raze-gles/polymer/eduke32/samples
helixhorned 481a986a30 splitscreen: tweak base palette application, remove resp. code from splitscr.con.
Basically, base palettes with lower indices trump higher ones.  For example,
when one player is underwater and the other above, the normal palette takes
precedence.

git-svn-id: https://svn.eduke32.com/eduke32@2955 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-22 22:49:27 +00:00
..
_clipshape0.map
a.m32 Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32. 2012-08-06 20:00:35 +00:00
aspect.map Add samples/aspect.map for calibrating aspect-related settings and testing. 2012-04-09 19:22:15 +00:00
duke3d.def.sample minor change in duke3d.def.sample to link to the wiki, but it still needs a major overhaul 2011-07-28 21:10:59 +00:00
enhance.con.sample gut and update enhance.con.sample 2011-08-20 23:28:02 +00:00
m32script_ex.map
r_usenewshading.map Add samples/r_usenewshading.map. 2012-06-17 19:45:53 +00:00
ror.map
splitscr.con splitscreen: tweak base palette application, remove resp. code from splitscr.con. 2012-08-22 22:49:27 +00:00
spriteclip.txt
tests.m32 Lots of M32script tweaks: 2011-08-03 17:22:25 +00:00
trueror1.map Update samples/trueror1.map with some tests of sprites lying on TROR floors. 2012-02-16 19:25:56 +00:00
weapons.con.sample weapons.con.sample: 2012-01-17 04:31:23 +00:00