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- disabled sky texture clamping because it never really worked.
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@ -366,6 +366,7 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
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float usub = 0;
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float vsub = 0;
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#if 0
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if (skyclamphack)
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{
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drawpoly_srepeat = false;
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@ -396,6 +397,7 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
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if (v < -FLT_EPSILON || v > 1 + FLT_EPSILON) drawpoly_trepeat = true;
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}
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}
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#endif
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polymost_outputGLDebugMessage(3, "polymost_drawpoly(dpxy:%p, n:%d, method_:%X), method: %X", dpxy, n, method_, method);
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