raze-gles/source/build/src
2020-06-07 13:06:18 +02:00
..
animvpx.cpp - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
clip.cpp Assignments 2020-06-07 10:17:33 +02:00
common.cpp - removed some 'pragma' cruft. 2020-05-23 13:08:10 +02:00
defs.cpp - texture code cleanup, mainly cppying layer data into the textures at startup to be able to use a real material system. 2020-05-29 23:33:26 +02:00
engine.cpp Let's just use __fastcall instead of LUNATIC_FASTCALL 2020-06-07 10:36:04 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - split up the visibility factor into a scene specific and an element specific part. 2020-06-05 19:06:31 +02:00
hash.cpp - fix merge errors. 2019-12-08 08:51:54 +01:00
mdsprite.cpp - start renaming uniforms to match GZDoom. 2020-06-04 21:34:27 +02:00
mhk.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
polymost.cpp - disabled sky texture clamping because it never really worked. 2020-06-07 10:14:32 +02:00
pragmas.cpp - removed some 'pragma' cruft. 2020-05-23 13:08:10 +02:00
scriptfile.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
timer.cpp - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00
voxmodel.cpp - start renaming uniforms to match GZDoom. 2020-06-04 21:34:27 +02:00