raze-gles/polymer/eduke32
helixhorned f996995fe5 Implement changesprite{sect,stat} without temp. freelist insertion/deletion.
This is simply done by using the two list helper functions defined earlier
instead of a deletespriteX/insertspriteX pair.

git-svn-id: https://svn.eduke32.com/eduke32@2469 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:06:52 +00:00
..
Apple OS X: another set of new universal x86/x86_64/PPC libraries provided by LSDNinja, this time compiled under Leopard 10.5 2012-03-11 07:15:44 +00:00
Windows Fix building ebacktrace1.dll with versions of binutils/libbfd after 2.20.51-1. This removes the need to link and depend on libintl (for now). 2012-03-05 07:25:55 +00:00
build Implement changesprite{sect,stat} without temp. freelist insertion/deletion. 2012-03-13 20:06:52 +00:00
eobj
eobj_win
installer
obj
obj_win
psd Add the source .psd files for the EDuke32 logo and program icon to the repository. Though they are .psd, they are effectively vector because they utilize paths. 2012-02-25 02:57:59 +00:00
rsrc cosmetic: 2012-02-25 02:57:25 +00:00
samples Update samples/trueror1.map with some tests of sprites lying on TROR floors. 2012-02-16 19:25:56 +00:00
source Remove old functions from savegame.c. 2012-03-13 20:05:33 +00:00
ChangeLog
ChangeLog.html
GNU.TXT
MakeDistributions
Makefile More Build tools improvements: 2012-03-12 04:48:42 +00:00
Makefile.common Convenience Makefile variable for building with Clang: make CLANG=1 2012-03-12 04:49:16 +00:00
Makefile.deps First Lunatic development bits. 2011-09-20 19:12:24 +00:00
Makefile.msvc Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
SEHELP.HLP
STHELP.HLP
backtrace.dll
buildlic.txt
eduke32.sln
eduke32.vcproj
eduke32.vcxproj
eduke32.vcxproj.filters
eduke32.vcxproj.user
libiconv2.dll
libintl3.dll
m32help.hlp * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement) 2011-03-23 17:41:01 +00:00
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
nedmalloc.dll Rebuild nedmalloc.dll using newest git sources 2012-02-19 04:07:14 +00:00
osxbuild.sh Fix another typo in osxbuild.sh. 2012-03-12 04:57:06 +00:00
tiles.cfg move tiles.cfg out of eduke32/samples/ into eduke32/ and update synthesis.sh to reflect that 2011-07-28 21:12:02 +00:00