raze-gles/source/common/console
Christoph Oelckers ffa16b2a53 - removed all command related code from the OSD.
None of this was used anymore.
2019-11-05 00:48:27 +01:00
..
c_bind.cpp - reactivated the binding reladed CCMDs. 2019-11-04 23:52:08 +01:00
c_bind.h - it compiles again (safety commit) 2019-11-03 20:24:50 +01:00
c_buttons.cpp - for initializing tab commands a separate static lookup function must be used to get the button names. 2019-11-04 23:11:10 +01:00
c_buttons.h - added ZDoom's CCMD code. 2019-11-04 23:01:50 +01:00
c_commandline.cpp - added ZDoom's keybinding class and some needed support code. 2019-11-03 18:19:29 +01:00
c_commandline.h - fixed dependency problems with OSD definitions being used in another header. 2019-11-05 00:39:00 +01:00
c_console.h - added back ZDoom's CVAR code and hooked into the OSD. 2019-10-21 22:39:26 +02:00
c_cvars.cpp - added ZDoom's CCMD code. 2019-11-04 23:01:50 +01:00
c_cvars.h - transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.) 2019-10-27 08:14:58 +01:00
c_dispatch.cpp - removed all command related code from the OSD. 2019-11-05 00:48:27 +01:00
c_dispatch.h - removed the bind command set from the osdcmd files to make sure that they don't get called anympre. All input should be routed through the new console code now. 2019-11-05 00:22:42 +01:00
d_event.cpp - moved all mouse button handling to the input state 2019-11-04 01:01:54 +01:00
d_event.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
d_gui.h - added ZDoom's keybinding class and some needed support code. 2019-11-03 18:19:29 +01:00
keydef.h - it compiles again (safety commit) 2019-11-03 20:24:50 +01:00