mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-06 21:12:20 +00:00
1385 lines
34 KiB
C++
1385 lines
34 KiB
C++
/*
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** menudef.cpp
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** MENUDEF parser amd menu generation code
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**
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**---------------------------------------------------------------------------
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** Copyright 2010 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <float.h>
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#include "menu.h"
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#include "c_dispatch.h"
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#include "filesystem.h"
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#include "sc_man.h"
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#include "v_font.h"
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#include "c_bind.h"
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#include "d_event.h"
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#include "d_gui.h"
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#include "printf.h"
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#include "gamecontrol.h"
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#include "cmdlib.h"
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#include "optionmenuitems.h"
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void ClearSaveGames();
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MenuDescriptorList MenuDescriptors;
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static FListMenuDescriptor DefaultListMenuSettings; // contains common settings for all list menus
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static FOptionMenuDescriptor DefaultOptionMenuSettings; // contains common settings for all Option menus
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FOptionMenuSettings OptionSettings;
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FOptionMap OptionValues;
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void I_BuildALDeviceList(FOptionValues *opt);
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static void DeinitMenus()
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{
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{
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MenuDescriptorList::Iterator it(MenuDescriptors);
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MenuDescriptorList::Pair *pair;
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while (it.NextPair(pair))
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{
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delete pair->Value;
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pair->Value = NULL;
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}
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}
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{
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FOptionMap::Iterator it(OptionValues);
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FOptionMap::Pair *pair;
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while (it.NextPair(pair))
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{
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delete pair->Value;
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pair->Value = NULL;
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}
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}
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MenuDescriptors.Clear();
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OptionValues.Clear();
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DMenu::CurrentMenu = NULL;
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DefaultListMenuSettings.mItems.Clear();
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ClearSaveGames();
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}
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static FTexture* GetMenuTexture(const char* const name)
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{
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auto tex = TileFiles.GetTexture(name);
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if (!tex)
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{
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Printf("Missing menu texture: \"%s\"\n", name);
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}
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return tex;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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static void SkipSubBlock(FScanner &sc)
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{
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sc.MustGetStringName("{");
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int depth = 1;
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while (depth > 0)
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{
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sc.MustGetString();
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if (sc.Compare("{")) depth++;
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if (sc.Compare("}")) depth--;
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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struct gamefilter
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{
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const char* gamename;
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int gameflag;
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};
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static const gamefilter games[] = {
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{ "Duke", GAMEFLAG_DUKE},
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{ "Nam", GAMEFLAG_NAM|GAMEFLAG_NAPALM},
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{ "WW2GI", GAMEFLAG_WW2GI},
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{ "Fury", GAMEFLAG_FURY},
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{ "Redneck", GAMEFLAG_RR},
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{ "RedneckRides", GAMEFLAG_RRRA},
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{ "Blood", GAMEFLAG_BLOOD},
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{ "ShadowWarrior", GAMEFLAG_SW},
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};
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static bool CheckSkipGameBlock(FScanner &sc)
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{
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int filter = 0;
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sc.MustGetStringName("(");
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do
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{
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sc.MustGetString();
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int gi = sc.MustMatchString(&games[0].gamename, sizeof(games[0]));
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filter |= games[gi].gameflag;
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}
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while (sc.CheckString(","));
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sc.MustGetStringName(")");
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if (!(filter & 1)) // todo: apply correct filter.
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{
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SkipSubBlock(sc);
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return !sc.CheckString("else");
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}
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return false;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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static bool CheckSkipOptionBlock(FScanner &sc)
