raze-gles/source
Christoph Oelckers f7a424cd06 - fixed precision issues with GetClosestPointOnWall for orthogonal lines.
The math failed for some large wall sprites (e.g. Blood E2M4, sprite #181), and in orthogonal cases it is better anyway to perform direct checks of the coordinates
2021-05-21 18:25:30 +02:00
..
build - removed the indirection for the global arrays. 2021-05-21 14:32:01 +02:00
common - backend update from GZDoom. 2021-05-17 20:33:40 +02:00
core - fixed precision issues with GetClosestPointOnWall for orthogonal lines. 2021-05-21 18:25:30 +02:00
games - removed the indirection for the global arrays. 2021-05-21 14:32:01 +02:00
glbackend Give -1 to model light index otherwise mLightIndex in renderstate ends up getting set to 0 which is a valid light index 2021-05-13 10:04:40 +02:00
libsmackerdec - more warning fixes in 'core'. 2021-05-12 21:48:14 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - removed deleted files from project. 2021-05-16 12:32:52 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp