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91 lines
2.3 KiB
C
91 lines
2.3 KiB
C
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#pragma once
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#include "zstring.h"
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#include "printf.h"
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#include <functional>
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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// The WndProc used when the game view is active
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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class MainWindow
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{
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public:
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void Create(const FString& title, int x, int y, int width, int height);
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void ShowGameView();
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void RestoreConView();
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void ShowErrorPane(const char* text);
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void CheckForRestart();
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void HideGameTitleWindow();
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int GetGameTitleWindowHeight();
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void PrintStr(const char* cp);
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void GetLog(std::function<bool(const void* data, uint32_t size, uint32_t& written)> writeFile);
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void UpdateLayout();
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void ShowProgressBar(int maxpos);
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void HideProgressBar();
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void SetProgressPos(int pos);
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void ShowNetStartPane(const char* message, int maxpos);
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void SetNetStartProgress(int pos);
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bool RunMessageLoop(bool (*timer_callback)(void*), void* userdata);
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void HideNetStartPane();
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void SetWindowTitle(const char* caption);
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HWND GetHandle() { return Window; }
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private:
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void LayoutMainWindow(HWND hWnd, HWND pane);
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int LayoutErrorPane(HWND pane, int w);
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int LayoutNetStartPane(HWND pane, int w);
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void DoPrintStr(const char* cpt);
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void FlushBufferedConsoleStuff();
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LRESULT OnMessage(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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LRESULT OnCreate(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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LRESULT OnSize(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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LRESULT OnDrawItem(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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LRESULT OnCommand(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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LRESULT OnClose(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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LRESULT OnDestroy(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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static LRESULT CALLBACK LConProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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static INT_PTR CALLBACK ErrorPaneProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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HWND Window = 0;
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HFONT GameTitleFont = 0;
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LONG GameTitleFontHeight = 0;
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LONG DefaultGUIFontHeight = 0;
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LONG ErrorIconChar = 0;
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bool restartrequest = false;
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HWND GameTitleWindow = 0;
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HWND ErrorPane = 0;
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HWND ErrorIcon = 0;
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bool ConWindowHidden = false;
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HWND ConWindow = 0;
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TArray<FString> bufferedConsoleStuff;
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HWND ProgressBar = 0;
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HWND NetStartPane = 0;
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int NetStartMaxPos = 0;
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HWND StartupScreen = 0;
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};
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extern MainWindow mainwindow;
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