..
2d
- fixed drawing of a single character
2020-02-02 15:00:51 +02:00
console
- consolidation of engine save code.
2020-01-21 21:51:05 +01:00
filesystem
- cleaned up the remaining dependencies on windows.h
2020-02-03 21:30:57 +01:00
fonts
- added more EDuke credits.
2020-02-02 20:29:43 +01:00
input
- disabled the message entering code.
2019-12-24 13:21:36 +01:00
menu
- added Y/N to end game message.
2020-02-11 21:33:20 +01:00
music
- sound backend update.
2020-02-09 13:26:51 +01:00
rendering
- removed message about vintage build
2020-02-10 15:10:45 +02:00
sound
- sound backend update.
2020-02-09 13:26:51 +01:00
textures
- properly define the BasePalette wrapper.
2020-02-02 07:58:05 +01:00
utility
- sound backend update.
2020-02-09 13:26:51 +01:00
animlib.cpp
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
animlib.h
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
compositesaveame.h
- fixed incomplete reset of savegame state.
2020-01-07 18:53:16 +01:00
compositesavegame.cpp
- infrastructure for savegame pics.
2020-01-12 23:16:21 +01:00
gameconfigfile.cpp
- this is a good stopping point for now, again...
2020-01-11 10:02:44 -05:00
gameconfigfile.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
gamecontrol.cpp
- -addon 0 seems to be a valid parameter...
2020-02-09 09:48:55 +01:00
gamecontrol.h
- unified demo path handling for all platforms
2020-02-06 12:04:51 +01:00
gamecvars.cpp
- fixed validation of hud_custom CVAR.
2020-02-09 18:42:14 +01:00
gamecvars.h
- removed in_mousedeadzone CVAR.
2020-01-29 21:51:57 +01:00
i_specialpaths.h
- getting rid of std::filesystem, part one.
2020-01-03 14:19:52 +01:00
initfs.cpp
- added autodetection for Cryptic Passage and Route 66 add-ons in their originally (messed up) form.
2020-02-01 21:12:09 +01:00
inputstate.cpp
- removed in_mousedeadzone CVAR.
2020-01-29 21:51:57 +01:00
inputstate.h
- don't let joystick/controller axis events register as a keypress for screen advancing.
2020-01-05 10:36:52 +01:00
mapinfo.h
- fixed incorrect name for last RR map.
2020-01-08 18:58:36 +01:00
ns.h
Merge branch 'master' into powerslave
2019-12-26 14:46:14 +01:00
quotemgr.h
- refactor of the quote storage.
2019-12-04 00:28:28 +01:00
quotes.cpp
- started transitioning to a global mapinfo list.
2019-12-10 00:01:45 +01:00
rts.cpp
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
2019-12-16 19:18:03 +01:00
rts.h
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
2019-12-16 19:18:03 +01:00
savegamehelp.cpp
- unified saved games path handling for all platforms
2020-02-06 12:04:51 +01:00
savegamehelp.h
- moved Exhumed's engine state save code into the common part.
2020-01-21 19:22:38 +01:00
screenshot.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
searchpaths.cpp
- removed double detection of DN3D addons.
2020-02-10 20:38:38 +01:00
secrets.cpp
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
secrets.h
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
st_start.h
- fixed all undefined symbols except OpenGLFrameBuffer.
2019-12-23 10:53:58 +01:00
statistics.cpp
- fixed handling of statistics data.
2020-01-25 16:47:48 +01:00
statistics.h
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
version.h
First round of Blood Savegame fix.
2020-02-11 23:15:25 +01:00