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https://github.com/ZDoom/raze-gles.git
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1adceb82ef
Putting all the generic definitions in files used by all games greatly reduces the clutter and chance for errors.
64 lines
1.3 KiB
Text
64 lines
1.3 KiB
Text
// These bindings are valid for all configurationas
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F1 "openhelpmenu"
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F2 "opensavemenu"
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F3 "openloadmenu"
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F4 "openmenu SoundOptions"
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F5 "openmeun OptionMenu" //this key performs some fuckery with the music in Duke Nukem,so the default here is Blood's.
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F6 "+Quick_Save"
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F7 "+Third_Person_View"
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//F8 "toggle hud_messages" // this one needs a means to print the status to the quote display.
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F9 "+Quick_Load"
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F10 "openmenu QuitIngame"
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F11 "openmenu ColorCorrection"
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F12 "screenshot"
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1 "+Weapon_1"
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2 "+Weapon_2"
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3 "+Weapon_3"
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4 "+Weapon_4"
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5 "+Weapon_5"
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6 "+Weapon_6"
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7 "+Weapon_7"
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8 "+Weapon_8"
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9 "+Weapon_9"
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0 "+Weapon_10"
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Ins "+Look_Left"
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KP0 "+Look_Left"
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Del "+Look_Right"
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leftarrow "+Turn_Left"
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rightarrow "+Turn_Right"
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KP8 "+Move_Forward"
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KP2 "+Move_Backward"
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KP4 "+Turn_Left"
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KP6 "+Turn_Right"
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LAlt "+Strafe"
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RAlt "+Strafe"
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LShift "+Run"
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RShift "+Run"
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Capslock "+AutoRun"
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PgUp "+Look_Up"
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PgDn "+Look_Down"
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Home "+Aim_Up"
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End "+Aim_Down"
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RCtrl "+Fire"
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Enter "+Inventory"
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KP-Enter "+Inventory"
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[ "+Inventory_Left"
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] "+Inventory_Right"
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' "+Next_Weapon"
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; "+Previous_Weapon"
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` "toggleconsole"
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Backspace "+Turn_Around"
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T "+Send_Message"
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Tab "+Map"
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F "+Map_Follow_Mode"
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- "+Shrink_Screen"
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= "+Enlarge_Screen"
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K "+See_Coop_View"
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Mouse1 "+Fire"
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MWheelUp "+Previous_Weapon"
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MWheelDown "+Next_Weapon"
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