raze-gles/polymer/eduke32/build/include
helixhorned 68e6141c32 Patch adding Wii support by tueidj, part 10: sound and endianness changes
This part is a mixture of the original patch and my changes.  It seems like
tueidj had some trouble
 1) getting OGG to work, which is why it's conditionally compiled out
 2) struggling with endianness with the mixing routines?  This may be also
    due to him missing to define two others BIGENDIAN macros (our code is
    in need of cleanup there).  Note the change in jaudiolib/src/mix.c!

Because I added my share to this part, I might have actually broken sound
mixing on big-endian platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2630 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:53 +00:00
..
msvc win32 stuck input fix among other minor changes 2010-05-16 22:53:08 +00:00
a.h Port tvlineasm2 to C and enable transmaskvline2 code also for all-C builds. 2012-03-18 23:17:17 +00:00
baselayer.h Patch adding Wii support by tueidj, part 3: SDL-level mouse changes 2012-05-01 12:38:14 +00:00
build.h Patch adding Wii support by tueidj, part 9: build.h sector/wall/spr/... limits 2012-05-01 12:40:24 +00:00
cache1d.h Comment out unused dfread and kdfwrite functions in cache1d.c. 2012-02-18 22:15:04 +00:00
common.h Move some debugging stuff out of compat.h into glbuild.h and common.h. 2012-04-04 18:57:42 +00:00
compat.h Patch adding Wii support by tueidj, part 10: sound and endianness changes 2012-05-01 12:40:53 +00:00
crc32.h A bunch of multiplayer improvements 2009-12-14 05:23:29 +00:00
dxdidf.h Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
dynamicgtk.h Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
editor.h Re-enable Mapster32's undo/redo functionality. 2012-03-15 18:12:17 +00:00
glbuild.h Polymer: when drawing art sky, temporarily set texcoord s wrapping to clamping. 2012-04-10 20:14:52 +00:00
glext.h Polymer: preliminary support for GL_ARB_debug_output 2011-10-02 05:56:35 +00:00
gtkbits.h ass rape 2009-01-09 09:29:17 +00:00
hightile.h Rearrange 'struct hicreplc_t' members so that no padding is inserted on x64. 2012-01-26 21:58:25 +00:00
kplib.h ass rape 2009-01-09 09:29:17 +00:00
lzwnew.h ass rape 2009-01-09 09:29:17 +00:00
m32script.h Remove YES and NO #defines from duke3d.h since they're giving warnings on OS X. 2012-03-11 17:37:25 +00:00
malloc.c.h Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
md4.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mdsprite.h Fix sprite[] access with indices > MAXSPRITES in Polymer model drawing code. 2012-01-22 17:18:49 +00:00
mutex.h Patch adding Wii support by tueidj, part 6: mutexes 2012-05-01 12:39:20 +00:00
nedmalloc.h Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in 2010-05-18 00:30:30 +00:00
osd.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
osxbits.h Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
osxmain.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.h Polymer: support for creating a debugging context in winlayer 2011-10-03 00:14:56 +00:00
polymost.h Make 'double ghoriz' static in polymost.c. 2012-03-04 20:13:34 +00:00
pragmas.h Patch adding Wii support by tueidj, part 1: assembly pragmas 2012-05-01 12:37:32 +00:00
prlights.h Fixes compilation for now. Now if my executable would start... 2010-08-12 13:38:37 +00:00
quicklz.h more semi-tested multiplayer changes and sound callback fix 2010-01-05 21:53:14 +00:00
rawinput.h win32 stuck input fix among other minor changes 2010-05-16 22:53:08 +00:00
scancodes.h Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
scriptfile.h Guard scriptfile.h with an #ifndef sentinel. 2012-03-26 22:04:59 +00:00
sdl_inc.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
sdlayer.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
startwin.editor.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
winlayer.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00