raze-gles/source/build/src
Christoph Oelckers 3455610031 - base palette cleanup.
Avoid passing this anywhere in the client code. It should only be set right before rendering the 3D view and the only code using the base palette should be the 3D renderer and hud_drawsprite.
Also make the palette override CVARs 3D view only in debug mode.
2020-08-14 21:18:14 +02:00
..
animvpx.cpp - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
clip.cpp - YAX is also gone now. 2020-07-14 16:06:14 +02:00
defs.cpp - removed setuptile DEF command due to the hacky implementation and general uselessness of what can be done with it. 2020-07-14 17:47:11 +02:00
engine.cpp - base palette cleanup. 2020-08-14 21:18:14 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - sky code cleanup and transitioning of Duke's. 2020-07-15 00:06:19 +02:00
mdsprite.cpp - removed some C cruft from compat.h. 2020-08-02 21:25:03 +02:00
mhk.cpp - safety commit - does not compile! 2020-07-07 13:19:09 +02:00
polymost.cpp - disable transparency testing, unless explicitly requested. 2020-07-28 21:28:10 +02:00
scriptfile.cpp Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
timer.cpp - say goodbye to libdivide! 2020-07-14 20:21:16 +02:00
voxmodel.cpp - fixed render state management. 2020-06-12 22:32:49 +02:00