..
test
Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values.
2012-09-02 14:09:49 +00:00
bitar.lua
Lunatic: rewrite bitar to use arrays of int32, more convenience ops.
2012-08-10 19:11:43 +00:00
bittest.lua
Lunatic: rewrite bitar to use arrays of int32, more convenience ops.
2012-08-10 19:11:43 +00:00
build.lua
build.lua map loader: add the option of canonicalizing sprite order.
2012-08-26 22:13:57 +00:00
con_lang.lua
Add EVENT_PREGAME. Now all sprites are processed in the following fashion:
2012-08-27 03:49:55 +00:00
control.lua
Lunatic: rotatesprite+test, player access, misc.
2012-08-19 12:52:18 +00:00
defs.ilua
Lunatic: prototypical editor binding.
2012-10-07 15:25:52 +00:00
defs_common.lua
Lunatic: prototypical editor binding.
2012-10-07 15:25:52 +00:00
defs_m32.ilua
Lunatic: prototypical editor binding.
2012-10-07 15:25:52 +00:00
dynsymlist
Lunatic: fix up Makefiles, split dynsymlists.
2012-10-07 15:25:58 +00:00
dynsymlist_m32
Lunatic: fix up Makefiles, split dynsymlists.
2012-10-07 15:25:58 +00:00
findmaps.sh
foreachmap.lua: add option of only printing matching file names (like grep -l)
2012-09-26 22:54:01 +00:00
foreachmap.lua
foreachmap.lua: add option of only printing matching file names (like grep -l)
2012-09-26 22:54:01 +00:00
geom.lua
Lunatic: rotatesprite+test, player access, misc.
2012-08-19 12:52:18 +00:00
lunacon.lua
Lunatic: fix hex literal parsing on Windows, add two comments.
2012-08-02 10:52:35 +00:00
lunatic.c
Lunatic: prototypical editor binding.
2012-10-07 15:25:52 +00:00
lunatic.h
Lunatic: time every event and actor call and print summary at game exit.
2012-07-20 21:57:44 +00:00
lunatic_m32.c
Lunatic: prototypical editor binding.
2012-10-07 15:25:52 +00:00
lunatic_m32.h
Lunatic: prototypical editor binding.
2012-10-07 15:25:52 +00:00
lunatic_priv.h
Lunatic: prototypical editor binding.
2012-10-07 15:25:52 +00:00
map2text.lua
build.lua map loader: add the option of canonicalizing sprite order.
2012-08-26 22:13:57 +00:00
mapastats.lua
Lunatic: add 'stat' module for running statistics.
2012-08-02 10:52:32 +00:00
mapdiff.sh
build.lua map loader: add the option of canonicalizing sprite order.
2012-08-26 22:13:57 +00:00
mapstats.lua
Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
2012-07-08 21:47:11 +00:00
mapypan.lua
Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
2012-07-08 21:47:11 +00:00
profdemo.lua
Add helper program profdemo.lua, running EDuke32's demo profiling N times.
2012-10-01 17:52:52 +00:00
randgen.lua
Lunatic: rotatesprite+test, player access, misc.
2012-08-19 12:52:18 +00:00
stat.lua
Lunatic: rotatesprite+test, player access, misc.
2012-08-19 12:52:18 +00:00
strict.lua
Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
2012-06-17 19:45:37 +00:00
test.elua
Lunatic: rotatesprite+test, player access, misc.
2012-08-19 12:52:18 +00:00