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62e9112133
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
13 lines
149 B
Text
13 lines
149 B
Text
#version 330
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in vec4 i_vertPos;
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in vec4 i_texCoord;
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out vec2 v_texCoord;
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void main()
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{
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gl_Position = i_vertPos;
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v_texCoord = i_texCoord.st;
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}
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