raze-gles/polymer/eduke32
helixhorned f620a28d74 LunaCON: on 'starttrack' with null music, issue a 'soft' error.
That is, one that doesn't break the control flow.

git-svn-id: https://svn.eduke32.com/eduke32@4142 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:42 +00:00
..
build OSD: on non-Windows, make textmode=0 the default, just like in Windows. 2013-11-04 22:56:12 +00:00
jit Lunatic: add LuaJIT's jit/bcsave.lua and headers for synthesis build preparation. 2013-08-11 15:28:45 +00:00
package Sweeping modifications to synthesis and the package directory structure so that every potential binary is in its own package. 2013-11-04 03:59:26 +00:00
platform Update SDL2 to 2.0.1. 2013-11-02 01:41:45 +00:00
rsrc Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit. 2013-10-07 10:03:11 +00:00
source LunaCON: on 'starttrack' with null music, issue a 'soft' error. 2013-11-08 18:08:42 +00:00
eduke32.sln
eduke32.vcxproj Add Lunatic stuff to the Visual Studio project. This is just the file view in the IDE, not Lunatic compilation with MSVC! DONT_BUILD. 2013-08-24 22:55:23 +00:00
eduke32.vcxproj.filters Add Lunatic stuff to the Visual Studio project. This is just the file view in the IDE, not Lunatic compilation with MSVC! DONT_BUILD. 2013-08-24 22:55:23 +00:00
Makefile Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
Makefile.common Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there. 2013-10-16 19:43:06 +00:00
Makefile.deps Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
Makefile.msvc Dynamicsoundremap. 2013-06-01 06:55:30 +00:00