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{
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bool filter = false;
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sc.MustGetStringName("(");
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do
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{
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sc.MustGetString();
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if (sc.Compare("Windows"))
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{
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#ifdef _WIN32
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filter = true;
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#endif
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}
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else if (sc.Compare("unix"))
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{
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#ifdef __unix__
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filter = true;
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#endif
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}
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else if (sc.Compare("Mac"))
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{
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#ifdef __APPLE__
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filter = true;
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#endif
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}
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}
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while (sc.CheckString(","));
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sc.MustGetStringName(")");
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if (!filter)
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{
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SkipSubBlock(sc);
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return !sc.CheckString("else");
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}
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return false;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
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{
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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if (sc.Compare("else"))
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{
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SkipSubBlock(sc);
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}
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else if (sc.Compare("ifgame"))
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{
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if (!CheckSkipGameBlock(sc))
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{
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// recursively parse sub-block
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ParseListMenuBody(sc, desc);
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}
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}
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else if (sc.Compare("ifoption"))
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{
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if (!CheckSkipOptionBlock(sc))
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{
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// recursively parse sub-block
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ParseListMenuBody(sc, desc);
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}
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}
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else if (sc.Compare("Class"))
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{
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sc.MustGetString();
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desc->mClass = sc.String;
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}
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else if (sc.Compare("Selector"))
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{
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sc.MustGetString();
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desc->mSelector = GetMenuTexture(sc.String);
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sc.MustGetStringName(",");
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sc.MustGetNumber();
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desc->mSelectOfsX = sc.Number;
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sc.MustGetStringName(",");
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sc.MustGetNumber();
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desc->mSelectOfsY = sc.Number;
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}
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else if (sc.Compare("Linespacing"))
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{
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sc.MustGetNumber();
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desc->mLinespacing = sc.Number;
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}
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else if (sc.Compare("Position"))
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{
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sc.MustGetNumber();
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desc->mXpos = sc.Number;
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sc.MustGetStringName(",");
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sc.MustGetNumber();
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desc->mYpos = sc.Number;
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}
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else if (sc.Compare("Centermenu"))
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{
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desc->mCenter = true;
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}
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else if (sc.Compare("MouseWindow"))
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{
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sc.MustGetNumber();
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desc->mWLeft = sc.Number;
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sc.MustGetStringName(",");
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sc.MustGetNumber();
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desc->mWRight = sc.Number;
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}
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else if (sc.Compare("StaticPatch") || sc.Compare("StaticPatchCentered"))
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{
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bool centered = sc.Compare("StaticPatchCentered");
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sc.MustGetNumber();
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int x = sc.Number;
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sc.MustGetStringName(",");
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sc.MustGetNumber();
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int y = sc.Number;
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sc.MustGetStringName(",");
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sc.MustGetString();
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FTexture* tex = GetMenuTexture(sc.String);
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FListMenuItem *it = new FListMenuItemStaticPatch(x, y, tex, centered);
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desc->mItems.Push(it);
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}
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else if (sc.Compare("ScriptId"))
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{
