raze-gles/source
Christoph Oelckers fa44d75e98 - draw regular sprites.
Mostly functional, but the projected size is off.
2021-03-27 23:12:41 +01:00
..
build - fixed clipping code. 2021-03-27 15:04:16 +01:00
common - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
core - draw regular sprites. 2021-03-27 23:12:41 +01:00
games - call the game specific analyzesprites functions. 2021-03-26 15:06:14 +01:00
glbackend - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - flat sprite rendering! 2021-03-26 20:28:44 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp