raze/source/common/rendering/hwrenderer/postprocessing/hw_postprocessshader.h
Christoph Oelckers ea08fa0a4e - updated common code.
Most of what got added is still unused.

# Conflicts:
#	source/build/src/palette.cpp

# Conflicts:
#	source/build/src/palette.cpp

# Conflicts:
#	source/common/engine/i_interface.h
2020-05-30 22:28:24 +02:00

32 lines
515 B
C

#pragma once
enum class PostProcessUniformType
{
Undefined,
Int,
Float,
Vec2,
Vec3
};
struct PostProcessUniformValue
{
PostProcessUniformType Type = PostProcessUniformType::Undefined;
double Values[4] = { 0.0, 0.0, 0.0, 0.0 };
};
struct PostProcessShader
{
FString Target;
FString ShaderLumpName;
int ShaderVersion = 0;
FString Name;
bool Enabled = false;
TMap<FString, PostProcessUniformValue> Uniforms;
TMap<FString, FString> Textures;
};
extern TArray<PostProcessShader> PostProcessShaders;