raze-gles/source/common/textures
Christoph Oelckers 8b1757eee2 - got rid of most of the font system's baggage that's no longer needed.
Mainly this means that it's no longer necessary to reorder the palette to get working translated glyphs, so the FFontChar1 class and the TranslatedPic member and its invasive handling could all be cleaned out.
All font operations now take place on true color data, with the sole execption of FSpecialFont's 'notranslate' handling.
2021-05-25 12:59:09 +02:00
..
formats - got rid of most of the font system's baggage that's no longer needed. 2021-05-25 12:59:09 +02:00
hires - backend update. 2020-10-17 16:01:31 +02:00
animlib.cpp - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
animlib.h - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
animtexture.cpp - fixed invalidation of programmatic textures. 2021-04-05 19:18:57 +02:00
animtexture.h
bitmap.cpp
bitmap.h - redid font translation so that it doesn't need to crush the font characters' color set to the base palette. 2021-05-25 12:59:08 +02:00
gametexture.cpp
gametexture.h - fixed NoFullbrightRange. 2021-04-20 20:02:08 +02:00
hw_ihwtexture.cpp
hw_ihwtexture.h
hw_material.cpp - added VR mode init code as this is actually functional with the new renderer. 2021-04-05 20:12:11 +02:00
hw_material.h
hw_texcontainer.h - redid font translation so that it doesn't need to crush the font characters' color set to the base palette. 2021-05-25 12:59:08 +02:00
image.cpp - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
image.h
imagehelpers.h
imagetexture.cpp - properly delete backing images in the texture manager. 2020-10-15 20:22:41 +02:00
m_png.cpp
m_png.h
multipatchtexturebuilder.cpp
skyboxtexture.cpp
skyboxtexture.h
texmanip.h
texture.cpp - redid font translation so that it doesn't need to crush the font characters' color set to the base palette. 2021-05-25 12:59:08 +02:00
textureid.h
texturemanager.cpp - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
texturemanager.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
textures.h - properly delete backing images in the texture manager. 2020-10-15 20:22:41 +02:00
v_collection.cpp
v_collection.h