raze-gles/source
Christoph Oelckers fd384a5f47 - added an indexer for Blood's AI states.
These seem to be the only pointer variables that need to be written out to a savegame, but to restore them they need to be turned into indices before saving.
2020-02-12 00:22:11 +01:00
..
blood - added an indexer for Blood's AI states. 2020-02-12 00:22:11 +01:00
build - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
common First round of Blood Savegame fix. 2020-02-11 23:15:25 +01:00
duke3d - fixed palette in 3D Realms screen and first end-of-episode animation in Duke3D. 2020-02-11 19:29:05 +01:00
exhumed
glbackend - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
libsmackerdec
platform - fixed Linux paths not ending with a slash. 2020-02-11 21:00:01 +01:00
rr - fixed palette in 3D Realms screen and first end-of-episode animation in Duke3D. 2020-02-11 19:29:05 +01:00
sw
thirdparty
CMakeLists.txt
g_pch.h
gitinfo.cpp