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sc.MustGetNumber();
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desc->mScriptId = sc.Number;
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}
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else if (sc.Compare("Caption"))
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{
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sc.MustGetString();
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desc->mCaption = sc.String;
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}
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else if (sc.Compare("StaticText") || sc.Compare("StaticTextCentered"))
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{
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bool centered = sc.Compare("StaticTextCentered");
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sc.MustGetNumber();
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int x = sc.Number;
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sc.MustGetStringName(",");
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sc.MustGetNumber();
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int y = sc.Number;
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sc.MustGetStringName(",");
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sc.MustGetString();
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FListMenuItem *it = new FListMenuItemStaticText(x, y, sc.String, desc->mFont, desc->mFontColor, centered);
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desc->mItems.Push(it);
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}
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else if (sc.Compare("PatchItem"))
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{
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sc.MustGetString();
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FTexture* tex = GetMenuTexture(sc.String);
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sc.MustGetStringName(",");
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sc.MustGetString();
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int hotkey = sc.String[0];
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sc.MustGetStringName(",");
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sc.MustGetString();
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FName action = sc.String;
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int param = 0;
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if (sc.CheckString(","))
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{
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sc.MustGetNumber();
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param = sc.Number;
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}
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FListMenuItem *it = new FListMenuItemPatch(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, tex, action, param);
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desc->mItems.Push(it);
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desc->mYpos += desc->mLinespacing;
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if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
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}
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else if (sc.Compare("TextItem"))
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{
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sc.MustGetString();
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FString text = sc.String;
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sc.MustGetStringName(",");
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sc.MustGetString();
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int hotkey = sc.String[0];
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sc.MustGetStringName(",");
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sc.MustGetString();
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FName action = sc.String;
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int param = 0;
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if (sc.CheckString(","))
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{
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sc.MustGetNumber();
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param = sc.Number;
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}
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FListMenuItem *it = new FListMenuItemText(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, text, desc->mFont, desc->mFontColor, desc->mFontColor2, action, param);
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desc->mItems.Push(it);
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desc->mYpos += desc->mLinespacing;
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if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
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}
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else if (sc.Compare("NativeTextItem"))
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{
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sc.MustGetString();
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FString text = sc.String;
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sc.MustGetStringName(",");
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sc.MustGetString();
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int hotkey = sc.String[0];
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sc.MustGetStringName(",");
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sc.MustGetString();
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FName action = sc.String;
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int param = 0;
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if (sc.CheckString(","))
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{
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sc.MustGetNumber();
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param = sc.Number;
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}
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auto it = new FListMenuItemNativeText(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, text, desc->mNativeFontNum, desc->mNativePalNum, desc->mNativeFontScale, action, param);
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desc->mItems.Push(it);
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desc->mYpos += desc->mLinespacing;
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if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size() - 1;
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}
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else if (sc.Compare("NativeFont"))
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{
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desc->mNativePalNum = NIT_ActiveColor;
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desc->mNativeFontScale = 1.f;
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sc.MustGetString();
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if (sc.Compare("Big")) desc->mNativeFontNum = NIT_BigFont;
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else if (sc.Compare("Small")) desc->mNativeFontNum = NIT_SmallFont;
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else if (sc.Compare("Tiny")) desc->mNativeFontNum = NIT_TinyFont;
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else sc.ScriptError("Unknown native font type");
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if (sc.CheckString(","))
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{
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sc.MustGetString();
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if (sc.Compare("Active")) desc->mNativePalNum = NIT_ActiveColor;
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else if (sc.Compare("Inactive")) desc->mNativePalNum = NIT_InactiveColor;
