raze-gles/source/common
Christoph Oelckers f7b9fb92c1 - added back ZDoom's CVAR code and hooked into the OSD.
This has the distinct advantage, aside from much cleaner coding, that it can interoperate with the gameconfigfile class.
2019-10-21 22:39:26 +02:00
..
console - added back ZDoom's CVAR code and hooked into the OSD. 2019-10-21 22:39:26 +02:00
textures Fixed stupid typo in class name 2019-10-21 09:22:55 +02:00
utility - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
gameconfigfile.cpp - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
gameconfigfile.h - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
i_specialpaths.h - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
rts.cpp - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00