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694acef9fe
Skill names are defined via 'defineskillname' as before, but the index of the last non-empty skill name (plus one) is taken as the skill count. So, if you only define the 6th, there will be no effect. Note that currently, there is no way to specify less than four skills because the CON parser doesn't allow the empty string for the name (it'll go beyond the line) and because the default skill names are initialized in EDuke32 too, in addition to the CONs. git-svn-id: https://svn.eduke32.com/eduke32@2530 1a8010ca-5511-0410-912e-c29ae57300e0
147 lines
5.5 KiB
C
147 lines
5.5 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __global_h__
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#define __global_h__
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#include "duke3d.h"
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#include "sector.h"
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#ifdef __global_c__
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#define G_EXTERN
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#else
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#define G_EXTERN extern
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#endif
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// duke3d global soup :(
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#define MAXINTERPOLATIONS MAXSPRITES
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#define MAXSKILLS 7
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G_EXTERN int32_t myconnectindex, numplayers;
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G_EXTERN int32_t connectpoint2[MAXPLAYERS];
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G_EXTERN const char *s_buildRev;
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G_EXTERN DukeStatus_t sbar;
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G_EXTERN actor_t actor[MAXSPRITES];
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G_EXTERN animwalltype animwall[MAXANIMWALLS];
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G_EXTERN char *ScriptQuotes[MAXQUOTES],*ScriptQuoteRedefinitions[MAXQUOTES];
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G_EXTERN char *label;
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G_EXTERN char ActorType[MAXTILES];
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G_EXTERN char CheatKeys[2];
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G_EXTERN char EnvMusicFilename[MAXVOLUMES+1][BMAX_PATH];
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G_EXTERN char EpisodeNames[MAXVOLUMES][33];
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G_EXTERN char GametypeNames[MAXGAMETYPES][33];
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G_EXTERN char SkillNames[MAXSKILLS][33];
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G_EXTERN char g_RTSPlaying;
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G_EXTERN char g_musicIndex;
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G_EXTERN char g_numGametypes;
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G_EXTERN char g_numPlayerSprites,g_loadFromGroupOnly;
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G_EXTERN char g_numVolumes;
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G_EXTERN char g_numSkills;
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G_EXTERN char myjumpingtoggle,myonground,myhardlanding,myreturntocenter;
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G_EXTERN char pus,pub;
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G_EXTERN char ready2send;
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G_EXTERN char setupfilename[BMAX_PATH];
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G_EXTERN char szPlayerName[32];
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G_EXTERN char tempbuf[2048],packbuf[PACKBUF_SIZE],menutextbuf[128],buf[1024];
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G_EXTERN char typebuflen,typebuf[141];
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G_EXTERN const char *s_buildDate;
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G_EXTERN input_t avg;
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G_EXTERN input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
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G_EXTERN input_t loc;
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G_EXTERN input_t recsync[RECSYNCBUFSIZ];
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G_EXTERN int16_t BlimpSpawnSprites[15];
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G_EXTERN int16_t SpriteDeletionQueue[1024],g_spriteDeleteQueuePos,g_spriteDeleteQueueSize;
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G_EXTERN int16_t animatesect[MAXANIMATES];
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G_EXTERN int16_t camsprite;
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G_EXTERN int16_t cyclers[MAXCYCLERS][6],g_numCyclers;
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G_EXTERN int16_t g_globalRandom;
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G_EXTERN int16_t g_mirrorWall[64],g_mirrorSector[64],g_mirrorCount;
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G_EXTERN int16_t g_numAnimWalls;
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G_EXTERN int16_t g_numClouds,clouds[128],cloudx[128],cloudy[128];
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G_EXTERN int16_t myang,omyang,mycursectnum,myjumpingcounter;
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G_EXTERN int16_t myhoriz,omyhoriz,myhorizoff,omyhorizoff;
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G_EXTERN int16_t neartagsector,neartagwall,neartagsprite;
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G_EXTERN int32_t *animateptr[MAXANIMATES];