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else if (sc.Compare("Selected")) desc->mNativePalNum = NIT_SelectedColor;
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else
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{
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char* ep;
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int v = (int)strtoll(sc.String, &ep, 0);
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if (*ep != 0) sc.ScriptError("Unknown native palette");
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desc->mNativePalNum = v;
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}
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if (sc.CheckString(","))
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{
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sc.MustGetFloat();
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desc->mNativeFontScale = sc.Float;
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}
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}
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}
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else if (sc.Compare("Position"))
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{
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sc.MustGetNumber();
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sc.MustGetStringName(",");
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desc->mXpos = sc.Number;
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sc.MustGetNumber();
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desc->mYpos = sc.Number;
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if (sc.CheckString(","))
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{
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desc->mCenter = sc.Number;
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}
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}
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else if (sc.Compare("Font"))
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{
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sc.MustGetString();
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FFont* newfont = V_GetFont(sc.String);
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if (newfont != NULL) desc->mFont = newfont;
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if (sc.CheckString(","))
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{
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sc.MustGetString();
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desc->mFontColor2 = desc->mFontColor = V_FindFontColor((FName)sc.String);
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if (sc.CheckString(","))
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{
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sc.MustGetString();
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desc->mFontColor2 = V_FindFontColor((FName)sc.String);
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}
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}
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else
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{
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desc->mFontColor = OptionSettings.mFontColor;
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desc->mFontColor2 = OptionSettings.mFontColorValue;
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}
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}
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else if (sc.Compare("NetgameMessage"))
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{
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sc.MustGetString();
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desc->mNetgameMessage = sc.String;
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}
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#if 0
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else if (sc.Compare("PlayerDisplay"))
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{
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bool noportrait = false;
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FName action = NAME_None;
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sc.MustGetNumber();
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int x = sc.Number;
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sc.MustGetStringName(",");
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sc.MustGetNumber();
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int y = sc.Number;
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sc.MustGetStringName(",");
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sc.MustGetString();
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PalEntry c1 = V_GetColor(NULL, sc.String);
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sc.MustGetStringName(",");
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sc.MustGetString();
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PalEntry c2 = V_GetColor(NULL, sc.String);
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if (sc.CheckString(","))
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{
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sc.MustGetNumber();
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noportrait = !!sc.Number;
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if (sc.CheckString(","))
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{
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sc.MustGetString();
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action = sc.String;
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}
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}
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FListMenuItemPlayerDisplay *it = new FListMenuItemPlayerDisplay(desc, x, y, c1, c2, noportrait, action);
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desc->mItems.Push(it);
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}
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#endif
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else
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{
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sc.ScriptError("Unknown keyword '%s'", sc.String);
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}
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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|
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static bool CheckCompatible(FMenuDescriptor *newd, FMenuDescriptor *oldd)
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{
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/*if (oldd->mClass == NULL)*/ return true;
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//return oldd->mClass == newd->mClass;
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}
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static bool ReplaceMenu(FScanner &sc, FMenuDescriptor *desc)
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{
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FMenuDescriptor **pOld = MenuDescriptors.CheckKey(desc->mMenuName);
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if (pOld != NULL && *pOld != NULL)
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{
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if (CheckCompatible(desc, *pOld))
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{
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delete *pOld;
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}
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else
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|
{
|
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sc.ScriptMessage("Tried to replace menu '%s' with a menu of different type", desc->mMenuName.GetChars());
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return true;
