raze-gles/wadsrc/static
Christoph Oelckers 0461acfc8b - removed the brightness fudging in the palette emulation shader and always return an alpha of 1.
The fudging was only needed because fog was still applied on top of the palette emulation so after completely disabling the true color distance attenuation in palette mode it made the image too bright.
The alpha needs to be 1 because this is only the texel, not the combined color.
2020-09-21 21:17:23 +02:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - added sound FX remapping for World Tour so it can use the original VOCs. 2020-09-11 20:17:36 +02:00
filter - Duke: edited the first intermission pic a bit to reduce the visibility of a seam where it was extended 2020-09-20 19:29:21 +02:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - removed the brightness fudging in the palette emulation shader and always return an alpha of 1. 2020-09-21 21:17:23 +02:00
zscript - changed the rules for dimming the menu to be more clear 2020-08-11 00:46:27 +02:00
language.csv - For World Tour allow falling back on the classic sounds if the Oggs cannot be found 2020-09-11 21:04:47 +02:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - added some ZScript basics. 2020-06-20 09:46:41 +02:00