raze-gles/source/core/rendering/scene
2021-03-18 10:19:13 +01:00
..
hw_clipper.cpp - added GZDoom's clipper. 2021-03-15 19:11:18 +01:00
hw_clipper.h - ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data. 2021-03-17 16:54:36 +01:00
hw_drawinfo.h - started adding the draw list code from GZDoom. 2021-03-18 10:19:13 +01:00
hw_drawlist.h - started adding the draw list code from GZDoom. 2021-03-18 10:19:13 +01:00
hw_drawlistadd.cpp - started adding the draw list code from GZDoom. 2021-03-18 10:19:13 +01:00
hw_drawstructs.h - ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data. 2021-03-17 16:54:36 +01:00
hw_walls.cpp - fixed NPOT shader parameters. RR E1L1's hedges render properly now. 2021-03-18 09:20:38 +01:00