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}
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}
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MenuDescriptors[desc->mMenuName] = desc;
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return false;
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}
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|
|
//=============================================================================
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//
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//
|
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//
|
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//=============================================================================
|
|
|
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static void ParseListMenu(FScanner &sc)
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{
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sc.MustGetString();
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FListMenuDescriptor *desc = new FListMenuDescriptor;
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desc->mType = MDESC_ListMenu;
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desc->mMenuName = sc.String;
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desc->mSelectedItem = -1;
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desc->mAutoselect = -1;
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desc->mSelectOfsX = DefaultListMenuSettings.mSelectOfsX;
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desc->mSelectOfsY = DefaultListMenuSettings.mSelectOfsY;
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desc->mSelector = DefaultListMenuSettings.mSelector;
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desc->mDisplayTop = DefaultListMenuSettings.mDisplayTop;
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desc->mXpos = DefaultListMenuSettings.mXpos;
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desc->mYpos = DefaultListMenuSettings.mYpos;
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desc->mLinespacing = DefaultListMenuSettings.mLinespacing;
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desc->mNetgameMessage = DefaultListMenuSettings.mNetgameMessage;
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desc->mFont = DefaultListMenuSettings.mFont;
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desc->mFontColor = DefaultListMenuSettings.mFontColor;
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desc->mFontColor2 = DefaultListMenuSettings.mFontColor2;
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desc->mClass = NULL;
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desc->mRedirect = NULL;
|
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desc->mWLeft = 0;
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desc->mWRight = 0;
|
|
desc->mCenter = false;
|
|
|
|
ParseListMenuBody(sc, desc);
|
|
bool scratch = ReplaceMenu(sc, desc);
|
|
if (scratch) delete desc;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
static void ParseOptionValue(FScanner &sc)
|
|
{
|
|
FName optname;
|
|
|
|
FOptionValues *val = new FOptionValues;
|
|
sc.MustGetString();
|
|
optname = sc.String;
|
|
sc.MustGetStringName("{");
|
|
while (!sc.CheckString("}"))
|
|
{
|
|
FOptionValues::Pair &pair = val->mValues[val->mValues.Reserve(1)];
|
|
sc.MustGetFloat();
|
|
pair.Value = sc.Float;
|
|
sc.MustGetStringName(",");
|
|
sc.MustGetString();
|
|
pair.Text = strbin1(sc.String);
|
|
}
|
|
FOptionValues **pOld = OptionValues.CheckKey(optname);
|
|
if (pOld != NULL && *pOld != NULL)
|
|
{
|
|
delete *pOld;
|
|
}
|
|
OptionValues[optname] = val;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
static void ParseOptionString(FScanner &sc)
|
|
{
|
|
FName optname;
|
|
|
|
FOptionValues *val = new FOptionValues;
|
|
sc.MustGetString();
|
|
optname = sc.String;
|
|
sc.MustGetStringName("{");
|
|
while (!sc.CheckString("}"))
|
|
{
|
|
FOptionValues::Pair &pair = val->mValues[val->mValues.Reserve(1)];
|
|
sc.MustGetString();
|
|
pair.Value = DBL_MAX;
|
|
pair.TextValue = sc.String;
|
|
sc.MustGetStringName(",");
|
|
sc.MustGetString();
|
|
pair.Text = strbin1(sc.String);
|
|
}
|
|
FOptionValues **pOld = OptionValues.CheckKey(optname);
|
|
if (pOld != NULL && *pOld != NULL)
|
|
{
|
|
delete *pOld;
|
|
}
|
|
OptionValues[optname] = val;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
static void ParseOptionSettings(FScanner &sc)
|
|
{
|
|
sc.MustGetStringName("{");
|
|
while (!sc.CheckString("}"))
|
|
{
|
|
sc.MustGetString();
|
|
if (sc.Compare("else"))
|
|
{
|
|
SkipSubBlock(sc);
|
|
}
|
|
else if (sc.Compare("ifgame"))
|
|
{
|
|
if (!CheckSkipGameBlock(sc))
|
|
{
|
|
// recursively parse sub-block
|
|
ParseOptionSettings(sc);
|
|
}
|
|
}
|
|
else if (sc.Compare("Linespacing"))
|
|
{
|
|
sc.MustGetNumber();
|
|
OptionSettings.mLinespacing = sc.Number;
|
|
}
|
|
else if (sc.Compare("LabelOffset"))
|
|
{
|
|
sc.MustGetNumber();
|
|
// ignored
|
|
}
|
|
else
|
|
{
|
|
sc.ScriptError("Unknown keyword '%s'", sc.String);
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
static void ParseOptionMenuBody(FScanner &sc, FOptionMenuDescriptor *desc)
|
|
{
|
|
sc.MustGetStringName("{");
|
|
while (!sc.CheckString("}"))
|
|
{
|
|
sc.MustGetString();
|
|
if (sc.Compare("else"))
|
|
{
|
|
SkipSubBlock(sc);
|
|
}
|
|
else if (sc.Compare("ifgame"))
|
|
{
|
|
if (!CheckSkipGameBlock(sc))
|
|
{
|
|
// recursively parse sub-block
|
|
ParseOptionMenuBody(sc, desc);
|
|
}
|
|
}
|
|
else if (sc.Compare("ifoption"))
|
|
{
|
|
if (!CheckSkipOptionBlock(sc))
|
|
{
|
|
// recursively parse sub-block
|
|
ParseOptionMenuBody(sc, desc);
|
|
}
|
|
}
|
|
else if (sc.Compare("Class"))
|
|
{
|
|
sc.MustGetString();
|
|
desc->mClass = sc.String;
|
|
}
|
|
else if (sc.Compare("Title"))
|
|
{
|
|
sc.MustGetString();
|
|
desc->mTitle = sc.String;
|
|
}
|
|
else if (sc.Compare("Position"))
|
|
{
|
|
sc.MustGetNumber();
|
|
desc->mPosition = sc.Number;
|
|
}
|
|
else if (sc.Compare("DefaultSelection"))
|
|
{
|
|
sc.MustGetNumber();
|
|
desc->mSelectedItem = sc.Number;
|
|
}
|
|
else if (sc.Compare("ScrollTop"))
|
|
{
|
|
sc.MustGetNumber();
|
|
desc->mScrollTop = sc.Number;
|
|
}
|
|
else if (sc.Compare("Indent"))
|
|
{
|
|
sc.MustGetNumber();
|
|
desc->mIndent = sc.Number;
|
|
}
|
|
else if (sc.Compare("Submenu"))
|
|
{
|
|
sc.MustGetString();
|
|
FString label = sc.String;
|
|
sc.MustGetStringName(",");
|
|
sc.MustGetString();
|
|
FOptionMenuItem *it = new FOptionMenuItemSubmenu(label, sc.String);
|
|
desc->mItems.Push(it);
|
|
}
|
|
else if (sc.Compare("Option"))
|
|
{
|
|
sc.MustGetString();
|
|
FString label = sc.String;
|
|
sc.MustGetStringName(",");
|
|
sc.MustGetString();
|
|
FString cvar = sc.String;
|
|
sc.MustGetStringName(",");
|
|
sc.MustGetString();
|
|
FString values = sc.String;
|
|
FString check;
|
|
int center = 0;
|
|
if (sc.CheckString(","))
|
|
{
|
|
sc.MustGetString();
|
|
if (*sc.String != 0) check = sc.String;
|
|
if (sc.CheckString(","))
|
|
{
|
|
sc.MustGetNumber();
|
|
center = sc.Number;
|
|
}
|
|
}
|
|
FOptionMenuItem *it = new FOptionMenuItemOption(label, cvar, values, check, center);
|
|
desc->mItems.Push(it);
|
|
}
|
|
else if (sc.Compare("Command"))
|
|
{
|
|
sc.MustGetString();
|
|
FString label = sc.String;
|
|
sc.MustGetStringName(",");
|
|
sc.MustGetString();
|
|
FOptionMenuItem *it = new FOptionMenuItemCommand(label, sc.String);
|
|
desc->mItems.Push(it);
|
|
}
|
|
else if (sc.Compare("SafeCommand"))
|
|
{
|
|
sc.MustGetString();
|
|
FString label = sc.String;
|
|
sc.MustGetStringName(",");
|
|
sc.MustGetString();
|
|
FOptionMenuItem *it = new FOptionMenuItemSafeCommand(label, sc.String);
|
|
desc->mItems.Push(it);
|
|
}
|
|
else if (sc.Compare("Control") || sc.Compare("MapControl"))
|
|
{
|
|
bool map = sc.Compare("MapControl");
|
|
sc.MustGetString();
|
|
FString label = sc.String;
|
|
sc.MustGetStringName(",");
|
|
sc.MustGetString();
|
|
