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ee93c6e366
In all that impenetrable voodoo math from Polymost it picked the wrong vector to calculate the depth of the scene and since I apparently removed the compensation math for the broken shader on the C++ side the calculated value was no longer correct. That Polymost renderer really needs to go away. :( |
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.. | ||
graphics | ||
shaders/glsl | ||
commonbinds.txt | ||
confont.lmp | ||
defbinds.txt | ||
demolition.grpinfo | ||
dsempty.lmp | ||
GENMIDI.op2 | ||
language.csv | ||
leftbinds.txt | ||
menudef.txt | ||
newconsolefont.hex | ||
origbinds.txt | ||
Roboto-Regular.ttf | ||
textcolors.txt |