- disabled sky texture clamping because it never really worked.

This commit is contained in:
Christoph Oelckers 2020-06-07 10:14:32 +02:00
parent 60d7f4f7c2
commit 09e31fd5f4

View file

@ -366,6 +366,7 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
float usub = 0;
float vsub = 0;
#if 0
if (skyclamphack)
{
drawpoly_srepeat = false;
@ -396,6 +397,7 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
if (v < -FLT_EPSILON || v > 1 + FLT_EPSILON) drawpoly_trepeat = true;
}
}
#endif
polymost_outputGLDebugMessage(3, "polymost_drawpoly(dpxy:%p, n:%d, method_:%X), method: %X", dpxy, n, method_, method);