FOptionMenuItem *it = new FOptionMenuItemControl(label, sc.String, map? &AutomapBindings : &Bindings);
|
|
desc->mItems.Push(it);
|
|
}
|
|
else if (sc.Compare("StaticText"))
|
|
{
|
|
sc.MustGetString();
|
|
FString label = sc.String;
|
|
bool cr = false;
|
|
if (sc.CheckString(","))
|
|
{
|
|
sc.MustGetNumber();
|
|
cr = !!sc.Number;
|
|
}
|
|
FOptionMenuItem *it = new FOptionMenuItemStaticText(label, cr);
|
|
desc->mItems.Push(it);
|
|
}
|
|
else if (sc.Compare("StaticTextSwitchable"))
|
|
{
|
|
sc.MustGetString();
|
|
FString label = sc.String;
|
|
sc.MustGetStringName(",");
|
|
sc.MustGetString();
|
|
FString label2 = sc.String;
|
|
sc.MustGetStringName(",");
|
|
sc.MustGetString();
|
|
FName action = sc.String;
|
|
bool cr = false;
|
|
if (sc.CheckString(","))
|
|
{
|
|
sc.MustGetNumber();
|
|
cr = !!sc.Number;
|
|
}
|
|
FOptionMenuItem *it = new FOptionMenuItemStaticTextSwitchable(label, label2, action, cr);
|
|
desc->mItems.Push(it);
|
|
}
|
|
else if (sc.Compare("Slider"))
|
|
{
|
|
sc.MustGetString();
|
|
FString text = sc.String;
|
|
sc.MustGetStringName(",");
|
|
sc.MustGetString();
|
|
FString action = sc.String;
|
|
sc.MustGetStringName(",");
|
|
sc.MustGetFloat();
|
|
double min = sc.Float;
|
|
sc.MustGetStringName(",");
|
|
sc.MustGetFloat();
|
|
double max = sc.Float;
|
|
sc.MustGetStringName(",");
|
|
sc.MustGetFloat();
|
|
double step = sc.Float;
|
|
int showvalue = 1;
|
|
if (sc.CheckString(","))
|
|
{
|
|
sc.MustGetNumber();
|
|
showvalue = sc.Number;
|
|
}
|
|
FOptionMenuItem *it = new FOptionMenuSliderCVar(text, action, min, max, step, showvalue);
|
|
desc->mItems.Push(it);
|
|
}
|
|
// [TP] -- Text input widget
|
|
else if ( sc.Compare( "TextField" ))
|
|
{
|
|
sc.MustGetString();
|
|
FString label = sc.String;
|
|
sc.MustGetStringName( "," );
|
|
sc.MustGetString();
|
|
FString cvar = sc.String;
|
|
FString check;
|
|
|
|
if ( sc.CheckString( "," ))
|
|
{
|
|
sc.MustGetString();
|
|
check = sc.String;
|
|
}
|
|
|
|
FOptionMenuItem* it = new FOptionMenuTextField( label, cvar, check );
|
|
desc->mItems.Push( it );
|
|
}
|
|
// [TP] -- Number input widget
|
|
else if ( sc.Compare( "NumberField" ))
|
|
{
|
|
sc.MustGetString();
|
|
FString label = sc.String;
|
|
sc.MustGetStringName( "," );
|
|
sc.MustGetString();
|
|
FString cvar = sc.String;
|
|
float minimum = 0.0f;
|
|
float maximum = 100.0f;
|
|
float step = 1.0f;
|
|
FString check;
|
|
|
|
if ( sc.CheckString( "," ))
|
|
{
|
|
sc.MustGetFloat();
|
|
minimum = (float) sc.Float;
|
|
sc.MustGetStringName( "," );
|
|
sc.MustGetFloat();
|
|
maximum = (float) sc.Float;
|
|
|
|
if ( sc.CheckString( "," ))
|
|
{
|
|
sc.MustGetFloat();
|
|
step = (float) sc.Float;
|
|
|
|
if ( sc.CheckString( "," ))
|
|
{
|
|
sc.MustGetString();
|
|
check = sc.String;
|
|
}
|
|
}
|
|
}
|
|
|
|
FOptionMenuItem* it = new FOptionMenuNumberField( label, cvar,
|
|
minimum, maximum, step, check );
|
|
desc->mItems.Push( it );
|
|
}
|
|
else
|
|
{
|
|
sc.ScriptError("Unknown keyword '%s'", sc.String);
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
static void ParseOptionMenu(FScanner &sc)
|
|
{
|
|
sc.MustGetString();
|
|
|
|
FOptionMenuDescriptor *desc = new FOptionMenuDescriptor;
|
|
desc->mType = MDESC_OptionsMenu;
|
|
desc->mMenuName = sc.String;
|
|
desc->mSelectedItem = -1;
|
|
desc->mScrollPos = 0;
|
|
desc->mClass = NULL;
|
|
desc->mPosition = DefaultOptionMenuSettings.mPosition;
|
|
desc->mScrollTop = DefaultOptionMenuSettings.mScrollTop;
|
|
desc->mIndent = DefaultOptionMenuSettings.mIndent;
|
|
desc->mDontDim = DefaultOptionMenuSettings.mDontDim;
|
|
|
|
ParseOptionMenuBody(sc, desc);
|
|
bool scratch = ReplaceMenu(sc, desc);
|
|
if (desc->mIndent == 0) desc->CalcIndent();
|
|
if (scratch) delete desc;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void M_ParseMenuDefs()
|
|
{
|
|
int lump, lastlump = 0;
|
|
|
|
OptionSettings.mTitleColor = CR_RED;// V_FindFontColor(gameinfo.mTitleColor);
|
|
OptionSettings.mFontColor = CR_RED; // V_FindFontColor(gameinfo.mFontColor);
|
|
OptionSettings.mFontColorValue = CR_GRAY;// = V_FindFontColor(gameinfo.mFontColorValue);
|
|
OptionSettings.mFontColorMore = CR_GOLD;// = V_FindFontColor(gameinfo.mFontColorMore);
|
|
OptionSettings.mFontColorHeader = CR_YELLOW;// = V_FindFontColor(gameinfo.mFontColorHeader);
|
|
OptionSettings.mFontColorHighlight = CR_BRICK;// = V_FindFontColor(gameinfo.mFontColorHighlight);
|
|
OptionSettings.mFontColorSelection = CR_DARKRED;// = V_FindFontColor(gameinfo.mFontColorSelection);
|
|
DefaultListMenuSettings.Reset();
|
|
DefaultOptionMenuSettings.Reset();
|
|
|
|
atexit(DeinitMenus);
|
|
DeinitMenus();
|
|
while ((lump = fileSystem.Iterate("demolition/menudef.txt", &lastlump)) != -1)
|
|
{
|
|
FScanner sc(lump);
|
|
|
|
sc.SetCMode(true);
|
|
while (sc.GetString())
|
|
{
|
|
if (sc.Compare("LISTMENU"))
|
|
{
|
|
ParseListMenu(sc);
|
|
}
|
|
else if (sc.Compare("DEFAULTLISTMENU"))
|
|
{
|
|
ParseListMenuBody(sc, &DefaultListMenuSettings);
|
|
if (DefaultListMenuSettings.mItems.Size() > 0)
|
|
{
|
|
I_Error("You cannot add menu items to the menu default settings.");
|
|
}
|
|
}
|
|
else if (sc.Compare("OPTIONVALUE"))
|
|
{
|
|
ParseOptionValue(sc);
|
|
}
|
|
else if (sc.Compare("OPTIONSTRING"))
|
|
{
|
|
ParseOptionString(sc);
|
|
}
|
|
else if (sc.Compare("OPTIONMENUSETTINGS"))
|
|
{
|
|
ParseOptionSettings(sc);
|
|
}
|
|
else if (sc.Compare("OPTIONMENU"))
|
|
{
|
|
ParseOptionMenu(sc);
|
|
}
|
|
else if (sc.Compare("DEFAULTOPTIONMENU"))
|
|
{
|
|
ParseOptionMenuBody(sc, &DefaultOptionMenuSettings);
|
|
if (DefaultOptionMenuSettings.mItems.Size() > 0)
|
|
{
|
|
I_Error("You cannot add menu items to the menu default settings.");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sc.ScriptError("Unknown keyword '%s'", sc.String);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
// Creates the episode menu
|
|
// Falls back on an option menu if there's not enough screen space to show all episodes
|
|
//
|
|
//=============================================================================
|
|
|
|
static void BuildEpisodeMenu()
|
|
{
|
|
#if 0
|
|
// Build episode menu
|
|
bool success = false;
|
|
FMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Episodemenu);
|
|
if (desc != NULL)
|
|
{
|
|
if ((*desc)->mType == MDESC_ListMenu)
|
|
{
|
|
FListMenuDescriptor *ld = static_cast<FListMenuDescriptor*>(*desc);
|
|
int posy = ld->mYpos;
|
|
int topy = posy;
|
|
|
|
// Get lowest y coordinate of any static item in the menu
|
|
for(unsigned i = 0; i < ld->mItems.Size(); i++)
|
|
{
|
|
int y = ld->mItems[i]->GetY();
|
|
if (y < topy) topy = y;
|
|
}
|
|
|
|
// center the menu on the screen if the top space is larger than the bottom space
|
|
int totalheight = posy + AllEpisodes.Size() * ld->mLinespacing - topy;
|
|
|
|
if (totalheight < 190 || AllEpisodes.Size() == 1)
|
|
{
|
|
int newtop = (200 - totalheight + topy) / 2;
|
|
int topdelta = newtop - topy;
|
|
if (topdelta < 0)
|
|
{
|
|
for(unsigned i = 0; i < ld->mItems.Size(); i++)
|
|
{
|
|
ld->mItems[i]->OffsetPositionY(topdelta);
|
|
}
|
|
posy -= topdelta;
|
|
}
|
|
|
|
ld->mSelectedItem = ld->mItems.Size();
|
|
for(unsigned i = 0; i < AllEpisodes.Size(); i++)
|
|
{
|
|
FListMenuItem *it;
|
|
if (AllEpisodes[i].mPicName.IsNotEmpty())
|
|
{
|
|
FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName);
|
|
it = new FListMenuItemPatch(ld->mXpos, posy, ld->mLinespacing, AllEpisodes[i].mShortcut,
|
|
tex, NAME_Skillmenu, i);
|
|
}
|
|
else
|
|
{
|
|
it = new FListMenuItemText(ld->mXpos, posy, ld->mLinespacing, AllEpisodes[i].mShortcut,
|
|
AllEpisodes[i].mEpisodeName, ld->mFont, ld->mFontColor, ld->mFontColor2, NAME_Skillmenu, i);
|
|
}
|
|
ld->mItems.Push(it);
|
|
posy += ld->mLinespacing;
|
|
}
|
|
if (AllEpisodes.Size() == 1)
|
|
{
|
|
ld->mAutoselect = ld->mSelectedItem;
|
|
}
|
|
success = true;
|
|
}
|
|
}
|
|
}
|
|
if (!success)
|
|
{
|
|
// Couldn't create the episode menu, either because there's too many episodes or some error occured
|
|
// Create an option menu for episode selection instead.