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G_EXTERN int32_t *curipos[MAXINTERPOLATIONS];
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G_EXTERN int32_t GametypeFlags[MAXGAMETYPES];
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G_EXTERN int32_t SpriteFlags[MAXTILES];
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G_EXTERN int32_t animategoal[MAXANIMATES],animatevel[MAXANIMATES],g_animateCount;
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G_EXTERN int32_t bakipos[MAXINTERPOLATIONS];
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G_EXTERN int32_t cloudtotalclock;
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G_EXTERN int32_t fricxv,fricyv;
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G_EXTERN int32_t g_currentFrameRate;
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G_EXTERN int32_t g_currentMenu;
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G_EXTERN int32_t g_damageCameras,g_freezerSelfDamage;
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G_EXTERN int32_t g_doQuickSave;
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G_EXTERN char g_earthquakeTime;
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G_EXTERN int32_t g_gameQuit;
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G_EXTERN int32_t g_groupFileHandle;
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G_EXTERN int32_t g_impactDamage,g_maxPlayerHealth;
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G_EXTERN int32_t g_interpolationLock;
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G_EXTERN int32_t g_lastSaveSlot;
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G_EXTERN int32_t g_musicSize;
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G_EXTERN int32_t g_numFreezeBounces;
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G_EXTERN int32_t g_numInterpolations;
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G_EXTERN int32_t g_numLabels,g_numDefaultLabels;
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G_EXTERN int32_t g_numRealPalettes;
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G_EXTERN int32_t g_playerFriction;
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G_EXTERN int32_t g_scriptDebug;
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G_EXTERN int32_t g_scriptSize;
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G_EXTERN int32_t g_showShareware;
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G_EXTERN int32_t g_spriteGravity;
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G_EXTERN int32_t g_timerTicsPerSecond;
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G_EXTERN int32_t g_tripbombLaserMode;
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G_EXTERN int32_t msx[2048],msy[2048];
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G_EXTERN int32_t neartaghitdist,lockclock,g_startArmorAmount;
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G_EXTERN int32_t oldipos[MAXINTERPOLATIONS];
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G_EXTERN int32_t playerswhenstarted;
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G_EXTERN int32_t screenpeek;
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G_EXTERN int32_t startofdynamicinterpolations;
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G_EXTERN int32_t vel,svel,angvel,horiz,ototalclock,g_actorRespawnTime;
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G_EXTERN intptr_t *actorscrptr[MAXTILES],*g_parsingActorPtr;
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G_EXTERN intptr_t *g_scriptPtr,*insptr;
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G_EXTERN int32_t *labelcode,*labeltype;
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G_EXTERN intptr_t *script;
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G_EXTERN map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music
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G_EXTERN playerdata_t g_player[MAXPLAYERS];
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G_EXTERN playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
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G_EXTERN projectile_t ProjectileData[MAXTILES],DefaultProjectileData[MAXTILES],SpriteProjectile[MAXSPRITES];
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G_EXTERN sound_t g_sounds[MAXSOUNDS];
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G_EXTERN uint32_t everyothertime;
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G_EXTERN uint32_t g_moveThingsCount;
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G_EXTERN vec3_t my,omy,myvel;
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G_EXTERN volatile char g_soundlocks[MAXSOUNDS];
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G_EXTERN int32_t g_rpgBlastRadius;
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G_EXTERN int32_t g_pipebombBlastRadius;
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G_EXTERN int32_t g_tripbombBlastRadius;
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G_EXTERN int32_t g_shrinkerBlastRadius;
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G_EXTERN int32_t g_morterBlastRadius;
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G_EXTERN int32_t g_bouncemineBlastRadius;
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G_EXTERN int32_t g_seenineBlastRadius;
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G_EXTERN int32_t g_itemRespawnTime;
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G_EXTERN int32_t g_restorePalette;
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G_EXTERN int32_t g_screenCapture;
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G_EXTERN int32_t g_noEnemies;
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#endif
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