/postprocessing/hw_postprocessshader.h

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#pragma once
enum class PostProcessUniformType
{
Undefined,
Int,
Float,
Vec2,
Vec3
};
struct PostProcessUniformValue
{
PostProcessUniformType Type = PostProcessUniformType::Undefined;
double Values[4] = { 0.0, 0.0, 0.0, 0.0 };
};
struct PostProcessShader
{
FString Target;
FString ShaderLumpName;
int ShaderVersion = 0;
FString Name;
bool Enabled = false;
TMap<FString, PostProcessUniformValue> Uniforms;
TMap<FString, FString> Textures;
};
extern TArray<PostProcessShader> PostProcessShaders;