|
|
FOptionMenuDescriptor *od = new FOptionMenuDescriptor;
|
|
if (desc != NULL) delete *desc;
|
|
MenuDescriptors[NAME_Episodemenu] = od;
|
|
od->mType = MDESC_OptionsMenu;
|
|
od->mMenuName = NAME_Episodemenu;
|
|
od->mTitle = "$MNU_EPISODE";
|
|
od->mSelectedItem = 0;
|
|
od->mScrollPos = 0;
|
|
od->mClass = NULL;
|
|
od->mPosition = -15;
|
|
od->mScrollTop = 0;
|
|
od->mIndent = 160;
|
|
od->mDontDim = false;
|
|
for(unsigned i = 0; i < AllEpisodes.Size(); i++)
|
|
{
|
|
FOptionMenuItemSubmenu *it = new FOptionMenuItemSubmenu(AllEpisodes[i].mEpisodeName, "Skillmenu", i);
|
|
od->mItems.Push(it);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
// Reads any XHAIRS lumps for the names of crosshairs and
|
|
// adds them to the display options menu.
|
|
//
|
|
//=============================================================================
|
|
|
|
static void InitCrosshairsList()
|
|
{
|
|
#if 0
|
|
int lastlump, lump;
|
|
|
|
lastlump = 0;
|
|
|
|
FOptionValues **opt = OptionValues.CheckKey(NAME_Crosshairs);
|
|
if (opt == NULL)
|
|
{
|
|
return; // no crosshair value list present. No need to go on.
|
|
}
|
|
|
|
FOptionValues::Pair *pair = &(*opt)->mValues[(*opt)->mValues.Reserve(1)];
|
|
pair->Value = 0;
|
|
pair->Text = "None";
|
|
|
|
while ((lump = Wads.FindLump("XHAIRS", &lastlump)) != -1)
|
|
{
|
|
FScanner sc(lump);
|
|
while (sc.GetNumber())
|
|
{
|
|
FOptionValues::Pair value;
|
|
value.Value = sc.Number;
|
|
sc.MustGetString();
|
|
value.Text = sc.String;
|
|
if (value.Value != 0)
|
|
{ // Check if it already exists. If not, add it.
|
|
unsigned int i;
|
|
|
|
for (i = 1; i < (*opt)->mValues.Size(); ++i)
|
|
{
|
|
if ((*opt)->mValues[i].Value == value.Value)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if (i < (*opt)->mValues.Size())
|
|
{
|
|
(*opt)->mValues[i].Text = value.Text;
|
|
}
|
|
else
|
|
{
|
|
(*opt)->mValues.Push(value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
// Special menus will be created once all engine data is loaded
|
|
//
|
|
//=============================================================================
|
|
|
|
void M_CreateMenus()
|
|
{
|
|
BuildEpisodeMenu();
|
|
InitCrosshairsList();
|
|
|
|
#if 0
|
|
FOptionValues **opt = OptionValues.CheckKey(NAME_Mididevices);
|
|
if (opt != NULL)
|
|
{
|
|
I_BuildMIDIMenuList(*opt);
|
|
}
|
|
opt = OptionValues.CheckKey(NAME_Aldevices);
|
|
if (opt != NULL)
|
|
{
|
|
I_BuildALDeviceList(*opt);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
// The skill menu must be refeshed each time it starts up
|
|
//
|
|
//=============================================================================
|
|
extern int restart;
|
|
|
|
void M_StartupSkillMenu(FGameStartup *gs)
|
|
{
|
|
#if 0
|
|
static int done = -1;
|
|
bool success = false;
|
|
FMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Skillmenu);
|
|
if (desc != NULL)
|
|
{
|
|
if ((*desc)->mType == MDESC_ListMenu)
|
|
{
|
|
FListMenuDescriptor *ld = static_cast<FListMenuDescriptor*>(*desc);
|
|
int x = ld->mXpos;
|
|
int y = ld->mYpos;
|
|
|
|
// Delete previous contents
|
|
for(unsigned i=0; i<ld->mItems.Size(); i++)
|
|
{
|
|
FName n = ld->mItems[i]->GetAction(NULL);
|
|
if (n == NAME_Startgame || n == NAME_StartgameConfirm)
|
|
{
|
|
for(unsigned j=i; j<ld->mItems.Size(); j++)
|
|
{
|
|
delete ld->mItems[j];
|
|
}
|
|
ld->mItems.Resize(i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (done != restart)
|
|
{
|
|
done = restart;
|
|
int defskill = DefaultSkill;
|
|
if ((unsigned int)defskill >= AllSkills.Size())
|
|
{
|
|
defskill = (AllSkills.Size() - 1) / 2;
|
|
}
|
|
ld->mSelectedItem = ld->mItems.Size() + defskill;
|
|
|
|
int posy = y;
|
|
int topy = posy;
|
|
|
|
// Get lowest y coordinate of any static item in the menu
|
|
for(unsigned i = 0; i < ld->mItems.Size(); i++)
|
|
{
|
|
int y = ld->mItems[i]->GetY();
|
|
if (y < topy) topy = y;
|
|
}
|
|
|
|
// center the menu on the screen if the top space is larger than the bottom space
|
|
int totalheight = posy + AllSkills.Size() * ld->mLinespacing - topy;
|
|
|
|
if (totalheight < 190 || AllSkills.Size() == 1)
|
|
{
|
|
int newtop = (200 - totalheight + topy) / 2;
|
|
int topdelta = newtop - topy;
|
|
if (topdelta < 0)
|
|
{
|
|
for(unsigned i = 0; i < ld->mItems.Size(); i++)
|
|
{
|
|
ld->mItems[i]->OffsetPositionY(topdelta);
|
|
}
|
|
y = ld->mYpos = posy - topdelta;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// too large
|
|
delete ld;
|
|
desc = NULL;
|
|
done = false;
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
unsigned firstitem = ld->mItems.Size();
|
|
for(unsigned int i = 0; i < AllSkills.Size(); i++)
|
|
{
|
|
FSkillInfo &skill = AllSkills[i];
|
|
FListMenuItem *li;
|
|
// Using a different name for skills that must be confirmed makes handling this easier.
