..
animatesprites.con
Add some test CON files to source/lunatic/test.
2013-03-29 15:59:26 +00:00
dangling_else.con
Lunatic translator: else if* -> elseif, fix codegen for "if {}".
2013-03-17 18:11:44 +00:00
delmusicsfx.lua
Lunatic: swap first and second arg of con.spawn().
2013-07-09 18:23:41 +00:00
else_brace_if.con
LunaCON: fix mistranslation of CON "else { if" to Lua "elseif".
2013-06-01 20:09:37 +00:00
event_chaining.con
Lunatic translator: eventloadactor.
2013-02-21 18:54:13 +00:00
gettimedate.con
LunaCON: showview and showviewunbiased.
2013-06-07 14:26:32 +00:00
helixspawner.lua
Lunatic: a couple of trivial changes.
2013-08-18 19:24:25 +00:00
mapstate.con
LunaCON: fix qsprintf, add test code for GAMEVAR_{NODEFAULT,NORESET} flags.
2013-05-24 13:54:27 +00:00
nlcf_break.con
CON: Add predefined labels MAXSPRITES, MAXSTATUS and MAX_WEAPONS.
2013-07-13 21:04:41 +00:00
nlcf_return.con
Lunatic translator: handle -mx.
2013-01-13 16:40:07 +00:00
quote_ops.con
LunaCON: strip dir prefixes on file-not-found; _getpname, ud.m_player_skill.
2013-06-07 14:26:34 +00:00
rotfixed_actor.con
Lunatic: document vector types, add forgotten warning icon.
2013-06-22 11:31:12 +00:00
screentext.con
Add qstrdim and screentext, powerful new functions for HUD text.
2013-06-01 06:55:00 +00:00
sprite_access.con
Lunatic translator: qsprintf.
2013-02-18 16:07:59 +00:00
switch.con
Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16.
2013-02-28 17:30:15 +00:00
tables.lua
Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values.
2012-09-02 14:09:49 +00:00
test_bitar.lua
Lunatic: fix some must-fail tests and module()s without require'end_gamevars'.
2013-07-19 12:49:05 +00:00
test_dists.lua
Lunatic: various changes.
2013-07-04 19:38:46 +00:00
test_geom.lua
A couple of minor changes.
2013-09-05 17:37:44 +00:00
test_rotspr.lua
Lunatic: allow serialization of tables in more general cases.
2013-06-28 14:07:39 +00:00
weaponvars.con
LunaCON: implement 'tossweapon'.
2013-07-13 21:04:38 +00:00