.. |
Apple
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numgrpfiles --> NUMGRPFILES in Apple/GameListSource.game.m
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2012-03-28 19:44:14 +00:00 |
build
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For me (helixhorned), do SDL_WarpMouse even in debugging builds again.
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2012-06-01 20:09:27 +00:00 |
eobj
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
eobj_win
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
installer
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
obj
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
obj_win
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
psd
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EDuke32 Wii: Ready for action!
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2012-05-20 07:25:25 +00:00 |
rsrc
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cosmetic:
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2012-02-25 02:57:25 +00:00 |
samples
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Add samples/aspect.map for calibrating aspect-related settings and testing.
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2012-04-09 19:22:15 +00:00 |
source
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Replace a couple uses of S_IREAD with our platform-aware BS_IREAD
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2012-06-02 00:02:57 +00:00 |
Wii
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EDuke32 Wii: Ready for action!
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2012-05-20 07:25:25 +00:00 |
Windows
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Fix building ebacktrace1.dll with versions of binutils/libbfd after 2.20.51-1. This removes the need to link and depend on libintl (for now).
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2012-03-05 07:25:55 +00:00 |
backtrace.dll
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Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
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2010-10-19 05:42:21 +00:00 |
buildlic.txt
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
ChangeLog
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git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-22 04:26:26 +00:00 |
ChangeLog.html
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Update repo to 1.4.0 beta 2
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2006-07-18 21:08:38 +00:00 |
eduke32.sln
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
eduke32.vcproj
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
eduke32.vcxproj
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Add xdelta3 source and headers to VS2010 project
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2012-05-18 00:07:40 +00:00 |
eduke32.vcxproj.filters
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Add xdelta3 source and headers to VS2010 project
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2012-05-18 00:07:40 +00:00 |
eduke32.vcxproj.user
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
libiconv2.dll
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Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
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2010-10-19 05:42:21 +00:00 |
libintl3.dll
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Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
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2010-10-19 05:42:21 +00:00 |
m32help.hlp
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* Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
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2011-03-23 17:41:01 +00:00 |
MakeDistributions
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
Makefile
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EDuke32 Wii: Ready for action!
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2012-05-20 07:25:25 +00:00 |
Makefile.common
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For me (helixhorned), do SDL_WarpMouse even in debugging builds again.
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2012-06-01 20:09:27 +00:00 |
Makefile.deps
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Fix building xdelta3.o
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2012-05-18 02:49:03 +00:00 |
Makefile.msvc
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WIP multiplayer changes, still completely broken.
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2012-05-17 23:54:43 +00:00 |
names.h
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add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
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2011-08-20 23:27:46 +00:00 |
nedmalloc.dll
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Rebuild nedmalloc.dll using newest git sources
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2012-02-19 04:07:14 +00:00 |
osxbuild.sh
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osxbuild.sh: more options and designation of presets
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2012-03-26 05:07:42 +00:00 |
SEHELP.HLP
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
STHELP.HLP
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
tiles.cfg
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move tiles.cfg out of eduke32/samples/ into eduke32/ and update synthesis.sh to reflect that
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2011-07-28 21:12:02 +00:00 |
wiibuild.bat
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EDuke32 Wii: Ready for action!
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2012-05-20 07:25:25 +00:00 |