|
|
FName action = (skill.MustConfirm && !AllEpisodes[gs->Episode].mNoSkill) ?
|
|
NAME_StartgameConfirm : NAME_Startgame;
|
|
FString *pItemText = NULL;
|
|
if (gs->PlayerClass != NULL)
|
|
{
|
|
pItemText = skill.MenuNamesForPlayerClass.CheckKey(gs->PlayerClass);
|
|
}
|
|
|
|
if (skill.PicName.Len() != 0 && pItemText == NULL)
|
|
{
|
|
FTextureID tex = GetMenuTexture(skill.PicName);
|
|
li = new FListMenuItemPatch(ld->mXpos, y, ld->mLinespacing, skill.Shortcut, tex, action, i);
|
|
}
|
|
else
|
|
{
|
|
EColorRange color = (EColorRange)skill.GetTextColor();
|
|
if (color == CR_UNTRANSLATED) color = ld->mFontColor;
|
|
li = new FListMenuItemText(x, y, ld->mLinespacing, skill.Shortcut,
|
|
pItemText? *pItemText : skill.MenuName, ld->mFont, color,ld->mFontColor2, action, i);
|
|
}
|
|
ld->mItems.Push(li);
|
|
y += ld->mLinespacing;
|
|
}
|
|
if (AllEpisodes[gs->Episode].mNoSkill || AllSkills.Size() == 1)
|
|
{
|
|
ld->mAutoselect = firstitem + M_GetDefaultSkill();
|
|
}
|
|
else
|
|
{
|
|
ld->mAutoselect = -1;
|
|
}
|
|
success = true;
|
|
}
|
|
}
|
|
if (success) return;
|
|
fail:
|
|
// Option menu fallback for overlong skill lists
|
|
FOptionMenuDescriptor *od;
|
|
if (desc == NULL)
|
|
{
|
|
od = new FOptionMenuDescriptor;
|
|
if (desc != NULL) delete *desc;
|
|
MenuDescriptors[NAME_Skillmenu] = od;
|
|
od->mType = MDESC_OptionsMenu;
|
|
od->mMenuName = NAME_Skillmenu;
|
|
od->mTitle = "$MNU_CHOOSESKILL";
|
|
od->mSelectedItem = 0;
|
|
od->mScrollPos = 0;
|
|
od->mClass = NULL;
|
|
od->mPosition = -15;
|
|
od->mScrollTop = 0;
|
|
od->mIndent = 160;
|
|
od->mDontDim = false;
|
|
}
|
|
else
|
|
{
|
|
od = static_cast<FOptionMenuDescriptor*>(*desc);
|
|
for(unsigned i=0;i<od->mItems.Size(); i++)
|
|
{
|
|
delete od->mItems[i];
|
|
}
|
|
od->mItems.Clear();
|
|
}
|
|
for(unsigned int i = 0; i < AllSkills.Size(); i++)
|
|
{
|
|
FSkillInfo &skill = AllSkills[i];
|
|
FOptionMenuItem *li;
|
|
// Using a different name for skills that must be confirmed makes handling this easier.
|
|
const char *action = (skill.MustConfirm && !AllEpisodes[gs->Episode].mNoSkill) ?
|
|
"StartgameConfirm" : "Startgame";
|
|
|
|
FString *pItemText = NULL;
|
|
if (gs->PlayerClass != NULL)
|
|
{
|
|
pItemText = skill.MenuNamesForPlayerClass.CheckKey(gs->PlayerClass);
|
|
}
|
|
li = new FOptionMenuItemSubmenu(pItemText? *pItemText : skill.MenuName, action, i);
|
|
od->mItems.Push(li);
|
|
if (!done)
|
|
{
|
|
done = true;
|
|
od->mSelectedItem = M_GetDefaultSkill();
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
// Returns the default skill level.
|
|
//
|
|
//=============================================================================
|
|
|
|
int M_GetDefaultSkill()
|
|
{
|
|
#if 0
|
|
int defskill = DefaultSkill;
|
|
if ((unsigned int)defskill >= AllSkills.Size())
|
|
{
|
|
defskill = (AllSkills.Size() - 1) / 2;
|
|
}
|
|
return defskill;
|
|
#else
|
|
return 1;
|
|
#endif
|
|
}
|