.. |
_functio.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
actors.cpp
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- silenced a few warnings.
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2019-10-18 17:55:22 +02:00 |
actors.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
anim.cpp
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- refactored file access in the movie player.
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2019-10-20 22:48:21 +02:00 |
anim.h
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- removed unused animlock variable.
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2019-10-20 10:45:49 +02:00 |
cheats.cpp
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
cheats.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
cmdline.cpp
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- removed all code related to the -usecwd command line switch.
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2019-10-21 19:51:12 +02:00 |
cmdline.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
common.cpp
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- removed all code related to the -usecwd command line switch.
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2019-10-21 19:51:12 +02:00 |
common_game.h
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- removed all code related to the -usecwd command line switch.
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2019-10-21 19:51:12 +02:00 |
config.cpp
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- first batch of adjustments to the new tile management.
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2019-10-15 00:54:14 +02:00 |
config.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
demo.cpp
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- refactored all file reading in the savegame code to the FileReader interface.
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2019-10-20 21:04:55 +02:00 |
demo.h
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- refactored all file reading in the savegame code to the FileReader interface.
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2019-10-20 21:04:55 +02:00 |
duke3d.h
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- consolidated RTS code, because there were 3 copies.
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2019-10-20 19:13:44 +02:00 |
events_defs.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
function.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
game.cpp
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- removed all code related to the -usecwd command line switch.
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2019-10-21 19:51:12 +02:00 |
game.h
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- first batch of adjustments to the new tile management.
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2019-10-15 00:54:14 +02:00 |
gamedef.cpp
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- refactored file access in RR frontend's sound code.
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2019-10-20 21:56:13 +02:00 |
gamedef.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
gamedefs.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
gameexec.cpp
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- removed some legacy demo stuff from RedNukem backend.
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2019-09-26 00:19:49 +02:00 |
gameexec.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
GameListSource.game.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
GameListSource.game.mm
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- include namespace file in all sources as the very first include.
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2019-09-21 20:59:54 +02:00 |
gamestructures.cpp
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
gamevars.cpp
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
gamevars.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
global.cpp
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
global.h
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
GrpFile.game.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
GrpFile.game.mm
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- include namespace file in all sources as the very first include.
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2019-09-21 20:59:54 +02:00 |
grpscan.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
grpscan.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
input.cpp
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
input.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
inv.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
keys.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
m32def.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
macros.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
mdump.cpp
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
mdump.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
menus.cpp
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- first batch of adjustments to the new tile management.
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2019-10-15 00:54:14 +02:00 |
menus.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
names.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
namesdyn.cpp
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
namesdyn.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
net.cpp
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- brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation.
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2019-10-21 21:36:05 +02:00 |
net.h
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- made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
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2019-10-20 09:16:01 +02:00 |
osdcmds.cpp
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- brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation.
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2019-10-21 21:36:05 +02:00 |
osdcmds.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
osdfuncs.cpp
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- make it compile again.
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2019-10-04 17:36:37 +02:00 |
osdfuncs.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
player.cpp
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- made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
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2019-10-20 09:16:01 +02:00 |
player.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
premap.cpp
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- brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation.
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2019-10-21 21:36:05 +02:00 |
premap.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
quotes.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
savegame.cpp
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- refactored all file reading in the savegame code to the FileReader interface.
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2019-10-20 21:04:55 +02:00 |
savegame.h
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- refactored all file reading in the savegame code to the FileReader interface.
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2019-10-20 21:04:55 +02:00 |
sbar.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
sbar.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
screens.cpp
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- refactored all file reading in the savegame code to the FileReader interface.
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2019-10-20 21:04:55 +02:00 |
screens.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
screentext.cpp
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
screentext.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
sector.cpp
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- rerouted tileCreate and tileSetExternal calls.
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2019-10-15 23:18:52 +02:00 |
sector.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
soundefs.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
sounds.cpp
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- refactored file access in RR frontend's sound code.
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2019-10-20 21:56:13 +02:00 |
sounds.h
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
sounds_common.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
soundsdyn.cpp
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
soundsdyn.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
startgtk.game.cpp
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
startosx.game.mm
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- include namespace file in all sources as the very first include.
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2019-09-21 20:59:54 +02:00 |
startwin.game.cpp
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- startup hacks.
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2019-09-23 18:17:36 +02:00 |
startwin.game.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |