raze-gles/source/build/src
2020-07-14 17:47:11 +02:00
..
animvpx.cpp - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
clip.cpp - YAX is also gone now. 2020-07-14 16:06:14 +02:00
common.cpp - removed clipshape feature as it is a feature of modern EDuke32 maps only. 2020-07-14 15:36:25 +02:00
defs.cpp - removed setuptile DEF command due to the hacky implementation and general uselessness of what can be done with it. 2020-07-14 17:47:11 +02:00
engine.cpp - cleaned out some unused parts of engine.cpp 2020-07-14 17:35:19 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - YAX is also gone now. 2020-07-14 16:06:14 +02:00
mdsprite.cpp - the beginning of sector.cpp 2020-06-21 22:39:05 +02:00
mhk.cpp - safety commit - does not compile! 2020-07-07 13:19:09 +02:00
polymost.cpp - removed setuptile DEF command due to the hacky implementation and general uselessness of what can be done with it. 2020-07-14 17:47:11 +02:00
pragmas.cpp engine: add divideu64()/divideu64_noinline() 2020-06-17 12:26:03 +02:00
scriptfile.cpp - got rid of print.h (a.k.a. 'how not do design a text formatting library'.) 2020-07-14 15:41:19 +02:00
timer.cpp - reverted ClockTicks to an integer so that interpolation can be reimplemented without it affecting the global game timer. 2020-07-14 11:52:38 +02:00
voxmodel.cpp - fixed render state management. 2020-06-12 22:32:49 +02:00